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[DE]Momaw

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About [DE]Momaw

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  1. Seems to work here? Do you have a better way to demonstrate problem? 2024-04-18 11-23-34.mp4
  2. Promoted to our Known Issues collection, this needs a code change so it will have to go out with our next platform cert update.
  3. This is on our Known Issues list. Because it requires code related changers, it cannot be delivered until the next platform cert update. https://forums.warframe.com/topic/1388578-dante-unbound-known-issues-thread/
  4. I must insist that we know about the issue you are describing. In the game's code, there is a line that checks how much overguard your pet is allowed to have, and in that, it checks for upgrades that add overguard capacity. If you don't have Pack Leader at all, then the game evaluates your pet's maximum overguard to be zero because you don't have any upgrades to capacity. This was a harmless oversight when it was written, before there was any other way to apply overguard to your companion. Now it's a bug affecting gameplay and we will fix it :) It's on our Known Issues thread as a change that requires code, so it has to be part of the next update that goes through platform cert.
  5. Can you be more specific why you think it's not working? I see the Onos' crit and status chance get modified as expected when I enable this evolution.... I see the mod in inventory, and you do have one on your account. Make sure that your Filter settings do not exclude Conclave mods
  6. We just tested this as both host and client and didn't see an obvious difference in how long it takes to kill an enemy between being capped at 30fps versus the host running unlimited on a high spec PC (over 400fps). If you're seeing an issue with Peacemaker time-to-kill being affected by frame rate that can be verified with a video recording and a stopwatch, we need more details how to set up the test 😅
  7. The issue is specifically the [Pack Leader] mod. Pack Leader has a max Overguard amount permitted, and if your pet has more than that, any melee hit is bringing it down to the mod's cap. We'll change this so that Pack Leader just stops giving Overguard past its maximum, rather than reducing *to* the maximum, in a future hotfix.
  8. It's been an exciting week for Warframe. Following the very positive launch of Dante Unbound, we threw open the doors to the Deep Archimedea and Elite Deep Archimedea. People have been laughing all the way to the bank with their new-found riches of Archon Shards. But there's also been some missteps which we must take responsibility and apologize for, with regard to Dante himself and the rapid changes that caught people unawares. We've already made a big correction by fixing the new Line of Sight calculations which were, to put it bluntly, not as good as they should have been on release. We never stop reviewing feedback, and in the spirit of making constant improvements to our game, here's a preview of our next steps in response to what players have said: Adding back and formalizing the Status Damage Vulnerability to Dante's "Pageflight". In other words not just making enemies take more Status procs, but also increasing the damage of their Status. We removed this in Hotfix 35.5.3 because it was unexpected, and we regarded it as a bug. But many of you have expressed a desire to have this back, so we are working to restore it. Improving the co-op play between Warframes that give their teammates Overguard and Warframes that rely on taking damage: Vex Armor can charge its damage buff by getting ranged kills and its armor buff by getting melee or ability kills. This is in addition to the existing functionality. This allows Vex Armor to work while having Overguard and also in general provides a nice interaction where you can get the buff faster from playing well and not just from tanking hits. Rage/Hunter Adrenaline will now grant Energy when you don't have Shields, so Inaros and Nidus (or any frame when their Shields are temporarily down), can regenerate Energy even through Overguard. You can expect to see a Hotfix next week that adds these items. Other forms of self damage like Combat Discipline will also be reviewed in the future. We have definitely heard you on this point, we're just not sure that it will be done as quickly as the other interactions already mentioned.
  9. We appreciate the video, since it showcases the problem with the current Line of Sight checks in a very analytical and accurate way. However, the behavior in the video is what is being fixed. See attached video for the upcoming improvements to how we check for LOS that were mentioned in the first post. 2024-04-04 18-04-00.mp4
  10. Very confused what the problem is that you're reporting. * I have not changed any of Citrine's abilities using Helminth * I can equip Recrystalize on all config slots of Citrine * When I click "Mods" button to show installed mods category, Recrystalize is present no matter which config slot it's in A video is worth a thousand words per second!
  11. We can tell that the component of the video driver that crashed is NV Encode... Is Shadowplay enabled? If you turn off Shadowplay, does that resolve the crashing? This theory is not supported by the telemetry in the 2 linked crash numbers. Only Nvidia cards are crashing (every generation from 900 to RTX 4000), but both Intel and AMD processors from every generation.
  12. Thank you for this report... We are aware of this issue and have somebody working on it.
  13. We're aware of this issue, dispatching bug-removal ninjas ASAP
  14. That is not the default setting. We did fix a bug where Vauban's fourth ability was not actually respecting the setting if you changed it, please check Options -> Invert Tap/Hold Abilities, and you can flip which way the key works for Vauban
  15. This exactly. Scarab Swarm does 1/10th of max HP per second in total damage, but it's applied in half-second intervals. Two corrodes per second 👍
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