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GKP_light

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About GKP_light

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  1. Old HP scaling : Base Health × ( 1 + 0.015 * ( dif Level ) ^ 2 ) New HP scaling : Base Health × ( 1 + Min( 0.015 * ( dif Level ) ^ 2 ; 11.5*( dif Level ) ^ 0.5 ) With dif Level = Current Level − Base Level I obtained the new scaling with lot of test. I don't garanti that it is exactly it, but it is a good approximation. An other comparison : to have an ennemis with as mush HP than before at level 150, the actual ennemis need to be level ~900. Edit : Graphic of by how much the base HP are multiply, depending of the level. In bleu, the old scaling ; in ora
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