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(XBOX)ONI Prowess

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  1. was very concerned about the direction but this update has been wonderful. a couple pain points i would like to highlight. -XP is still dumb. to this day we have to explain to players new and old why something is not getting any xp. this needs to just be flat across everyone and everything. don't discourage engaging with the community at a design level please, if anything you should give a slight xp bonus for other players getting kills to encourage people to group, yes people will farm, who cares a rising tide raises all boats sheesh. -Ancients still lol hitscan one shot your energy bar with no counterplay. it is impossible to try any sort of quick thinking, or energy dependent (IE caster) against certain enemies because the AI hitscans your frame upon sight with a laser tentacle that one shots your energy to 0. . .and they spam this. this just limits builds and frames. -Toxin limits shield dependance in the same way. improvements to the element resistance mods (they are terribad right now) to bring them up to like 90% dr vs *specific element* would make them viable for builds to actually shore up a weakness and once again let some other niche frames and builds work. -Nullifiers are starting to show their design age. interesting and diverse frames, especially the more recent ones with synergistic kits. are in some cases stopped cold because of this, an example being if Voruna is in her 4 she actually cannot do anything and has to disengage her 4 to pull up her gun (or go into op) to shoot the thing that paused the gameplay, to then go back into the gameplay, etc. i feel like the arbi drones are a superior version to this as they protect their allies in a similar fashion while still being targetable. nullifiers at minimum should have the drones that create the bubbles be turned into something akin to the arbi drones, being larger, more obvious, still externally located, as well as being relatively fragile and targetable. but like arbi drones they could literally be 1 overguard, 1 shield, and 1 hp and this would still make them last 3 hits and a few seconds :P PS -another mod slot alot of the fluff mods for warframes just DO NOT contend, even as eximus mods. unless something does X MOAR DMG! people won't slot them. making a new eximus style slot specifically for the mods that are more niche like kavats grace, patagium, mag lev, master thief, even maybe things like enemy sense. essentially an "RPG" mod slot, things that change your gameplay experience a littler or you slot to fit your playstyle, but not HP, damage, armor, power, etc. and you can say "oh well just don't build X and have fun" . . . no, people don't do that. design a system to be fun and useful, design the mods to be fun and used, make it work, or don't bother. if not that's cool, might as well delete 1/4 of the mods though as they are traps and code hogs that waste time and space. . . PS to this PS -also a slot for ability augments specifically maybe if thats an idea design choice. i know the first thought is "no then they would become mandatory!" my question is so? what if this was like 5e subclasses, where every frame had an ability aug slot and then DE could lean deeper on the augments (something you could argue they are already doing) it would simply further diversify player builds and loadouts, as just like in 5e you can have two players playing the same frame, but they would inherently be playing different based on their skill augments and how they have built around it. i also feel like it might solve some of the issues with augment mods, as some frames feel hampered by the need of augments, in some cases multiple, these slots are a finite resource, its like saying "oh this frame come with 2 dashes a V and 1 less mod slot. . . ." but make them to weak and why bother. i would go the pseudo subclass route personally, opens up build diversity and room for further augments and playstyles down the line and reinvigorate interest in frames, you only have to balance them against each other so they don't have to fight over mod slots. this also requires minimal effort for massive gameplay options. anyway, just an idea.
  2. wrong those were game modes and mechanic add ons to what warframe is and you actually proved a point as none of those are a core feature and happen to be some of the most complained about panned, and forgoten updates (why did you forget the league of legends game mode? or clan battles? or raids? is it because that would further prove my point?) WARFRAME is: its 5 seconds of fun. that are: frame movement (how smooth it is to run around and move the warframe including parkour) its core gun / melee / ability combat loop (and the unique and smooth way warframe has blended those together) the warframe hero character class (an obvious core feature and directly linked to combat above, i would add some of the CORE rpg mechanics here as well) and the sandbox to use those tools in (i hesitate on this but in theory its designed to work WITH the core 5 seconds, warframe is losing that a bit) those are the basic things you need for "warframe" notice how updates that made sure to include this core gameplay are liked? angels, disruption, the new defense mode for Citrine, *most of the zaraman game modes, the new survival nodes on lua, etc. and gimmick flavor of the month dead end design choices are met with criticism? there you go. imagine if duviri decree's had all been balanced around the idea of, and added as, warframe mods. . . . wow, wouldn't that have been crazy. . . in fact when you look back over warframe updates that have directly contributed to the core loop of warframe compared to individual passion projects that ended up as dead ends you see that VERY LITTLE is actually done to base warframe. yet most rewards in those various projects tie back into power for the BASE GAME. . .but then whats the point? dont worry its not really directed at you, its an industry wide problem, i dont expect warframe to fix it, but im still going to complain about my game being neglected by its devs. . .
  3. wrong. i enjoy warframe, i like playing the circuit or hunting liches, sitting in survival. its a nice fun time. duviri driftor gameplay is not warframe, its a different game, its forza, its fortnite, its ace combat. i dont want to play that, thats not why i play warframe. i play warframe to play warframe halo for halo forza for forza elden ring for elden ring etc. this could all be solved with a safety mechanism built systemically into the game to put the *new currency* (in this case clamps) in other established vendors at hyper reduced efficiency (so clamps show up in teshins shop for outrageous prices, arbitration vendor, plains vendors, etc. and vice versa, those currencies are put in duviri so that if people prefer duviri and farm everything they can still play the content they prefer to get rewards elswhere. THIS makes sure that the most efficient way to grind something IS by playing that content, BUT that the most efficient way to get anything at all in warframe is to PLAY ANYTHING in warframe period! right now there content model (and alot of live service games in the industry) is consuming and competing with its own game and its own established players and gameplay let alone providing a solid front to compete with other games in the industry. warframe is trending towards *logging on, checking the extrinsic reward systems RNG that they have logged on to, playing if its good, LOGGING OFF if its bad* people USED to log on for the gameplay. . . warframe is NOT a pvp game and yet the community is really starting to turn on each other with a "IF YOU DONT LIKE IT GO AWAY!" mentality due to game updates. . . that is not good. and i dont care, my life is great, ill point it out, get the fun i can, buy what i want, and move on when it dies. i have had great fun in warframe. great times.
  4. it has nothing to do with difficulty, everything to do with gameplay, i liked elden ring, i dont like duviri, i like warframe, i dont like duviri. no duviri is hades light, its warframes take on another game, just like when they had their version of league of legends for a bit. you actually have revealed (even if you didnt notice it) the problem with warframe, destiny 2, and the industry. instead of focusing on their "5 seconds of fun" and perfecting it (you can go back and play the og halo and have a blast, know why? a good game dev would!) the devs have gotten bored with their own game and just keep making worse versions of other games and attaching them to warframe and leaving it to rot. the players that need "something new" and "a change of pace" that play as their life are the problem, not the millions of casuals with a healthy relationship with the game who play it and go "what happened to my warframe?" warframe is an old game covered in a bunch of other flavor of the month ideas and game modes, massive amounts of "change of pace" and "something different" to the point that we can no longer sell the original product to new buyers. . . the og 5 seconds of fun have been neglected and are no longer up to date or worthy of being shown off, and its covered in BS content that you can find perfected in other better games? why would anyone play warframe for duviri over elden ring? its an expansion made for warframe players sick of playing warframe, not for players who enjoy warframe.
  5. i got the couple i really wanted, then started just casually playing circuit (if rng was amazing) for maybe 1 a week if i wanted it (the level 5) but the clamps. . . i go to activate it and get (nope go do this unrelated thing for 20min a couple times) *SIGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH* so i set myself public lone story steal path because i can easily solo it at this point and would not mind the zerg or to carry some random peeps. . . a few minutes in and 2 stages done and i figure i must be on solo. im bored, herding tams. . . a second player joines! some legend 2 that was also easily zerging the stages with me (though was annoyingly afk in a titania in the undercroft missions, seemed to know he could just afk and it would be fine, whatever) but we silently and professionally with clearly practiced repetition and precision zerged the oro fight (our silent rando tag team of the dragon was actually pretty impressive, we clearly both wanted it done fast) and melted the arena fight (spam skiping the cutscenes of course) before zerging the exit portal with a swift gg in the loading screen pleased with both our speedy run and to be out of that annoying content. so i go activate my incarnon, its fun. (though i roll my eyes that this entire system seems built around the wuklone problem, weapons that would be OP for the player only and not the monkey) but doing that over and over again for more. . . no, its not the warframe i log in to play, plain and simple. and everything is so OP that nothing really matters so its just OP gun for the sake of ANOTHER op gun, nothing matters. put some clamps somewhere else, teshin store limited ticked purchase of 100 steal essence for 10-20 clamps, 1-3 times a week, (you balance it thats your job) just don't make me play something that's not warframe for it and we're good, not that hard.
  6. new players probably don't know what forma and relics are FYI, this is warfame. they have no clue about the game when i first started back in the day my brother and i would watch build videos and they would say "3 forma" or "2 forma" or "4 forma, a d, 2 v's and a dash" this was garbage when we were new, we had NO IDEA what they were on about, we just figured it out over time, relics too, you know it does not tell you about those little bars that are the rarity? bronze silver gold? i vividly recall having no idea what was going on with relics for a while and having no idea why some people picked one item right away or picked random stuff. its not your fault you find it so simple, your a player, the devs too, so do i, and so does anyone on this forum. im sure most people and the majority of the dev team have any idea how much confusing word salad gets thrown at you, all kinds of mechanics, and it even worse with duviri now. objectively worse, as now with duviri all the void space magic lore that the game worked you into over time and has been built up over several story beats and missions over the years is now HURLED at new players at incredible velocity. its like dropping someone in on attack on titan in the final season because your really excited about it and know everything. well that's fine, I'm glad your excited but that person has no clue what is going on and should really watch it from the beginning. warframes on boarding is ATROTIOUS and the past couple months only made it worse (FYI all of the gimmick flavor of the month mechanics are the new player experience) could you imagine not knowing most of duviri systems and mechanics are not even part of the core game?! could you imagine learning a new game, its gameplay, its movement, how to use your weapons, what decree's do, then just realizing you were in a *content island* the whole time and that was not even the game or had barely any relevance to the gameplay of the core game? this is D2 levels of spent too much time in your own sauce, and i feel this is a deliberate action by the devs and not an accident, so i don't expect things to get better, they are having fun, and that's what matters to them for now (i say for now because as players drop, so does revenue, and eventually they will sort of have to care, but that could be far away / too late)
  7. i was doing randomish times for 1 / 2 runs as you require at minimum 2 completions for a singular incarnon, a casual speedrun in lone story is 20 minutes (and i guarantee my frame and weapons within reason) duviri groups (in my own experience) take even longer due to the nature of pugs AND the duviri RNG AND some players want to play for 5 minutes some for 2 hours and the game has no way of knowing whom is who when determining host. . . AND the possibility that due to a bug or error i might get kicked, crash, or have a bug that all i can do is leave and lose all progress anyway. thus a nice round half hour / hour or longer based on warframe netcode that day. circuit is just as hit or miss. sometimes you get what seem to be 3 first time warframe players going all in on the duviri experience and using the most random decade old trash the duviri RNG dumpstered up to them. for the 1 round of exterminate to take forever and everyone to bail. then you get 3 silent randoms and you all just cruise for an hour (this is as rare and precious as it sounds) and no i literally cannot get my friends to play with me, the ones who play like duviri even less then i do and dont care WHAT if anything is locked behind it, they just wont play it, we play other modes together though.
  8. yeah im only going for the guns im interested in / for fun, i have my loadout at this point. its just there is no way to get them OTHER THAN this one 20 minute long (my casual run i noted) bounty, consisting of gameplay i simply do not want to play, its a different game. *pray no bugs* then turn around and do it again imagine it like this, to get an incarnon you have to play a race in Forza 5 real fast. . . see the problem?! i dont mind the grind, i simply dont want to play forza, i want to play warframe.
  9. i have similar feelings or ideas. DE ruined BOTH the operator second dream reveal (this was a big thing for warframe, this was our version of FF14's "just keep playing some cool story beats happen") that everyone in the comunity tried not to spoil for noobs for years. but no duviri is flavor of the month lets throw all that cool stuff we were leading up to and introducing you to over time and just throw this garbage can of terms and plot points at you. *as an aside they mention void angels in duviri (and other things im sure) and i have no clue how you would have any idea what that is* the second thing DE ruined was the new player experience, they literally tied duviri and its hades flavor of the month design to the new player experience of warframe. now if your a noob you get random terms and a random voice telling you to chose between things you have no idea about. and then some poor noob is going to get thrown into duviri and think thats warframe. duviri feels like D2 right now (summer 2023) an absolute convoluted mess of gameplay mechanics, flavor of the month modes, overly complex lore that does not make sense to anyone but sounds VERY smart, and of course lots of things to spend money on. DE threw every warframe mechanic and then some at the wall, every warframe and weapon at the wall, every plot point or lore tid bit also thrown out there, all these crazy existential ideas of the void, as well as DE's obsession with low hanging fruit of mental trauma. every update they have to include a nod to a greater psychological point so everyone thinks there so smart and amazing. why is anyone supposed to know or care that duviri was based around depression? they just read "ninjas play free". more new resources, more new mechanics (a horse to join or k drives in the vault of *flavor of the month and never touched again* its just more crap thrown at the wall, duviri took some of the best experiences and spoilers of warframe and just packaged them on duviri to sell it. its like an over the top Hollywood trailer that spoils everything about the move so you dont end up going to see it. and it will likely be forgotten in a year, but its damage and the things it spoiled will now be tied to and linger in warframe for years to come this is the new new player experience by the way.
  10. i could give a S#&$ about the cost = time ratio they can multiply the amount of time needed to get incarnons 10 times over and i would not care its the fun ratio i care about. if im not having fun no amount of time or grind is worth it, if im having fun its NOT a grind its just the game. im MR27m almost 400 forma on my Nyx, i do not mind the grind, i love the gameplay. its being forced into specific flavor of the month soon to be neglected game modes a get fed up with you put 1 single clamp in teshins steel path shop for 15 steel essence so that i can go play warframe and get an incarnon eventually, solid.
  11. dont try to change my mind ughhhh its so long and boring, and if you get a stage that bugs out -_- every little issue or problem is just exacerbated by how much you don't want to be there, drifter gameplay is so slow, clunky, and annoying. i feel really bad for people that start warframe in duviri and they think this is what it is. have to be honest if paid incarnons don't need clamp thats it im out, ill still complain about it as far as the direction of warframe currently being a bad one but anything to not have to play duviri. even if it does play into DE's create a problem sell the solution mentality. speaking of soon to be abandoned game modes, how all you still like the kahls garrison stuff everyone was on about a few months ago?! i skipped that because once again it was gimmick non warframe content. is it still getting updates? do people still play that mode? was it worth the dev time you think?
  12. its in the guidelines. like banned no questions, let alone interactions. so is this one of those "deploy at own discression" punishments? whats up?
  13. in b4 5 years from now using boltor prime incarnon 3 in steal path 2. lulz. S#&$s a circle
  14. disappointed at there continued neglect at ever talking about actual gameplay issues or community sentiment. duviri rng is still garbage, defense is still garbage, but oh look another prime give us money.
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