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Vemigog

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  1. It would enable afk farming of relics, which would in turn incentivize botting. Botting in F2P games is a constant battle, and taking steps to prevent it is not imprudent. However, it's an overstep when anti-afk measures have a noticeable impact on legitimate players. This is currently the case with reactant, particularly when the mission type is very fast-paced, like void cascade or capture. Low spawn rate is also a contributing factor, which is why the meta for interception fissures is to hold 3/4 objectives until everyone has a relic unlock. Or, more accurately, it's why nobody runs interception fissures.
  2. Tier 6 fissures demonstrate the problems with this particular approach to anti-afk more concretely than ever before, Void Cascade especially, where objectives must be addressed quickly and a rotation can easily be completed in less than one minute. You can't afford to waste time babysitting the corruption mechanic until it decides to function, and so it is either feast or famine when it comes to obtaining reactant. In a group of four experienced players, it is very common for a rotation to complete with fewer than ten reactant drops. This is a long-standing issue, but omnia fissures magnify it. Reactant as a method for preventing afk farming in fissures is non-functional. This is before taking into account the tendency of enemy spawning to break completely, leaving the group standing around in an empty room while timers tick down. I beg of you, please, do something. Do anything. Anything at all.
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