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[DE]Momaw

Warframe Staff
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Everything posted by [DE]Momaw

  1. Seems to work here? Do you have a better way to demonstrate problem? 2024-04-18 11-23-34.mp4
  2. Promoted to our Known Issues collection, this needs a code change so it will have to go out with our next platform cert update.
  3. This is on our Known Issues list. Because it requires code related changers, it cannot be delivered until the next platform cert update. https://forums.warframe.com/topic/1388578-dante-unbound-known-issues-thread/
  4. I must insist that we know about the issue you are describing. In the game's code, there is a line that checks how much overguard your pet is allowed to have, and in that, it checks for upgrades that add overguard capacity. If you don't have Pack Leader at all, then the game evaluates your pet's maximum overguard to be zero because you don't have any upgrades to capacity. This was a harmless oversight when it was written, before there was any other way to apply overguard to your companion. Now it's a bug affecting gameplay and we will fix it :) It's on our Known Issues thread as a change that requires code, so it has to be part of the next update that goes through platform cert.
  5. Can you be more specific why you think it's not working? I see the Onos' crit and status chance get modified as expected when I enable this evolution.... I see the mod in inventory, and you do have one on your account. Make sure that your Filter settings do not exclude Conclave mods
  6. We just tested this as both host and client and didn't see an obvious difference in how long it takes to kill an enemy between being capped at 30fps versus the host running unlimited on a high spec PC (over 400fps). If you're seeing an issue with Peacemaker time-to-kill being affected by frame rate that can be verified with a video recording and a stopwatch, we need more details how to set up the test 😅
  7. The issue is specifically the [Pack Leader] mod. Pack Leader has a max Overguard amount permitted, and if your pet has more than that, any melee hit is bringing it down to the mod's cap. We'll change this so that Pack Leader just stops giving Overguard past its maximum, rather than reducing *to* the maximum, in a future hotfix.
  8. It's been an exciting week for Warframe. Following the very positive launch of Dante Unbound, we threw open the doors to the Deep Archimedea and Elite Deep Archimedea. People have been laughing all the way to the bank with their new-found riches of Archon Shards. But there's also been some missteps which we must take responsibility and apologize for, with regard to Dante himself and the rapid changes that caught people unawares. We've already made a big correction by fixing the new Line of Sight calculations which were, to put it bluntly, not as good as they should have been on release. We never stop reviewing feedback, and in the spirit of making constant improvements to our game, here's a preview of our next steps in response to what players have said: Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. We removed this in Hotfix 35.5.3 because it was unexpected, and we regarded it as a bug. But many of you have expressed a desire to have this back, so we are working to restore it. Improving the co-op play between Warframes that give their teammates Overguard and Warframes that rely on taking damage: Vex Armor can charge its damage buff by getting ranged kills and its armor buff by getting melee or ability kills. This is in addition to the existing functionality. This allows Vex Armor to work while having Overguard and also in general provides a nice interaction where you can get the buff faster from playing well and not just from tanking hits. Rage/Hunter Adrenaline will now grant Energy when you don't have Shields, so Inaros and Nidus (or any frame when their Shields are temporarily down), can regenerate Energy even through Overguard. You can expect to see a Hotfix next week that adds these items. Other forms of self damage like Combat Discipline will also be reviewed in the future. We have definitely heard you on this point, we're just not sure that it will be done as quickly as the other interactions already mentioned.
  9. We appreciate the video, since it showcases the problem with the current Line of Sight checks in a very analytical and accurate way. However, the behavior in the video is what is being fixed. See attached video for the upcoming improvements to how we check for LOS that were mentioned in the first post. 2024-04-04 18-04-00.mp4
  10. Very confused what the problem is that you're reporting. * I have not changed any of Citrine's abilities using Helminth * I can equip Recrystalize on all config slots of Citrine * When I click "Mods" button to show installed mods category, Recrystalize is present no matter which config slot it's in A video is worth a thousand words per second!
  11. We can tell that the component of the video driver that crashed is NV Encode... Is Shadowplay enabled? If you turn off Shadowplay, does that resolve the crashing? This theory is not supported by the telemetry in the 2 linked crash numbers. Only Nvidia cards are crashing (every generation from 900 to RTX 4000), but both Intel and AMD processors from every generation.
  12. Thank you for this report... We are aware of this issue and have somebody working on it.
  13. We're aware of this issue, dispatching bug-removal ninjas ASAP
  14. That is not the default setting. We did fix a bug where Vauban's fourth ability was not actually respecting the setting if you changed it, please check Options -> Invert Tap/Hold Abilities, and you can flip which way the key works for Vauban
  15. This exactly. Scarab Swarm does 1/10th of max HP per second in total damage, but it's applied in half-second intervals. Two corrodes per second 👍
  16. The way Prism works in the live game, Prism base damage goes up after each hit by an amount that includes how 'bright' the light is at your current location. As previously indicated, this doesn't work reliably on Landscapes or in tilesets that use our new global illumination technology, and even when it did work it would require that you search out and stand on a bright spot (which doesn't always LOOK like a bright spot) to actually work. The updated Prism will increase the base damage after each hit by a static amount that is equivalent to "partial light", and that scaling factor is doubled if you have Eclipse active in "Light" mode.
  17. Could you first try checking for updates for your Razer Synapse and Chroma-enabled devices?
  18. Fix coming in the next update for this one!
  19. Riven trading statistics has been updated internally, and all pages should now exist. Please note that "PC" trading is now both people with traditional PC accounts, as well as players on other platforms who have enabled Cross Save. The data for XBOX, Playstation, and Nintendo Switch refers to players from those consoles who are not using Cross Save-enabled accounts.
  20. Greetings Tenno! Due to the influx of players enjoying Cross Platform Save features, we've discovered a problem that you should be aware of if you are playing Warframe on multiple platforms: In rare cases, if you are attempting to login but you were previously logged in at a different platform, this may temporarily prevent you from being able to login anywhere at all. We will be fixing this problem in our next update, but in the meantime, please be sure to fully log out of the game (including dismissing any dialog boxes) before attempting to sign it at a different platform to avoid issues. Thank you for your patience and understanding.
  21. Sorry but that's not accurate. In order to charge an incarnon weapon, you have to shoot a weakpoint and do damage. This is intentional to stop incarnon weapons from charging up by shooting allies or invulnerable targets that can't move/fight back e.g. from Xaku's Gaze.
  22. Then what I would try is running the Warframe Cache Verification tool. When you're looking at the Warframe Launcher (where you would click the big red Play button), in the upper right corner there is a gear icon. Click the gear icon, and then on "Verify" button under Download Cache. This will take a while but it will make sure that all your game's local files match the newest version from the server. Use our verify tool, not the one that comes with Steam. If you're still crashing and it's very repeatable, then please open a ticket with Support and use the "Get Logs" button (also under the gear icon in launcher) to send as much information as possible. That might help us gain a better picture of what's going on.
  23. Sorry for that :( We're looking at a potential solution that addresses people having connection issues while trying to submit their successful rankup result to the server. Normal missions will retry many times to save your results if you are having network problems, but it seems that the mastery tests do not. Our hope is that by adding "Retry until server acknowledges" to mastery test, it will avoid this problem. Keep a look out in future updates.
  24. I don't see any crashes submitted by your account. If you're crashing, you need to hit Submit on the crash reporter so that we actually get information that helps us diagnose the issue. If you're crashing WITHOUT getting the crash handler, the first step is to shut down anything that might be trying to interfere with Warframe like overlays, "graphics enhancers", screen capture tools etc.
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