Momaw

PC Member
  • Content Count

    5,335
  • Joined

  • Last visited

Everything posted by Momaw

  1. Which would utterly destroy the game's loading time for rotating disks and cause bloating in the cache index, in a way that OS-level defragmentation can't fix. A more realistic feature request than having DE rewrite the file manager, might be to simply have an option for cache optimization in launcher: Automatic, Ask Me, and Never. If you do not care about the disk space being wasted then just set it to Never and the game will stop nagging you.
  2. There's two things that happen during cache optimization. 1.) Files are re-arranged so that they are in a more logical arrangement for loading. So all of the files that are related to a specific level or art asset get put in sequential order which makes it faster for rotating disks to scrape them off the platter in order. You're right that this part really doesn't matter a lot for SSDs. 2.) Unused files are removed. An updated file can only "overwrite in place" if it's smaller than the original that it's updating. Essentially, when the game updates a resource the original version of the file may simply be marked as obsolete and its replacement appended to the end of the cache.This means that the original is still there taking up space. This part IS relevant, especially when the cost of SSDs per gigabyte is much higher than rotating disks. If you read that prompt a little more carefully the game will offer you an estimate of how much disk space you will recover from optimizing the cache, i.e., carefully picking out the dead junk. The Trim command doesn't have anything to do with cache fragmentation. The SSD's controller maintains its own internal catalog of which logical blocks, which is how the OS sees the drive, map to which physical addresses within the memory chips of the drive. Sending a Trim command simply tells the drive controller that it may consider these blocks as empty and available (and report them as empty and available to the OS the next time it asks), without actually overwriting the physical addresses with new data (which would wear them out). As far as the operating system is concerned, the warframe cache files are single, very very large files rather than the tens of thousands of individual files that warframe's file manager maintains. The files being maintained within the cache do not sit precisely on block intervals, which they would need to do in order for that strategy to work like you are thinking.
  3. Physical status types have higher chance to trigger than elemental status types. You would intuitively expect that a weapon which is 100 impact and 200 corrosive damage, to trigger corrosion twice as often as impact....But that is not the case. Removing physical damage types, especially impact and puncture which do not stack and are kind of bad, can make your elemental status output MUCH better. Though status based shotguns are really only a thing if you can get to 100% status. Strun Wraith, for example, can delete all armor off high leveled enemies in one or two shots.
  4. Momaw

    Primary varient of the Plinx

    " batery powered auto rifle" So you basically want the Rahn prism in rifle form. I can get behind this
  5. Momaw

    Just finished The Second Dream

    Permanent action = yes. Lenses are consumed, and can only be used once. You cannot recover lenses from an item once used. Think of them like orokin catalysts. Generally speaking you will not have endless amounts of lenses laying around, so pick a few weapons that you really like and use those when you're trying to gather focus.
  6. Momaw

    Just finished The Second Dream

    If you'd like some clarity I'm sure we can answer your questions
  7. Momaw

    Waframe, DE and the problem with rewards.

    Two issues. 1.) DE has stated that they are not fans of players spending literally hours in the same mission doing the same gameplay over and and over. The limits of your game should be how good you are as a player and what equipment you have, NOT the physical endurance of your bladder or the amount of free time you have available to throw at a game. Rewarding people for "pushing as far as they can" is an indirect slap in the face to people with busy lives, people with jobs, people with chores and responsibilities, people that get uncomfortable sitting for long periods of time, and frankly it's unhealthy for us as gamers to be encouraging anybody to play a game for hours at a time without resting. 2.) "As far as they can" is functional insanity. Anything that can be targeted by melee finishers will die in one hit to Covert Lethality, period. Where's the challenge? Enemies will never see through invisibility. They will never escape Bastille. They will never hit Limbo through the rift. They will never force Valkyr to actually take damage while in hysteria or resist Loki's disarm. We have a variety of tools and features that they can use to avoid taking damage entirely, so how do you propose to make the game get increasingly difficult if you can't actually rely on being able to even touch the players? Basically the only actually dangerous thing to a prepared team is Nullifiers, and players hate them so much that they've been nerfed half a dozen times since being introduced. There is no difference in gameplay once you reach the point where enemies will kill you instantly if you take damage, and everything past that point is just an exercise in how many damage multipliers you can stack to keep up with the spawns/timers. Players keep asking for more power and refuse to allow nerfs to any of the game-breaking stuff, and we're left with a game that is, in an overwhelming majority of cases, only as hard as you want it to be. So any concept of rewarding players for "trying hard" must include either harsh rebalances or new systems that don't permit you to use the lazy mode stuff that trivializes the game. Arbitrations is an experiment in solving that, by offering high value rewards while preventing auto-nukes and permanent crowd control from working, but look at how many people hate it.
  8. Momaw

    Warframe missions should have a hard mode

    Hard mode? So... No power use allowed, no pets, all mods, arcanes and gear disabled, and all frame stats normalized? Really the only way you can force the game to be hard is to take away all the things that players can use to make the game....not hard. Just cranking up the enemy level to 200 or 300 doesn't make the game harder, only more limited in what frames and builds are viable. People keep asking for harder combat, but nobody asks for player invulnerability to be removed, effectively infinite energy to be removed... 😄 A true and honest question: What does difficult combat look like when no enemies can see through invisibility or attack through the rift or break out of hard CC or survive more than 1 shot from a rivened sniper rifle?
  9. So. Your card is running in power economy mode even when Warframe is running? It's hitting 100% utilization of card in econ mode, but not ramping up its clocks to full speed to go faster? That seems like a driver problem on Nvidia's end tbh 😞
  10. See: "Shooting themself in the foot". Interesting that they list DirectX 11 as a requirement, not 12 though. Look at your system utilization for CPU. If you have CPU cores running at 100% usage and the CPU is running at its max frequency, then you're CPU-bound and no amount of video hardware will make the game faster. The video card can only render frames after the game's logic has done all the computation for physics, AI, ability scripts, networking, etc. Warframe is more hungry for CPU strength than GPU, on most people's computers. If it's only specific tiles and happens when you look at specific things, it might be worth noting in the Bugs forum because there may be an issue with a poorly optimized effect.
  11. Windows XP is dead because it commands less than 1% of the marketplace. Windows 7 is not even remotely dead because it commands 40% of the marketplace. You're basically shooting yourself in the foot at this point in time, if you are a game studio and you're thinking about dropping Windows 7 support.
  12. Momaw

    Buff Phaedra, please .__.

    The phaedra has negative recoil, it gets more accurate the longer you fire it. Only inaccurate in short bursts, amusingly. The way arch-gun ammo works just really discourages you from going heavy on the trigger.
  13. Momaw

    Buff Phaedra, please .__.

    What do you have in mind?
  14. If you look at the team list, you can see a small number 1 through 4 on each player. The player marked 1 is the session's host player. The host has a lot more responsibility than client players do, because they must keep synchronization between all the clients, create and place enemies, run AI, run ability scripts, and manage the mission state. Because of this the host player will run at a longer frame time than clients do assuming equivalent hardware. There is a performance cost to simply having more bodies in the game (more players directly adds a few bodies plus more enemies spawn *because* there are more players) but it's not as significant as being the session host. And yes, Warframe is much more hungry for CPU power than GPU. Warframe has relatively complex game mechanics with multiple layers of scripting, so there's a lot of computation that needs to be done.
  15. Also the game's download cache should not be 208 gigabytes. Since you already started identified the cache.windows folder as being far too large, I would try Run the warframe launcher In the upper right corner, click the tiny Gear button In the "Download Cache" area, click Verify, and once that finishes, click Optimize If that still doesn't bring Cache down to around 30 gigs, then it's time to re-download the game cuz something is seriously off the rails.
  16. He answered your question. The Hystrix's mechanic is that it will always cause STATUS of the type you've set the weapon to. If you shoot a regular enemy with the weapon set to Fire, it will cause Fire. However, the Profit Taker is immune to status so the fire part doesn't get a chance to apply.
  17. Momaw

    All I want for christmas... for now

    What sort of computer do you have? I'm guessing you already tried to lower the resolution and turn off some of the graphical options? Optimizations for Warframe are always ongoing, but there are still realistic requirements for it to run well
  18. Momaw

    Baruuk's 1 is kinda buggy

    Baruuk can dodge bullets and melee attacks with his #1 ability, not AOE like explosions and terrain hazards. His other powers grant some damage resistance though, which does apply to all incoming damage regardless of type.
  19. Momaw

    Save video on Captura

    The tools inside Warframe are for scripting the movement of the camera. To actually turn that into a video file that you can upload somewhere, you will need a program like XSplit or Open Broadcaster.
  20. Momaw

    Stop self-damage, seriously

    Across the life of the game? So non-explosive, non-gimmick, single-target weapons like the Tonkor, Ignis, Lenz, Synoid Simulor, Zenistar, or Atterax... 🙂
  21. Momaw

    Stop self-damage, seriously

    The 8 meter radius on rapid fire is what was broken. The Staticor shipped with, and was intended to have, minimal AOE on rapid fire.
  22. Momaw

    Stop self-damage, seriously

    Only the charged shot has self damage. If you're close to enemies, use the quick shot instead? Honestly self damage makes sense to me, it's a balance mechanic. The ability to hit more enemies at once makes a weapon much more powerful than one that cannot, so there should be some kind of drawback to it to make it balanced. If you don't want self damage, then the weapon has to be brutally slow and clumsy to use, or have terrible ammo econ, or something else. If AOE weapons have no weaknesses compared to single target weapons, then every single target weapon is obsolete which isn't what you want as a game designer.
  23. It's not "common sense quality of life", you're literally suggesting that people should have an option to turn off semi-automatic triggers as a gameplay feature. I'd rather DE do nothing at all than to take a half-step by letting people opt out of semi auto entirely. They'd just be automatics with the fire rate capped at 10 (a restriction put in to prevent people with fire macros from abusing these weapons). I understand WHY you are suggesting this, and I agree that it's a problem, but your solution seems a bit off target. The game would be better if semi automatic remains a thing, but some stats slightly changed to address the carpal tunnel issue: each click should feel meaningful and powerful, instead of requiring a machine gun clicking action to match the performance of actual machine guns. (Out of curiosity I started looking into: How many semi-automatic weapons actually have a fire rate over 4? For primaries it's only Latron family, Argonak (on semi), Stradavar (on semi). Main offenders are pistols: there are 23 of them.)
  24. So basically you want to remove semi-auto weapons? I mean, if it cycles automatically wouldn't it be an automatic? More the issue is, fast semi-auto weapons which play like automatics but require one click per shot. Counter proposal: For semi-automatics which has a fire rate higher than 4, reduce rate of fire but buff damage to keep the same DPS.
  25. Momaw

    Max Framerate

    Win 10 adoption is higher among gamers than among the general public since you must have Win 10 to support DX12 or most newer CPUs.