Jump to content

[DE]Momaw

Warframe Staff
  • Posts

    6,095
  • Joined

Posts posted by [DE]Momaw

  1. 14 minutes ago, fallenbuddhist said:
    • TYPE: [In-Game]
    • DESCRIPTION: [Launching the railjack portion of Scarlet Spear - pilot guns don't work.]
    • REPRODUCTION: [Load the railjack portion of SS mission.]
    • EXPECTED RESULT: [Fire my pilot guns like normal. Works in regular railjack missions.]
    • OBSERVED RESULT: [They don't fire. Sideguns work fine.]
    • REPRODUCTION RATE: [100% failure - loaded 6 times, 6 times I could not fire my pilot guns, but sideguns worked fine.]

    You cannot fire the railjack's guns while towing the satellite.  Does this resolve your report? 🙂

  2. 6 minutes ago, Fleuria said:

    Type: Scarlet Spear Quest???

    Description:

    When I logged in after the update, I took the option which I think was labeled "review" rather than "next" on the screens describing scarlet spear. After  examining the three quests, my only other labeled option was "Exit". I hit the escape key and dropped out of the presentation.

    So, now I haven't really been briefed on what I need to do. So, I go read the update notes and try to visit Little Duck to by an oplink. But there's nothing new in her exotic goods (or any other of her options).

    Anyways... I'm not sure what I am supposed to do to progress. 

    Visual:

    20200324134935-1.jpg

    Reproduction:

    See Description? My account is wedged, I can only assume that other accounts would also wedge...

    Expected Result: 

    I was expecting that I could buy the equipment which the update notes say is required for the operation.

    Observed Result:

    Maybe I am just stupid and I have overlooked something important?

    Reproduction Rate:

    Once per account I own (which is one account).

    .

    You're looking in the wrong location.  Scarlet Spear takes place on a dedicated event relay orbiting Earth. Little Duck is present on the relay, here she has information about the event and the item you need to participate.  If you check your Inbox you should see an email from her about this

    • Like 1
  3. Your best bet is to ask Support to look in the logs and see if they can restore it. We would definitely be intensely interested in any bug where things just random delete themself, but I think the most likely scenario here is that you accidentally melted or fused the mod. (I definitely haven't deleted rivens before, nope).

    • Like 1
  4. 16 hours ago, -Brexiteer- said:

    I tried all of that and my poor Kavat, Rees-Moggy is still glowing red.  

    We're investigating this issue and started by looking at your account. However, your cat does not appear to be infected to us, both by looking at it in-game and by looking in the data for the flag it would have. As far as we can tell your cat is fine. Can you give an outline of precisely how you used the cure when it did not appear to work?

  5. This bug is on our list of things we'd love to fix, but we're having trouble making it actually happen. Have people gotten this with sentinels as well as cats? Does it still happen with no companion equipped at all? Does it still happen if you take all the mods off the weapon? Does it still happen if you're alone in a mission? Does it still happen if you take off your other weapons? I'm hoping that by pooling information from Tenno in the field we can narrow down the cause by process of elimination.

    • Like 3
  6. Thank you for your reports, Tenno. We're fairly confident that we've identified the problem: You're all too good at Rescue missions!

    If you're familiar with Rescue missions, you'll notice that you get a slightly nicer reward if you break the subject out of prison without setting off the alarms, and/or if you kill all the prison guards. The issue we've identified is that the Requiem Relic you're expecting was only given if you were in the lowest reward pool from the mission. A fix will be coming at the next opportunity. Until this is fixed, you can work around the issue and ensure you get a relic from the mission by allowing enemies to set off the alarms before you rescue the prisoner and don't kill all the guards before extracting.

  7. Agree. From what I can tell there are two different issues. One is that the bonus doesn't apply to splash. If you test in the sim, I expect what you will find is that the weapon does 87 * (1+0.54) = 134 damage for direct hit, and the base 187 on splash.

    Issue two is that the UI is getting confused. If you look at the arsenal's numbers: 121 + 112 = 233,  minus the 47 bonus you're getting on direct impact = the base damage. Right value applied in the wrong way.

    We'll get it sorted out, please excuse the construction debris.

    • Like 1
  8. Life Strike applies to the Heavy Attack mode of a weapon. For thrown melee weapons, the heavy attack is when the weapon explodes in flight, causing radial damage. Throwing it at an enemy and not exploding it still counts as as regular attack. Are you seeing issues even if you use the detonate feature?

  9. 5 hours ago, SolidSnake8774 said:

    Added more sources for Blood Rush interaction with gunblades.

    Thank you. May now consider these known and being worked on:

    • Weirdness with Blood Rush (and Weeping Wounds) on gunblades
    • Blood for Ammo error if you don't have both guns equipped
    • Exodia Valor counts hits when it shouldn't

    I did not see anything bad on Reflex Guard or Berserker. Need more details on what's wrong.

  10. Thanks for the help in trying to sort out the rough spots in the dramatic overhaul of Melee. There were a LOT of changes, and we appreciate everybody's patience and helpfulness in tidying up the loose ends!  You've got a lot of things here that you wanted looked at it so it will take some time to work through the list.

    These should be fixed as of build 2019.11.06.15.07:

    • Corrupt Charge / Initial Combo as a client
    • Gladiator set bonus
    • Weeping Wounds
    • Untraceable should now refresh invisible time when you hack something while already invisible

    These are known and will be fixed in the future:

    • Corrupt Charge has "Channeling" as a description
    • Nightwatch Napalm on the Kuva Ogris
    • True Punishment doesn't function

    Adaptation: Did not see an issue. With the mod equipped, both host and client player had multiple different damage resistance icons show up immediately. Please elaborate.

    Quick Thinking: Did not see an issue if the warframe was invulnerable to damage. If your warframe is NOT invulnerable to damage i.e. you have left an active power running, it is intended that you be returned to your warframe upon reaching minimum health. This is done to give you a fighting chance to get out of the situation where your warframe is taking damage. The alternative is that your warframe would consume all energy with Quick Thinking while you are not in it, and then when you get pulled back you would instantly die with no opportunity to counter play.

    Life Strike:  1) Health leech on heavy attacks seem okay, if you're seeing unreliability, is it specific to certain builds?  Certain ability synergies?.  2) For thrown weapons, the "heavy attack" is when the glaive explodes, not when you throw it at somebody. Tap the throw key again while it's in flight to trigger the explosion.  3) Life Strike on Titania's fairy blade seems okay

    Covert lethality:  Damage bonus looks okay for client, and the initial combo now works for clients.

    Killing Blow: Bonus looks okay on glaive explosion; Heavy Attack is the explosion, not the throw.  This is not intended to affect the damage of your Heavy Slam. For the Heavy Slam damage, the mod you want is [Seismic Wave]!

    Amalgam Javlok: Removing the reflection effect was deliberate. This mod was reworked to be more in line with new melee systems, and now gives increased combo gain while blocking with a shield.

     

    • Like 1
  11. Those tricky Liches are adapting! Some players may have a history that shows a requiem symbol as being correct, but it is actually not going to be able to kill the Lich. We think we know what the problem is, and hope to get everybody back into the murder business after the next hotfix.  (If you're desperate to have the Lich dead before then the combination can still be guessed.)

  12. This should be fixed as of today's hotfix,
    " Fixed Arcane Pistoleer not giving infinite Ammo at 100% efficiency for weapons that fire more than one bullet at a time. "

    The issue was that the arcane was reducing the "cost" of a shot by 1 ammo, but a few weapons consume multiple ammo per shot. Twin Grakata for example uses 2 ammo per shot, so instead of making the weapon not cost ammo, it would consume half as much.  So the arcane did work but not as expected. The new behavior, is that the weapon simply doesn't cost ammo at all (which is what players expected it to do).

     

×
×
  • Create New...