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Tuli_Donitsi

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Everything posted by Tuli_Donitsi

  1. We have big warframes such as Rhino, Hildryn and Grendel. Their Appearance options are limited because the characters cover almost 1/3 of the screen. With armor guards it gets really bad and below is Hildryn as one example: https://steamcommunity.com/sharedfiles/filedetails/?id=3128590297 FOV is maxed but I still can't use big shoulder guards because they may cover everything under my crosshair. Armor parts such as Alastorn with its moving cloth jump in my view if I'm moving and sometimes player must move while aiming.
  2. Laetum didn't override skins in Incarnon form for a few months on its release day which led to results you see in my picture above. Warframe holds Laetum like Primary weapon during this time just like Phemor is held like Archgun in its other form. Zundi is massive skin which always bothered me. It looks heavy but warframe aims with it like it was small firearm.
  3. Yes it is. Some skins are massive and it bothers me when warframe uses them like a small hand gun Zundi skin was satisfying to use before this "bug" or "feature" was changed. Now it's collecting dust again. If only I could choose Primary or Secondary weapon animations with Secondaries.
  4. It was pointless but they could have buffed it and left it as a unique feature. I would love to have the enemies have (Where is the Corpus flame thrower, DE?) At default it would have 40% or 50% Status Chance and pressing Atl-Fire key would trigger it instantly instead forcing player wasting 1 second switching to Alt-Fire, 1 second jumping backwards and 0,5-1.0 second waiting for animation to give controls back to the player.
  5. What are you winning with Rivens that causes problems in this PvE game? Is it causing negative impact on your gaming experience?
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