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[DE]Momaw

Warframe Staff
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Posts posted by [DE]Momaw

  1. 2 hours ago, LysanderasD said:

    The reply I received on that thread, while well-meaning, did not seem to actually parse what the issue at hand was. For clarity

    I must insist that we know about the issue you are describing. In the game's code, there is a line that checks how much overguard your pet is allowed to have, and in that, it checks for upgrades that add overguard capacity. If you don't have Pack Leader at all, then the game evaluates your pet's maximum overguard to be zero because you don't have any upgrades to capacity. This was a harmless oversight when it was written, before there was any other way to apply overguard to your companion. Now it's a bug affecting gameplay and we will fix it :) It's on our Known Issues thread as a change that requires code, so it has to be part of the next update that goes through platform cert.

    • Like 7
  2. 53 minutes ago, Daviodraan said:

    Onos evolution lV Elemental Excess still doesn't work.

    Can you be more specific why you think it's not working? I see the Onos' crit and status chance get modified as expected when I enable this evolution....

     

    52 minutes ago, ConanThLibrarian said:

    Hydraulic Barrel mod has disappeared from the game and inventory.

    I see the mod in inventory, and you do have one on your account. Make sure that your Filter settings do not exclude Conclave mods

    • Like 3
  3. 2 hours ago, crazywolfpusher said:

    Mesa fire rate is also affected by player FPS cap.

    We just tested this as both host and client and didn't see an obvious difference in how long it takes to kill an enemy between being capped at 30fps versus the host running unlimited on a high spec PC (over 400fps).

    If you're seeing an issue with Peacemaker time-to-kill being affected by frame rate that can be verified with a video recording and a stopwatch, we need more details how to set up the test 😅

    • Like 5
  4. The issue is specifically the [Pack Leader] mod.  Pack Leader has a max Overguard amount permitted, and if your pet has more than that, any melee hit is bringing it down to the mod's cap.  We'll change this so that Pack Leader just stops giving Overguard past its maximum, rather than reducing *to* the maximum,  in a future hotfix.

    • Like 7
  5. 10 minutes ago, Crackensan said:



    Revert the change; the things your looking at doesn't matter if this is how Tragedy works.

     

    We appreciate the video, since it showcases the problem with the current Line of Sight checks in a very analytical and accurate way.  However, the behavior in the video is what is being fixed. See attached video for the upcoming improvements to how we check for LOS that were mentioned in the first post.

    • Like 12
  6. Very confused what the problem is that you're reporting.

    * I have not changed any of Citrine's abilities using Helminth
    * I can equip Recrystalize on all config slots of Citrine
    * When I click "Mods" button to show installed mods category, Recrystalize is present no matter which config slot it's in

    A video is worth a thousand words per second!

    • Like 1
  7. On 2024-03-29 at 2:07 PM, RheaAyase said:

    WAR-3967763

    On 2024-03-30 at 10:19 AM, Motion_Blurz said:

    WAR-3969835

    We can tell that the component of the video driver that crashed is NV Encode...  Is Shadowplay enabled? If you turn off Shadowplay, does that resolve the crashing?

     

    12 hours ago, RandomTrollz said:

    from what I see from this thread and another similar thread, all people have an AMD CPU and and NVDIA GPU including me. IDK if I missed a different setup and too lazy to go back and check but it might have something to do with that. But IDK cause I dont see any intel nvidia problems. Also I have the same error code in the event log.

    This theory is not supported by the telemetry in the 2 linked crash numbers. Only Nvidia cards are crashing (every generation from 900 to RTX 4000), but both Intel and AMD processors from every generation.

    • Like 1
  8. 7 minutes ago, WarmOoeyGooey said:

    With Vauban's 4th ability we used to be able to hold 4 to cast Vortex directly. Now it seems holding 4 initially throws the bastille and we have to hold 4 after bastille is cast to create the vortex. Please revert this change so we can hold 4 to cast a vortex directly.

    That is not the default setting. We did fix a bug where Vauban's fourth ability was not actually respecting the setting if you changed it, please check  Options -> Invert Tap/Hold Abilities, and you can flip which way the key works for  Vauban

    • Like 2
  9. On 2024-03-16 at 10:41 PM, SteveCutler said:

    I see some people suggesting Emerald Archon Shards to let Inaros fully armor strip with Corrosive procs. So I just want to point out that that won't work, if Scarab Swarm only does one proc per second.

     

    On 2024-03-16 at 11:01 PM, MarakViri said:

    I'm guessing that the Swarm does a fraction of the actual damage (let's say 1/30th of Inaros' Health, but they attack three times per second, equalling 1/10th of his maximum hp.

     

    This exactly.  Scarab Swarm does 1/10th of max HP per second in total damage, but it's applied in half-second intervals.  Two corrodes per second 👍

    • Like 9
  10. 2 hours ago, -AoN-CanoLathra- said:

    Does this mean that Prism no longer scales up its damage over time? Or that it only scales up while Solar Eclipse is active?

    The way Prism works in the live game, Prism base damage goes up after each hit by an amount that includes how 'bright' the light is at your current location.  As previously indicated, this doesn't work reliably on Landscapes or in tilesets that use our new global illumination technology,  and even when it did work it would require that you search out and stand on a bright spot (which doesn't always LOOK like a bright spot) to actually work.

    The updated Prism will increase the base damage after each hit by a static amount that is equivalent to "partial light", and that scaling factor is doubled if you have Eclipse active in "Light" mode.

    • Like 14
  11. 3 hours ago, Motownisback23 said:

    Ever since this dropped my game just crashes after I boot it up. And submit crash log and get this code at the end. WAR-3933243. Fix this DE please.

    Could you first try checking for updates for your Razer Synapse and Chroma-enabled devices?

    • Like 1
  12. Riven trading statistics has been updated internally, and all pages should now exist.

    Please note that "PC" trading is now both people with traditional PC accounts, as well as players on other platforms who have enabled Cross Save. The data for XBOX, Playstation, and Nintendo Switch refers to players from those consoles who are not using Cross Save-enabled accounts.

    • Like 7
  13. Greetings Tenno!

    Due to the influx of players enjoying Cross Platform Save features, we've discovered a problem that you should be aware of if you are playing Warframe on multiple platforms:

    In rare cases, if you are attempting to login but you were previously logged in at a different platform, this may temporarily prevent you from being able to login anywhere at all. We will be fixing this problem in our next update, but in the meantime, please be sure to fully log out of the game (including dismissing any dialog boxes) before attempting to sign it at a different platform to avoid issues.

    Thank you for your patience and understanding.

     

    • Like 3
  14. 2 hours ago, Virisken said:

    all i get is the I/O Failure Website https://www.warframe.com/de/iofail

    Then what I would try is running the Warframe Cache Verification tool. When you're looking at the Warframe Launcher (where you would click the big red Play button), in the upper right corner there is a gear icon. Click the gear icon, and then on "Verify" button under Download Cache.  This will take a while but it will make sure that all your game's local files match the newest version from the server. Use our verify tool, not the one that comes with Steam.

    If you're still crashing and it's very repeatable, then please open a ticket with Support and use the  "Get Logs" button (also under the gear icon in launcher) to send as much information as possible. That might help us gain a better picture of what's going on.

    • Like 2
  15. Sorry for that :(  We're looking at a potential solution that addresses people having connection issues while trying to submit their successful rankup result to the server.  Normal missions will retry many times to save your results if you are having network problems, but it seems that the mastery tests do not.  Our hope is that by adding "Retry until server acknowledges" to mastery test, it will avoid this problem. Keep a look out in future updates.

    • Like 2
  16. 27 minutes ago, Virisken said:

    dunno what you did in this little hotfix but for the first time since i started playing warframe in early beta, it is a complete crash fest now. using starmap? Crash. Decorating Orbiter? Crash.

    I don't see any crashes submitted by your account. If you're crashing, you need to hit Submit on the crash reporter so that we actually get information that helps us diagnose the issue. If you're crashing WITHOUT getting the crash handler, the first step is to shut down anything that might be trying to interfere with Warframe like overlays, "graphics enhancers", screen capture tools etc.

    • Like 4
  17. There is no consistent pattern from the telemetry on your crashes. Various different modules are failing without any obvious reason. These crashes are also unique to your system.  The diagnosis is that this almost certainly hardware instability that you have induced by modifying your hardware's operating parameters.  While system tweaking is fun, we cannot really offer any support to players who are running their hardware out of spec.  Request that you run the game using default BIOS settings for processor, memory, power management etc before reporting further crashes.

    • Like 8
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