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[DE]Momaw

Warframe Staff
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Posts posted by [DE]Momaw

  1. What would you expect to happen in this scenario?  If 2 players in the same squad have Combat Discipline aura,  then, it is impossible to lose health from kills. You only gain health because negative 10 plus 20, equals positive 10.  That is why Arcane Avenger does not trigger: you haven't lost any health.

    • Like 2
  2. We are aware of an issue for some players where the Warframe Launcher is immediately crashing when you try to start it. This is most likely to affect players with computer names with extended Unicode characters, or people that have shut down the Launcher while it was in the middle of attempting to update a core file.

    If you are experiencing issues where the Launcher refuses to start, regrettably some manual action may be required. If you are not confident with your ability to work with files on your computer, the safest route is to simply reinstall Warframe. If you are willing to be a little more technical, follow these steps:

    • Find the Warframe Launcher’s files (these are examples, your specific location may be different depending where you choose to install the game)
      • Windows Standalone clients:  %localappdata%\Warframe\Downloaded\Public\Tools\CEF3_1\V7\
      • Steam clients: C:\Program Files (x86)\Steam\Steamapps\Common\Warframe\Tools\CEF3_1\V7\
      • Epic clients: C:\Program Files (x86)\Epic Games\Warframe\Downloaded\Public\Tools\CEF3_1\V7\
    • Download icudtl.zip from our website:  https://content.warframe.com/V7_icudtl.zip
    • Make sure the Launcher is not currently running
    • Unzip icudtl.zip and put icudtl.dat into the  “V7” folder that you found in step 1  (icudtl.dat, 10462432 bytes, CRC BBBB1B13)
    • Run the Warframe Launcher     

    Either of these options: reinstalling the game or manually delivering the missing resource, should allow the Launcher to function normally again and update the game.
    We will continue to watch for other launcher related issues.

    Sorry for the inconvenience!

    • Like 8
  3. 5 minutes ago, VladYvhv said:

    I think people complaining about it being a nerf are the ones using impact procs for the "convert impact procs to slash procs" mods. In that sense, it's a nerf.

    The maximum number of stacks of Impact that a target can have does not influence the maximum number of stacks of Bleed that a target can have.  These are unrelated effects. If people are worried about the change to Impact somehow affecting [Internal Bleeding] and [Hemorrhage],  then they can stop worrying. :)

    • Like 32
  4. 20 minutes ago, WindigoTG said:

    Such a kerfuffle in order to fix Steel Path Trophy, yet still no Steel Path Trophy. 

    I've verified that the Steel Path trophy will complete correctly now for an account that logs completion for all the nodes.  In your particular case, you have not done The Lone Story on Steel Path.

    • Like 2
  5. 1 hour ago, Roble_Viejo said:

    Not working. 

    I guess I will miss the Incarnon Adapters of this week.

     

    From the patch notes:

    "in order to unlock Duviri on The Steel Path now, you may need to replay and complete The Circuit (complete at least one stage) and Lone Story (complete all stages, including defeating the Orowyrm) on their normal difficulty"

    Should work fine if you do this.

    • Like 2
  6. 10 hours ago, ---Magnus--- said:

    They tried fixing a bug where some players cannot access Duviri SP content by locking everyone out of Duviri SP content. I Just did a single round of circuit and it's still not unlocking. Don't tell me I have to complete 10 stages of Circuit just to access the SP mode. I will literally uninstall this game.

    From the update notes:  "In order to unlock Duviri on The Steel Path now, you may need to replay and complete The Circuit (complete at least one stage) and Lone Story (complete all stages, including defeating the Orowyrm) on their normal difficulty".  You didn't replay The Lone Story, that's what is holding you back.

     

    7 hours ago, The_Android said:

    For me this required playing the full experience, the story only, and then unlocking ALL tiers of the circuit (including the 2 extra "bonus" tiers) before the SP would unlock.

    5 hours ago, Tonberryc said:

    This is unreasonable. You've rolled back several hours of completed gameplay on accounts that have already cleared the story and normal content. I have no desire to run through the entire lone wolf story and a full normal circuit despite having multiple weapons with incarnon adapters in my inventory and 241/241 on starchart completion.

    Sorry, to be clear, this is not accurate. You only need to complete 1 round and then you can leave as far as marking the map node as completed.

     

     

    5 hours ago, m0b1us1 said:

    The bug is that there is something that is blocking off SP circuit. As you can read from the other replies here, despite DE claiming "oh its either the circuit, lone, or experience node not being fulfilled after the completion of the quest", that node completion is not the common factor. What is the exact bug in specific detail?

    If people want an exhaustive run down of what the problem was, here it is:

    The game internally keeps track of which map nodes you have Completed. This should be obvious to every Tenno, if they think back to the process of filling out Navigation with filled nodes. In order to play Mars, you need to work your way down through Earth, through the Relay, across Venus, through another relay and then there you are.  Leaving a trial of Completed map nodes behind you that connects you back to the start point. There is a difference between playing a node, and Completing it.

    • Bug 1: Playing the Duviri Paradox quest line did not automatically complete the Duviri Experience map node. This means that if you played The Circuit or Lone Experience, they also never got counted as Completed, because they didn't have anything to connect to. You're not allowed to complete map nodes out of order.  It was actually possible to avoid the entire issue by doing The Duviri Experience (normal) first, then the Lone Story and The Circuit (normal), but that's the only way it worked and obviously a lot of people didn't do this.
    • Fix 1: Automatically mark The Duviri Experience node as Completed for anybody that has finished The Duviri Paradox quest line. This creates your bridge-head into the Duviri region and allows The Circuit and Lone Story to be Completed when you play them because now they have map adjacency.

     

    • Bug 2: The Duviri mission select screen was not preventing people from choosing a mission on Steel Path difficulty when they didn't have the underlying node Completed on normal difficulty. So a lot of people were playing on Steel Path Circuit even though the underlying normal Circuit node- or indeed ANY node in Duviri- never got marked as completed. THIS is why it appeared that there was no problems... Except this resulted in people never getting their completion rewards for doing all Steel Path Duviri nodes. You were able to play the nodes, but they weren't Completing because you didn't actually have proper access to them.
    • Fix 2: Change the UI in Duviri mission select to obey the same rules implied everywhere else in the game: You can't play the Steel Path version of a mission if you didn't play the region's Normal difficulty first.

    I hope this explains the course of events to your satisfaction. We aren't trying to hide or mislead the community about anything.  Nor are we taking away progression:  That progression was never registered in the first place and we fixed a bug that made the game simply not care about your lack of true progression (and as a result, blocked you from getting your Steel Path trophies). I understand that people are frustrated by this and we can only apologize.  Game development is already very difficult, development of a live game that evolves without ever shutting down is doubly so.

    To reinforce: As per the patch notes, to solution to regain access to Duviri's Steel Path difficulty after hotfix 33.5.6, is play and complete The Lone Story and do 1 round of The Circuit, on normal difficulty.

    • Like 9
  7. After digging, we suspect the issue was due to a misconfiguration in the network itself and nothing to do with Warframe. After adjustments, we hope that the login issue is now resolved for Europe/North Africa that were hitting the affected part of the network.

    If you're still experiencing problems and you know for a fact that you've using the right login details, we absolutely need your log file to continue diagnosis, so please open a ticket and attach the logs.

    • Like 5
  8. We are actively investigating issues with logging in together with our network partners. This seems to affect mostly people in Europe and northern Africa. Symptoms show as being able to pass the login screen i.e. you put in the correct account and password, but then you immediately (or maybe a few seconds later, depending how fast your internet is) get disconnected again.

    Will keep you updated with new information once we have it!

    • Like 4
  9. On 2023-06-29 at 7:44 PM, B2-Banger said:

    Attempting to purchase 10x Forma Blueprint from Acrithis' Shop will consume 10 Parthos Clamps but not give the player 10x Forma Blueprints or 10x Formas. It gives neither, it consumes your Parthos Clamps and gives nothing in return. Whether in the Duviri Paradox after the Oroworm is slain or in the Dormizone's shop.

    Sorry, can you show an image of why you think it should be giving you 10 Forma Blueprints? As it's set up, the Acrithis shop is supposed to be 1 forma blueprint for 10 pathos clamps.

    • Like 2
  10. 17 hours ago, Halo said:

    Chroma has a blaring issue at the moment. 

    Lets just say his Emissive isn't changing his elements anymore.

    Not seeing the same thing on this end. I made a copy of your account just to make sure everything was the same, and as far as I can tell, the damage type on Elemental Ward behaves exactly as it should (attached video).  I also tried activating the power with a controller since I see you use controller, but that didn't seem to make a difference. Need more clues, like have you done anything weird with control bindings? Does this problem persist even if you use a different appearance slot? Does it only break if you use other powers?

  11. 1 hour ago, Laxxboy said:

    Any progress towards fixing Kullervo's Overguard not working with Adaptation etc. ?

    Overguard does not benefit from the damage reduction effect of the [Adaptation] mod, this is by design. Nor should it benefit from any other type of Damage Reduction. Or your Armor value. Hits taken to Overguard can *build up* Adaptation stacks, which means that your Health will be much more durable if you start taking hits to Health.

    • Like 7
  12. We've previously made fixes for this issue, and we just tried to reproduce the issue here and didn't see it. So it's not as simple as it just "always breaks", there's got to be other factors involved. Did you have a really bad ping? How did you get into the session in the first place? Was there any host migrations previously? Does it break if you don't use your powers (i.e. a specific power might be causing this?)

    Until we can see the problem happen on our end it's very difficult to know where to look for potential fixes, so anything you can offer might help

    • Like 2
  13. Sorry space-farers. We're actively investigating this.  Will update as soon as we have an estimated time for a fix!

    Update 2:34PM:  This should be fixed for all people who have not yet claimed their Prime Gaming bundle. We are working on a script for everybody who already claimed.

    Update 4:02PM: A script was run that should fix this problem for everybody that has already claimed their Prime Access Mantis skin!  You may need to relog or return to your login location to make your inventory refresh, but then you should be able to apply customizations to your new Mantis as expected.

    We believe this issue should now be fully resolved. If you continue to have any problem with your Mantis customizations not saving,  it's essential that you indicate you have tried relogging first.

    • Like 7
  14. Greetings Tenno!

    You may have already heard about Warfarme’s next update, titled The Seven Crimes of Kullervo. More details about exactly what this update includes are available in Devstream #171. If you missed the live broadcast you can check the video or review the Devstream Overview to know what to expect!

    In order to fully concentrate on The Seven Crimes, we will be holding off on releasing additional hotfixes between now and when the update is ready. Day to day operations will continue as normal, and we will be continuing to collect feedback and bug reports.  To see a list of which issues are already fixed and coming with the update, see our "Upcoming Fixes" post.

    While you’re waiting, some other things to keep an eye on:

    • Confused about the difference between a hotfix and a feature update? Check here for explanation.
    • Scheduled live streams like Prime Time and Warframe International will continue as planned
    • Warframe has partnered with Covenant House for a charitable fundraising campaign. Please consider reading about The Mission at https://wrfr.me/chmm23
    • Tennocon 2023 is scheduled for August 26th!  All physical tickets are sold out, but if you’re interested in some excellent offers from the Digital Pack, you can learn more at https://www.warframe.com/tennocon


    Thank you for your patience as we focus on building the next chapter.

    • Like 16
  15. This was an error in the quest logic: you should not have even been able to start The New War because you don't own a Railjack.  We have made the necessary adjustment to your account, *DO NOT* attempt to restart The New War until you complete the quest Rising Tide to avoid hitting the same bug again.

    (We'll look at fixing the quest logic to prevent other people being able to start the quest when they don't have all the required items)

    • Like 8
  16. 8 minutes ago, DatDuckSaysQuack said:

    What is a Cert build?

    Essentially, Warframe and many other modern games have both "code"  (what you can think of as the game engine) to power most of their underlying features, and then various scripting languages and assets to actually round out the game. When a change only updates scripts and assets, we can do a Hotfix.  But when we make changes to the code, it has to go through a Certification process by each platform owner to make sure that it doesn't crash the machine, or violate any rules like not interfering with the system menus and that sort of thing.

    Hope that clears it up!

    • Like 15
  17. Syam and Sampotes both have this issue, simply a matter of mistakenly applying some of the behaviors from the Drifter variant of the weapon (which, if you remember from the combat tutorial, can reflect projectiles on block).  Not intended and fixed in a future hotfix.

    • Like 3
  18. 15 minutes ago, DrinkingRock said:

    image.png

     

    It looks like the Index UI broke post-hotfix. Fails to pull up the normal screen and softlocks

    Thanks. We are are working on Index UI problem right now! Please stand by for another hotfix as quickly as we can resolve this

    • Like 3
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