Hello to all Warframe players. I want to start this thread off by saying that no, I do not honestly believe that the Devs will change any of the following Frame's abilities just because I think that these would be cool. This is just a fun exercise that I thought would be a neat thing to do, and help bring the community together a bit. In a bit, I will be listing some Warframes, and telling you what updated abilities I would give them, ranging from a slight change to an existing ability to outright changing all four to something completely new. This list will always be incomplete as there are many variables to consider, and more Warframes are always added to the game. if you think you have a better idea of what abilities should be changed, and what to, or would like to add a Frame to change, please put it in the comments. Also, please keep the comment civil. No name calling, or saying an idea is stupid. These ideas are subjective, and this is supposed to be a nice and fun activity. With that said, The Warframes I'm listing are generally speaking, ones that i can get a general idea for. I have not necessarily used each Frame in game, so please bear with me. With all of that said, let's begin:
This list will be in order from most needing to be optimized to least needing:
1. Volt-Abilities to change: Static Discharge, Electric Shield, Discharge
Reason for change: Seemed like the Devs wanted to give Volt a power set similar to popular electric-powered super heroes with the first two abilities, but then backtracked heavily in the second two. (The superheroes are Flash and Thor)
The big change: to capitalize on the superhero aspect.
Static Discharge: While I have nothing against this ability, after seeing people use it, I feel like it's lackluster. Volt just swings his arm and throws electricity at an enemy. I would update this attack so that it worked one of two ways. the first way is to get Volt to go Flash. Volt would zip over to the nearest enemy, circle around them in an electric blur, stop, and then throw an arc of electricity at the enemy, stunning them. The other way this could this could change would be go melee style like with Thor. Volt would surge his body with lightning, then either do a series of punches, swings,and kicks at the target, or just power himself up with his lightning and let the player go to town with the melee button. name would either be Lightning Throw (Flash), or Shock-Punch (Thor).
Electric Shield: Get rid of this entirely. It doesn't belong with a character meant for speed. Instead, replace this one of two attacks, both Flash-related. The first option is a multi-punch attack. volt zips to an opponent, unleashes a fury of (what seems to be) a few punches, kicks, etc., which either kills or depletes an enemy of a lot of health. the other option is simply phasing. obviously, you don't want Volt falling thru the floor. with phasing, Volt is able to pass thru enemies, allies, doors (ones you can already go thru normally) without notice to other entities. He would also be invisible to enemies and scanners, so no door barriers would stop him. I have no names chosen for either.
Discharge: While I know that this ability could technically be used as a Thor-like move, I would either change it up or replace it. The change I would make would be that I would have Volt slam his fists into the ground, sending a wave of electricity outward in a certain radius. You could also use this ability after jumping in the air, causing Volt to slam his melee weapon into the ground to send out the wave. The other option is to do a staple move in the Flash TV series: the sonic Punch. This move would deplete all of Volt's energy, and in return, Volt would run all the way back to the start of the map, then sprint back to the enemy you're targeting and punch them, creating a shock-wave and instantly killing them. This would only deplete a lot of health on the enemy if they are a boss entity.
2. Loki-Ability to change: Radial Disarm
Reason for change: Loki is obviously supposed to be based off the titular trickster god, so his first three abilities make sense and work well save for Invisibility, which just needs a duration increase.
The big change: To capitalize on being a trickster.
Radial Disarm: With over 20 unique Warframes to use, each of their abilities should be unique, and unique to those Frames, making each one pivotal to almost any given situation. So, when I see two Warframes that have two identical abilities, I get a bit miffed. Both Loki and Mesa have an ability that jams the enemies guns, thus forcing them to use their melee weapons. This makes sense for Mesa, as this would give her an advantage with her ranged weapons. However, I fail to see how a Warframe literally built to make a mockery of the enemy would need an ability to jam weapons. So, I would replace that ability with this: Ability Swap. To borrow a power from an alien species called the Skrulls, who were able to change their appearance at will to mimic the look of another person/creature as well as any abilities they may posses. So, Ability Swap would work as this: Once activated, all four of Loki's abilities switch to a random Warframe's abilities, all maxed out. During this time, his energy would drain at a steady rate, so Loki would be able to use these abilities until his energy is depleted. This ability could be amped up further by physically changing Loki to the Warframe he is mimicking the abilities of.
3. Chroma-Ability to change: N/A
Reason for change: Chroma is the combination of four parts, one from each of the elemental Warframes, so it makes sense that his abilities should use the combinations of each part's element.
All abilities would remain the same.
I will edit this list with the other half of initial Frames to change when I am next available.