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[DE]Momaw

Warframe Staff
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Posts posted by [DE]Momaw

  1. 14 hours ago, Tazfull said:

    Last update, 2x crash game on menu mods change.

    UPDATE:3X

    All 3 of the crashes you've submitted indicate an issue with your video driver. You should first try updating to the latest stable driver, and if that doesn't help, try turning off any overlays or "graphical enhancements" that you have running.

    • Like 6
  2. Turns out that Archon Hunt was indeed the problem, it added the enemy defense buffs in a slightly different way than the Sortie, which confused the ability.  Making games is hard. Fixed for next update!

    • Like 6
  3. You'll need to supply more details, ideally builds and videos, if you're still seeing something wrong.  The bug as we understood it was that Nyx Bolts could not fully remove shields from Corpus enemies on the Steel Path and we fixed that in update 32.0.7

    • Like 2
  4. We've uploaded a fix directly into the server-hamsters brains that should fix things. If you are still experiencing problems, please list some details!

    - Who did you try to invite or message, and how?  (/whisper command, /invite command, clicked on their name etc)
    - Where were you when you tried to message/invite?  (Friends List, watching Recruiting, pasted a command into a text box etc)
    - What was the time?
    - What was the exact error message given?

    If everything is working fine we'd also appreciate some confirmation of that too, for reassurance :)

    • Like 2
  5. So, for DX11 mode,  normally the video driver will build a cache of all the graphical shaders that a level will use.  A huge amount of CPU usage is a one-time thing where your video driver will compile all the shaders, and then put them in the cache so that it doesn't need to do it again next time you play.  If you're seeing this happen repeatedly, then it probably means that your shader cache isn't working correctly.

    Check your GPU control panel and make sure that you have not disabled the shader cache nor constrained it. This should be on Default unless you have very specific reasons not to.  Likewise make sure that your storage device is not dangerously full.

    Your shader cache for warframe might also be corrupted. You could try deleting the Nvidia shader cache and then running the game normally. In this scenario we would expect very high CPU utilization the first time you load into a level, but only the first time.

    Failing that... realistically speaking DX12 is the future and runs much better on modern hardware! If DX12 works great for you and DX11 does not, then seems like a great time to switch.

    shader cache setting.png

    • Like 4
  6. Please don't necro 4 year old threads, it doesn't help us, and it doesn't help you either. The game evolves over time.  We need up to date information on how to reproduce bugs on the current live game, not repeat bumps of vague bugs that might be related but probably are not.

    We are currently investigating some new issues with Transference after the Veilbreaker update that would affect client players especially if they have low-spec hardware or high ping.

    • Like 5
  7. 1 hour ago, XennethKeisere said:

    You guys literally nerfed the throws. You didn't keep the full damage from charge throws at all!

    The speargun throw now has the stats of a charged throw, without needing to charge it.  If you review the wiki you will see that the explosion of Javlok's charged throw is listed as 300 heat damage.... And in new update, the Javlok's throw damage explosion is 300 heat damage.

    (modified by the amount of ammo still in the spear when you throw it, of course)

    • Like 4
  8. This bug is not a bug. Your warframe is not allowed to convert energy into health with Quick Thinking when you're not in it. This avoids the scenario where you would spontaneously and *completely* die, if you were in operator mode and your warframe ran out of energy.

    Note that recall should only happen if your warframe is left in a vulnerable state IE if you had an active power still running.  If you turn off all active powers, then your warframe will be invulnerable while you are not in it, and the recall should not occur. (If recall occurs while you are invulnerable,  that is a bug and we thought that was previously fixed)

    • Like 9
  9. Warframe is a multithreaded game, typically it will run 2 primary threads very hard and then some other auxiliary tasks. So the idea that it can't use multiple cores is incorrect. Something to keep in mind however: Windows task manager can be very misleading for identifying CPU bottlenecks. Modern machines are designed to move threads between cores, in an effort to distribute the heat output.  Task Manager is bad at showing this because its fastest polling interval is longer than the time which threads dwell on cores. So what looks like multiple cores having very low load, is in fact a small number of threads that are running full bore but getting moved around.   If a thread runs 250ms on each of cores 0, 2, 4 and 6,  then Task Manager's 1 second polling interval will show that on the graph as 25% usage of 4 cores at the same time, not, 100% of a single core one after the other.

    The real proof of how well the game runs is... how well the game runs 😁

    • Like 3
  10. Does the game run at the same frame rate in both situations? It almost sounds like you're using a different power plan where your CPU is bottlenecked in one mode but not the other.

    All a bit odd, the "Performance/Economy" toggle is mainly aimed at laptops which could run the game on either a discrete graphics device or an integrated one. On my system, with only one graphics adapter, it won't even stay set to "Let windows decide".

    • Like 2
  11. 27 minutes ago, DeViL711 said:

    the ''stavika'' skin for dual daggers? or dual swords? \

    because i heard its for dagger

    Pay no attention to the Work In Progress previews behind the curtain. This skin is very definitely for Dual Swords. You'll be able to preview it on the Nightwave reward track once the new Nightave goes live :)

    • Like 4
  12. I just tried MR18 test multiple times and it worked fine.  This thread is very old and sounds like people are complaining about different things over time. If there are still current and relevant issues, a video showing the ENTIRE test might be helpful.  Screenshot or video of game after errors have already occurred is rarely useful, the good information is what caused the errors to happen!  Failing video we need better descriptive clues. Did you use Mind Control/Enthrall/Radiation or similar powers? Did you resurrect any enemies? Did you fall off the platform, or knock enemies off the platform, or teleport at some point?

    • Like 4
  13. Ropalolyst health resetting is normal and intended, if you do not call down the laser attack in the few seconds that it is vulnerable. The specific bug that people have hit and we are trying to solve, is where the Ropalolyst won't stand in place and keeps trying to walk off the center platform: this makes it impossible (or extremely difficult) to hit it with the laser attack.

    • Like 3
  14. 21 hours ago, LVVS said:

    would bring us exactly to the line(s) that tell us the exact changes that were made to this mod?
    Or by any means, are there buffs/nerfs and other things, that are being changed, but won't be mentioned in these threads and reports??
    Thank You in advance:)
     

    I'm not aware of any changes that were intended to Condition Overload. Do you have specific examples of something you think changed incorrectly? Weapons/configs/enemies?  So that we can check out the math

    • Like 11
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