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Alseiker

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Posts posted by Alseiker

  1. 1 hour ago, (PS4)Lollybomb said:

    To sum this up: Disable player abilities. 

    Well, nullifiers are still disabling abilities.I am just presenting a way of how nulifiers could be less of a "i appear and nullify your abilities" and more of "take a action or you get your abilities disabled in a speciflcy zone of the map" if you take into account only the nulifiers.

    And yes, there is not workaround that takes two steps. We are too powerful with our abilities. We don't have cooldowns. But working into a game that solve those problems is just game breaking. You would need to strip the game from the core or just dich the entire warframe, and make warframe 2. Rework at least half of the roster to solve the main issue. 

    Everything that any player or dev come up would just be band-aids (I should put my idea as a band-aid too, is simplistic but at least give more oportunity to players of working together to avoid enviroments that hurt their base playstyle, and make them take action in case those changes happens).

    I'm really sure that you too know that 150lv+ corrupted heavy gunners into a tileset spamming isn't the way of making the game better and we need more than that.

    1 hour ago, (PS4)Lollybomb said:

     Except for the speed enemy, who wouldn't really change anything since he'll get nuked by abilities anyway.

    Well, we are going to get 150lv+ corrupted heavy gunners in the entire startchat, maybe with this mechanic you are going to get speedrunners 150lv heavy gunners. so is a win win. I'm really sure that you can't nuke those.

    1 hour ago, (PS4)Lollybomb said:

    Really, the only possible way of creating challenge is to disable player abilities.  That's it.  The entire problem of creating challenge is we're too powerful with our abilities.

    Warframe 2 : Electric Boogalo is the way to go.. 

     

    By the way, i am not saying that the new Hard Mode is a bad idea (Is something that should really be implemented), i'm just pointing out how focusing in that as a whole new experience to players isn't the correct way of break the same loop of "enemy appear, spam E to make it disappear". When you play the necessity of taking decisions make you more invested in the long run.

  2. I have been playing this game for 2 years, i really like it and i see a lot of people saying that they want a game with more "challenge", but i really don't think that a lv150 horde that would kill you with they insta aimbot and that can't be oneshotted easily should be considered a content that make the game harder. I have been thinking that this game need something else, a new way of interact with the enemies and change the flow of the game.

    I would really like to take a example as a good way of reworking the dificult by focusing in the nullifier, this guy is just a perfect way of starting to work around this problem of dificulty. I have been thinking in a way of make him more interesting that the one we have right now and some enemies that would make the game more about decision, instead of just shoot and disconnect yourself from the world. My list for now is::

    • Nullifier (Reworked): this starts as a normal unit instead of being a nullifier starting. When you kill this guy, instead of being killed he could be drowned and he would spawn a object device (with a strong blue color) that need two keys to being desactivated (The keys drops from enemies, until there are not nullifiers in the field). You need to take those keys and put in the device, if you don't do anything the unit would spam a nullifier field in the area with 3mins of lifetime, the field would need to have at least 1.5 of the size of the normal bubble. 
      • In defense/mobileDefense missions this guys would have the chance of run into your defense objetive and spawn instantly a nullifier field with 0.5 of the size of the normal bubble for 1min around your defense objetive.
      • They sould appear in the map with a blue icon or aura covering their bodies. 
    • Speeder (I don't have a good name yet): same as Nullifiers but spawm a device with a yellow as color and you have to hack it (you have 2 oportunities). If you fail to hack the device or you don't hack it in at least 1.5min. He dies and spawn a field (That would be great if looks like ivara invisibility arrow) that make the enemies run at x3 times the velocity they usually have. This field is alive for at least 2min or 3mins.
      • In defense mission, mobile defense, and survival this guy have the ability to run into defense objetive or life supports and spawn a the same field. This field would need to have same size as the initial and the effect is changed to slowing the firerate and attack speed of every warframe inside the circle.
      • They sould appear with a yellow icon or a aura covering their bodies.
    • LifeDrainers: This guys would have would need to be fast and they should be inmune to warframe abilities. They should appear in defense/mobile defense missions, they would attach to a objetive and would spawn a timer of 20seg, fi you don't kill them with in that timespan, a field would appear covering this zone. inside that zone the HP of the warframe would be drained with a velocity that scale with the time that the warframes are inside the field. would need a lifetime of 1 or 2mins.
      • They should appear with a red icon or a aura covering their bodies.

    This enemies would only spawn in defense/mobile defense and survival since i don't think they would make so much diference in capture (speedrun is the meta) and etc.

     

    • Like 1
  3. 39 minutes ago, (PS4)LeBlingKing said:

    1. Endgame will never exist because the Tenno’s favorite thing is to find the easiest method of getting something done for the grind and then trivializing it to kingdom come. It’s been done with ESO, it’s been done with Eidolons, etc.

    Yeah, can't argue again that.

    39 minutes ago, (PS4)LeBlingKing said:

    2. When was it ever stated that Railjack was going to be an endgame? Did I miss something?

    By the devs? i haven't seen any stream where they called it "endgame".

    By some players? just scroll through General Discussion and you will catch on.

  4. I usually go through this place once in a while to see some rant posts and stuffs like that (Since i got a lot of free time for now). I usually get into this topics about "What happened to the Endgame Content" that comes often based in a feature that the mayority of the playerbase defines as endgame being nerfed to the ground to appear to the masses (railjack seems like the recent example). 

    Usually my curiosity about what do the people that get to wrote it thought about this question drives me into read them, and i just get into the same conclusion as i go through every post about this topic. The same take about "why does the devs just cripple our enemies from being hordes of bullets sponges with a IA capable of hit my warframe with 100% accuracy, into a merely group of cannon fodder that can be deleted soo easy by my 7 forma Kuva bramma with a Multishot+CritChance Riven", or the usual disappoitment to see how the enemies that used to take 3 mags from a Baza Prime before, now die with half mag.

    The usual questions that comes to my mind when i read those post is: Why is considered this as lowering the dificulting? Why are the bullet sponges considered as dificult? are really those mechanics of shooting something from a long time to kill it or be deleted by it in almost half of a second something dificult or no just simply a awful approach to make the player invested into playing the math game as entertainment until the numbers hit the limit that are suppose to hit and you can wistand 3 seconds more to spam spoiler mode. I don't really see the dificulty in this way of playing.

    I know that the enemy scaling is important as way to limit our damage input as the game progress, to take you into the way of getting the best build to go thought the startchart, to farm efficiently all the pieces or cosmetics that you want, but there is something that i always see that this gameplay lack when it comes into that point, i often think that is the lack of interactions and mini challenges that the flow of the game doesn't have like a some different approach of nullifiers (i freanky hate those), maybe the energy leechers but as nullifers, maybe some enemies that should be killed with expecfic arsenal choice like those in destiny, by the way, that is really my take on the problem, and can't be set as solution to this problem, probably is a awful idea, but hey. that is the meaning of free thought i guess.

    I do really like to play at the way is now and i the same time i don't like it neither (Maybe because as players we usually go through the "what if" phase of ideas that would make this game our ideal). I usually just log into some arbitrations to farm, or get a resource booster to the kuva to roll indefinitely my rivens. 

    There it goes my first post that makes more than 1 paragraphs. Free time is a good way of unleash your inner writter, by the way. I don't really think i would write something like this ever and my grammar is really awful so, that's all.

    • Like 1
  5. Just now, (XB1)Orcus Imperium said:

    (Not sure if you're joking, so imma bite.)

    arcane trickery turns the user invisible when using a finisher kill. has a 15% chance of triggering and lasts 30 seconds at rank 5.

    on most frames, it's not all that useful, but on ash, inaros and banshee(silence build) it becomes amazing.

     

    but it's especially potent on ash because his 4's clones can trigger it(remember, his 4's attacks count as finishers.) this means that 15% is MUCH higher with ash than any other frame and becomes integral to him surviving in higher level content.

    if you combine this with ultimatum(which carries the same trigger, but has a 100% chance of activating.) this means when trickery somehow DOESN'T trigger, ash still gets 1200 armor for 45 seconds(on top of his base armor, so 1375 armor...which can be higher if you have an armor mod.)

    note: ash is all about finishers with 3 of his powers(one with aug) being able to open enemies for em. this makes using these two arcanes a horrifying combo for him.

    Ii was just thinking that invisible (incapable of be damaged by enemies) and tank (resistance to enemies damage) doesn't sound like a good combination of words.

    I know how it works, it was just kind of funny when i imagine that description in my mind. Sorry for that joke.

  6. 21 minutes ago, (XB1)Furious Kaiser said:

    Also, from what I gather, people also gripe a lot on the fact that the lock only last 1.5 sec per zoom. So folks have to constantly zoom in and out to keep locking on and shooting the enemy, which can get a bit nauseating for some. Again, IMO, they should remove that timer, and to balance it out, reduce damage while zoomed in or something. <shrugs>

    0.5 second.

    btw, yeah i really need some work.

  7. 15 minutes ago, (XB1)Orcus Imperium said:

    correction on ash being bad: he synergizes horrifyingly well with slash procs(his passive increases the duration of slash procs by 50% and damage by 25%. this scales depending on how much damage your slash weapon is doing.)

    his 1 is great with the aug, but this is standard for most powers(most can perform well, but excel with the aug. some are useless without the aug.)

    his 2 is....his 2. i cant argue this. i mean, it has a short stun, so....finishers?

    his 3 can still capable of opening enemies up for finishers. so arcane ultimatum.

    his 4 is amazing for just killing stuff.

     

    conclusion: ash is mid tier at best. he's not a thief/disrupter like Loki is, he's basically the epitome of assassin among the frames, as his whole kit is based around quick and efficient killing without being detected.

     

    now pair him up with a fully modded(with crit riven) dread and watch those slash procs last for 9 seconds and get a 25% boost in damage while blinking RED. for what little his passive does, give him some slash weapons and he just murders everything around him.

    which is why status works so well with Saryn, who literally has the same passive but for status procs in general.

    Again:

    • His passive does a great amount of damage and durable slash procs, but doesn't just remove the fact that is boring as it can be.
    • His 1 is great with aug. that true, but you can just denying that is just two light shots targeting two enemies that need a augment to be useful (make your build around 4 less stronger).
    • his 3 does need the aug to open the enemies to finisher, but you have to limit yourself to some angles to proc it correctly and ignore flying enemies.
    • his 4 is his best ability. Is freaking amazing and can oneshot anything with a good modded weapon. but the mechanics around casting it are just the less intuitive i could imagine to be. 

    He is a great warframe in term of damage, but that is, that all he has to offer. orange numbers in the stadistic table that you get by spamming 4, which i say before, has a awful casting mechanic. I play i lot of Ash, and usually i just forget that his abilities exists and just start to melee enemies to dead (which i can do with 100% of the roster, just with diferent tennogen) or just spam 4 like a madman in arbis to cast trickery.

    Why would i go ultimatum if guardian exists?. 

  8. 3 minutes ago, taiiat said:

    thankfully, other poor souls bit the bullet and found out how terrible it is since it snaps, lets go, and repeats. over and over.
    it's absolutely terrible. but since other people bit the bullet first, i didn't have to be subjected to that because if i got stuck with that, Railjack would just be unplayable.

    I mean "unplayable" is a big word to say. I play just fine (still is a big mess of a game mode),  but is not like i need to uninstall the game for getting into tier 10.

  9. 1 minute ago, (XB1)Furious Kaiser said:

    Right now, Reflex Aim will change your ships direction of travel (i.e. move the nose of your railjack) to put your crosshairs on the leading target marker, which messes with your ship control. Yes, it does do the job, but if you are trying to maneuver in a specific direction, this can mess up your maneuver, especially if it grabs onto a target moving in the opposite direction from the one you are trying to hit.

    In the game Elite Dangerous, a space flying sim, you have a choice between 3 ways of aiming: fixed (shoot at your crosshairs), gimballed (essentially aimbot within a window in front of you, does NOT move your ship, more like the weapons can adjust a certain number of degrees automatically), and turreted (if the gun can see the target, it can shoot at it, depending on the side of your ship facing the target, meaning the turreted weapon won't shoot thru the ship). What they are trying for (and failing at) is to emulate the gimballed weapon setup from ED. In my opinion, make it like Mesa's peacemaker and give a circle or square in your HUD, move your ship to put circle or square over enemies, and your guns will auto aim to the leading marker of whatever ship is closest within that area. They need to change it so that the auto aim does NOT forcibly move your ship to acquire a target. THEN it will be worthy of being a lvl 10 intrinsic skill.

    ALSO, I think this would be overpowered as balls, but whatever.

    Thank you, that is what i needed to know to understand. The "because is bad" doesn't help me in nothing to grasp what problem does reflex aim add to the game. I really don't see it as overpowered in comparison to tether meta and spam blackhole to win. But the maneuver problems seem like a good reason to make rework reflex aim into a better choice or straight remove it from game.

  10. First, gonna tell you that talking about Ash changes is like talking about Conclave changes here, is like wanting to get bombarded. Btw, Your idea would give him some mobility in some degree, but maybe just deleting that ability and adding something less Loki would be a better approach.

  11. My guess would be:

    • Math games, trying to guess what weapon oneshot 120 corrupted heavy gunners.
    • That you can play sonic the hedgehog without paying a cent.
    • That you can play with one hand and scroll in any social media mobile app with the other, and doesn't affect your performance.
    • That you can just sit in a endless mission and disconnect from the world.
    • The storytelling and Artwork (Needs to be more addressed).
    • Shooting enemies.
    • Partner Drama.
    • Like 1
  12. Ash.

    • Pasive: boring.
    • 1 (seeking shuriken): is useless without augment (There are not too many endgame content where you would use it, there are no exterminate and capture with lvl80+ enemies outside of sorties) and you can just pass thought enemies doing your usually spam E.
    • 2 (loki copypaste): is the epitome of "why don't just play loki instead".
    • 3 (loki copypaste):  without augment is just another "why don't i just play loki instead", but with augment you get a finisher in 1 of every 3 enemies because you didn't get the angle correctly or they fly.
    • 4 (the only stuff you have that is useful): is so irritating to use and so slow to trigger and finish that doesn't make any sense to use into low level content in squad and in solo why you wouldn't just shot the enemies or melee to dead. In "endgame" content is just a glorified mesa peacemarker that resolve around dragging the mouse into every enemy to mark them and proceed to see them died from your teammates before you ult do something (it can oneshot lv130 enemies with the right build, at least) or follow up with your 3 to get your camera insta bugged after the second or thirth enemy parazon finisher animation.
    • Builds: Your build around Bladestorm makes your 1,2 and 3 literally useless and depends in a arcane to be unique, and you build around Seeking Shuriken makes your 4 less oneshotting and 3 useless.
    • The Pros: 
      • You can get 1500+ hp with a umbra build and good armor so you are somewhat tanky.
      • The tennogens are amazing, so you just usually sit into captura making your next american top model poster.
      • You feel like a ninja shooting enemies with weapons and melee like you usually do with every warframe.

    TLDR: a warframe made for photo mode fans.

     

     

    • Like 1
  13. 8 minutes ago, Loza03 said:

    the ability is very powerful for its time investment.

    How is suppose to 1.5 seconds lock into 1 only enemy (instead of the 0.5 in live) in like 100m range for front weapons a very powerful? the reflex aim have a restriction of how far you mouse have to be of the target to lock into him and the front weapon doesn't have Phantom Eye. 

    The Side weapons literally have 0.5 autoaim at Tier 10 mastery too. it would be like 0.25 extra lock on.

    9 minutes ago, Loza03 said:

    There's a strong subjective element to this request.

    Yes

    12 minutes ago, Loza03 said:

    I would probably find the autoaim more irritating. I'm actually probably going to avoid getting it.

    That all you have to say. 

  14.  

    12 minutes ago, BDMblue said:

    I don’t find the controls bad or hard to use. The only problem I have is basically 1 mode with no real reason to visit it. Hell even Rad opening would be nice.

    Well, my aim is bad as hell, and i just having to do 360 maneuvers to shot 2 ships makes me want to forget about wanting to complete the mode (i need to get to veil proxima, and i have been playing without tether)

    btw, I have like 10 pages of stuffs that makes me forget that there is a mode called railjack in game, and that (the lack of game modes) is like the 7 or 9 line of the first page. 

  15. Would be great if Reflex Aim was moved to Tier 1 Instead of being a endgame choice, is usually a good tool to lock targets without relying in aim and navigation mastery to deal with enemies and usually the players that log into railjack for the first time get throw out of the mode because is kind of hard to deal maneuvers and aim at the same time (since aim controls in the ship are kind of awful) and don't have Tether/Particle Ram and rely in Voley to clear enemies (very flux dependant). Would be great if the lock time was changed to:

    • Front Weapons: 1.5 seconds.
    • Side Weapons: 0.75 seconds.

    Target Sync should be removed it from tier Gunnery and be made into a pasive feature, and maybe Tier 10 should be 30% Charge Speed reduction and 25% Damage to Forward Artillery or some Archwing Enhancement (40% Projectile Speed).

     

     

     

    • Like 1
  16. 30 minutes ago, AltairFerenc said:

    I mean I would like if my burston prime would be stronger(because thats my fav primary) but in the world where rubico, baza, gram prime exist I'll pass.
    It sounds nice because older/weaker weapons would get buffs and would be used(why not just buff them tho?) until you realize the already strong weapons would be even stronger so nothing would change at all.

    Maybe tiers could scale with Riven Dispo like:

    0.6 (Rubico Prime Dispo) => (0.6 * (1 + (0.6 * 1.1))) * 5= 4.98% per Tier => (24% at Tier 5).

    1.35 (Burston Prime Dispo) => (1.35 * (1 + (1.35 * 1.1))) * 5 = 16.77% per tier => (83% at Tier 5).

    My formula isn't good since i couldn't get the right numbers, but it serve as a demonstration.

  17. 15 minutes ago, WhiteMarker said:

    No, you don't NEED to. You WANT to. You have infinite inventory space for this kind of stuff. You don't have to clear anything. And if you want to clear it, use Baro. You can sell some of his stuff for some nice plat...

    The system itself was something i thought would gave me the chance to drop prime parts for something useful (having 10k of ducats doing nothing isn't fun, and i don't have anything in mind to buy with plat). I don't really see how much powercreep would be born from this system, but i guess it would make make a inbalance in the game (maybe i can't see clearly the entire picture).

    I'm in that part of the game where some prime parts feel like like gold eidolon shards.

    15 minutes ago, WhiteMarker said:

    1. What? Explain that in detail, please.

    Warframe is about grinding a RNG.

    15 minutes ago, WhiteMarker said:

    Again, you want that. How about mods, if you can't deal with it?

    I was joking.

  18. Just now, Dhrekr said:

    Off-topic remark: whenever a person says "kind of rare" they are most likely to be Spanish speakers. "Raro" in Spanish shares the English meaning "unusual", but adds the meanings "odd, strange". So, OP meant "it's kind of strange".

    Well, gonna take that into account next time. 

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