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[DE]Momaw

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Posts posted by [DE]Momaw


  1. I am deeply concerned about the remarks about how systems will be put in place that have industry and trade and clans will be encouraged to interact with eachother.

     

    Personally I'm in a clan because of clan tech and because I wanted a place to hang out in.  I'm in a clan of one person.  I have absolutely no interest in interacting with other clans.  My entire experience with gaming says that road leads to egos, politics, and frustration.

     

    Do. Not. Want. to see anything introduced that punishes less gregarious players by either forcing them to hobnob, ally, etc or to go without features and options.

     

    Something to keep in mind.

    • Upvote 35

  2. This change to the Glaxion is absolutely garbage. ~snipped~[Anger subsided]

     

    The problem as I seen it with the Glaxion was the rate at which it consumed ammo, not the fire rate which is effectively its DPS-rate. By HALVING the firing rate you've effectively HALVED its damage potential

     

     

    Glaxion 1.0:

    6.4 damage @ 40 rounds per second = 256 DPS

     

    Glaxion 1.5:

    12.5 damage @ 20 rounds per second = 250 DPS

     

    We good now?  All calmed down?  :)

    • Upvote 2

  3. Speaking as somebody with 64 bit windows and 8 gigs of system memory...  Can you please use more of my memory? I mean, it's wonderful that effort is being spent to optimize the game for low-spec machines, but for those of us with slightly more modern PCs are you still allowing the game to stretch out and make itself comfortable?

    • Upvote 1

  4. Not a fan of the visual styling. It looks....mechanistic.  This looks like a screenshot from Mechwarrior or some kind of modern-military-cover-taking-simulator that's trying to convince us how futuristic it is.   The style of Warframe has always seemed more organic. It's a game about incredibly advanced futuretech that isn't made of steel and silicon.

    • Upvote 2

  5. DERebecca, on 25 Aug 2014 - 4:24 PM, said:

    Armor:
    - Oberon’s base Armor increased to 150.

     

    In gameplay terms this represents a buff from "no armor" to "light armor", with a rating of 150 giving 33.3% reduction. I wouldn't mind seeing more since the actual effect on play won't change much, but at the same time, Oberon is a self-healer and his visual style doesn't really suggest thick armor plating. So :-/

    Smite:
    - Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
    - Speed up projectiles by 50%.
    - Forced Radiation proc on the initial target.
    - Forced Knock-down on initial target instead of stumble.
    - Forced Puncture proc on all enemies hit.

     

    The knockdown and forced radiation are good changes. Though the puncture procs are really not going to affect anything.  My recommendation remains AOE knockdown with secondary targets being thrown away from the primary to make the primary more vulnerable.   And I still think that these sorts of abilities should track to the nearest enemy of the crosshair instead of requiring pixel-perfect aiming like our guns. 

    Hallowed Ground:
    - Allies within Hallowed Ground can not be proc’ed.
    - Hallowed Ground will remove all existing procs from Allies.
    - Armour boosted by 5/10/15/20% per rank for all Allies with Hallowed Ground, with stacking being explored on multiple casts.

     

    Nope. People no longer die horribly from overpowered bleed procs, poison damage penetrates shields regardless of whether it procs or not, and nothing else really slows the Tenno down.  The 20% armor buff doesn't help because there's only a few frames that actually have armor worth buffing and 20% isn't going to help them much because of the non-linear way armor scales.  For a 50-energy power this still won't be worth mounting.  It needs a crowd control aspect (enemies on Hallowed are slowed), or real observable defensive value (buff changed to flat damage reduction).

    Renewal:
    - Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
    - Boost Heal amount 200/250/300/400 per rank.
    - When target is fully healed, remove proc effects.
    - Allies bleeding out are affected by Renewal in that bleedout will be slowed. 20/25/35/45% per rank as well as affected by duration mods.

     

    I'm....confused.  It's a toggle ability that still has projectiles that seek out to team mates? Will they pulse out each second? Or does the single projectile "link up" the affect team mates to Oberon?  Either way this is open to hideous amounts of troll-spam from people flicking it on and off. I don't see why we need projectiles or travel delay at all.  Also confused on the specific magnitude being healed here. If it's a toggle ability then it doesn't actually have a max heal amount, because you can just leave it on as long as you have energy.  Increasing bleedout time is an interesting change, though 1.) you can't have projectiles with travel delay and have this be a useful feature because if a team mate is too far away to save trivially then the projectile won't reach them in time to have a useful effect either and 2.) you better already have the mechanics worked out for how to prevent people from abusing this (in conjunction with Provoked) as a viable offensive strategy.

     

    Reckoning:
    - Forced Radiation Proc added to damage on targets.
    - Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!

     

    So it's an AOE slam with a Chaos "Lite" followup on survivors? I can get behind that. The addition of the complicated blind effect seems unnecessary though. The slam time on Reckoning is pretty quick, so in actual gameplay terms what you are doing is making it so that Reckoning has a damage radius plus a larger blind radius that can affect enemies further away at the time of activation.  Just code it up as that, instead of the per-target blind effect.

    • Upvote 3

  6. 01011001 01101111 01110101 00100000 01101000 01100001 01110110 01100101 00100000 01101110 01101111 00100000 01101001 01100100 01100101 01100001 00100000 01101000 01101111 01110111 00100000 01110100 01100101 01101101 01110000 01110100 01100101 01100100 00100000 01001001 00100000 01110111 01100001 01110011 00100000 01110100 01101111 00100000 01101101 01101111 01100011 01101011 00100000 01111001 01101111 01110101 01110010 00100000 01101110 01100001 01101101 01100101 00100000 01110011 01110000 01100101 01100011 01101001 01100110 01101001 01100011 01100001 01101100 01101100 01111001 00101100 00100000 01010011 01100001 01101101 00101110 

     

    This sort of thing was a lot more edgy in the days before you could just google "binary to ascii" and get something to unobfuscate it.

    • Upvote 2

  7. The Attica:

    Fire rate increase – almost doubled.

    Clip size increased from 8 to 16.

    Damage increased from 100 to 125.

     

    Am I the only one who would NOT like to see the rate of fire increased that much?  The increase in base damage is nice, but the double magazine size is what will really make this the weapon it should have been.  Attica always had a decent punch, the issue was that it didn't hold enough shots to finish a good engagement and took too long to casually reload mid-firefight.  4 rounds a second before you add Shred on there will start to interfere with this thing's use as a hard hitting precise battle rifle.  Leave fire rate alone or make the trigger semi-automatic instead of auto, in my opinion.

     

    :-/

     

    I can already hear the wailing and rending of garments at heavy launcher weapons using sniper ammo. Torid... I don't have a good read on what those numbers will do to it.

     

    The problem with Acrid is that its unique feature, the guaranteed poison DOT doesn't scale off the pistol's final damage. That was the only change Acrid needed.

     

    Flux rifle worth using again? Longer-ranged more ammo-efficient alternative to the Synapse? Be still my heart!

    • Upvote 2

  8. Grakata

    -Ammo capacity increased from 675 to 750.

     

    Rebecca complained a bit?  :)  This change doesn't actually benefit us very much.

     

    Better would be:

    * Grakata has built in Ammo Scavenger feature that increases the amount of ammo picked up from drops

    or

    * Grakata has ammo capacity of 1000 rounds and starts the mission with this filled

     

     

    Angstrum

    -Ammo capacity reduced from 210 to 21.

     

    Castanas

    - Ammo capacity reduced from 210 to 30.

     

    Ogris

    -Ammo capacity reduced from 540 to 20.

     

    Torid

    - Ammo capacity reduced from 540 to 20.

     

    Penta

    -Ammo capacity reduced from 540 to 20.

     

    Ohhhh my. I'm not sure I like this. Not because it dramatically lowers the max count on "big gun" ammo reserves; that's fine. More the problem I'm seeing is that you don't mention a change to a new TYPE of ammo.  So there is just as many shots as there ever was laying around on the ground, we just have to look for ammo drops sooner.  It doesn't really make heavy guns more limited or tactically precious, it just makes them a little more annoying to feed. Was that the intent?

     

    Also, if there was ever a gun that didn't need any kind of nerf it was the Torid.  What next? Nerf the Spectra?

     

     


    Lanka

    Normal Attack

    -Damage increased from 50 to 100.

    -Critical multiplier increased from 1.5x to 2x.

     

    Charged Attack

    -Damage increased from 250 to 300.

    -Critical chance increased from 20% to 25%.

    -Critical multiplier increased from 1.5x to 2x.

     

    Vectis

    - Damage increased from 175 to 225.

    - Proc chance increased from 5% to 30%.

    - Reload time reduced from 1 to .85 of a second.

     

    Vulkar

    - Damage increased from 145 to 200.

    - Clip size increased from 4 to 6.

    - Critical multiplier increased from 1.5x to 2x.

    - Reload time reduced from 4 to 3 seconds.

     

    No.

     

    The faster a weapon fires, the more its critical hit performance can be considered a statistical average because you have more samples per engagement.  The Soma doesn't really care if one particular bullet fails to crit because the thing spews bullets like mad.  In other words, for high rate of fire weapons a crit chance of 50% is a 50% * CritMult increase to your damage output. For LOW rate of fire/high damage weapons like sniper rifles, crit chance is the chance that your shot will kill in one shot versus the chance that it won't.

     

    As long as sniper rifles remain a dice roll, they are made obsolete by bows...which aren't.

    • Upvote 8

  9.  

    Fixed an issue with players being able to start private conversations with themselves.

     

     

    But who will we talk to if not ourselves?

     

    ^ This.  Not a fan of this "fix". Maybe not a popular feature, but for those of us who were using it... Very important functionality.

     

     

     

    (humor)


  10. I hate to break up a good riot with something as annoying as facts, but...

     

    @ 10:30 on twitter:

    "We are working on the problem"

     

     

    @ 12:30 on forum:

    "We think it should be fixed now"

     

     

    Two different times, two different messages.  So please, can we stop with the accusations of playing favorites...

    • Upvote 1

  11. You are wrong. Steve isn`t Megan. Megan is Steve. Think about it for a little. Only shaving can clear face from beard. But to make beard is easy.......

     

    So that's why Steve always has a hat on. Gotta hide "Megan"s distinctive hair.  Do we have any images of "him" wearing a tank top, showing "his" shoulders? Because there's those tattoos, as well.

     

    I think you're on to something here.


  12. Everyone is taking a sigh of relief, but the fact is that message was spin and damage control.

     

    Unfortunately I must agree.  I imagine Steve is doing the best he can under whatever limitations he has, but...   Nothing was really said.  This is a financial deal, and no amount of wants or wishes are relevant.  Saying "Warframe will always be our baby" doesn't mean much when parents of homeless drug addicts and convicted rapists say the same thing.

    • Upvote 2

  13. You do realize that most people who work on WF at DE do so as their job, and that standard jobs are M->F right?

     

    Meaning most of DE that works on WF is not doing WF stuff on the weekends.

     

    Sometimes I wish we could get access to a timesheet of DE's employees coming and going, so you would all appreciate just how much those people do for you.

    • Upvote 5
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