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[DE]Momaw

Warframe Staff
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Everything posted by [DE]Momaw

  1. I don't see any crashes submitted by your account. If you're crashing, you need to hit Submit on the crash reporter so that we actually get information that helps us diagnose the issue. If you're crashing WITHOUT getting the crash handler, the first step is to shut down anything that might be trying to interfere with Warframe like overlays, "graphics enhancers", screen capture tools etc.
  2. There is no consistent pattern from the telemetry on your crashes. Various different modules are failing without any obvious reason. These crashes are also unique to your system. The diagnosis is that this almost certainly hardware instability that you have induced by modifying your hardware's operating parameters. While system tweaking is fun, we cannot really offer any support to players who are running their hardware out of spec. Request that you run the game using default BIOS settings for processor, memory, power management etc before reporting further crashes.
  3. Nyx's bolts seem to be working fine here. Enemies hit always lose defense strength, and with the augment they also get stunned. Does it happen no matter what mods/arcanes you have equipped? Any chance you could provide us with a clear video showing the problem?
  4. You shouldn't be locked out of Arbitrations by us adding new map nodes anymore. We changed that a year and a half ago with Update 32? Are people saying that this doesn't work? (If you know you've unlocked Arbitrations before, and they're re-locked saying the map isn't completed, please speak up so we can investigate your account)
  5. This was accidentally disabled for the Playstation specifically. The next hotfix should resolve this!
  6. You might try adjusting the setting "Volumetric Fog Quality" under advanced display settings? The new Labs tileset uses this effect extensively.
  7. You earned the Chroma Chassis Blueprint as a junction reward in the past (a very long time ago), and then you sold the blueprint in a batch along with many other things. It's important to review the "Sell" window carefully 😅 Junction rewards are only earned once by playing the Junction. Like most unique rewards, now that you've earned it once, you can get a new copy of the Chroma blueprints from Cephaon Simaris for a cost in Standing points.
  8. Did you attack it using the Arquebex? There seems to be a known issue with attacking the thumper where the weak points are taking damage from AOE even they shouldn't. Suggest using a less-explosive weapon until we can fix the issue.
  9. This looks to be fixed on dev branch, I'll add it to our known issues list. Won't be fixed until the next update. In the mean time, you probably already noticed, but you can fix the reload cycle by just doing a roll or a melee attack.
  10. Works here. Is there some specific build you're using? Are you killing the enemies from the tentacle with something special?
  11. Enable this: Options > Mouse&Keyboard (Or Controller) > "Melee with Fire Weapon Input" Can you record a video of the problem? Maybe with a picture of your current pet mods as well? Soul Survivor works okay on pets as far as we can see from a brief test
  12. Greetings Tenno! As part of our Abyss of Dagath update, we ran a special Gift of the Lotus alert that would give you the new mod, [Catalyzing Shields]. The alert went live immediately after the Abyss update deployed on PC, Playstation, and Switch, but the Xbox deployment was slightly delayed. Players who completed the alert before the update finished on Xbox did not get the mod, because the mod did not exist in that version of the game yet. We have now finished running a fix on the server, which sent the missing reward via Inbox message to 257 affected Xbox players. No further action is required from you! Sorry for the minor inconvenience and we hope you enjoy Abyss of Dagath
  13. We are aware of this problem and we are working on a fix for those players who were affected
  14. Can you explain why you want this? Is it an accessibility problem of some kind? Our current thinking is that if people prefer "tap to swing", nothing is stopping you from tapping to swing. Auto melee is intended to be an optional convenience here that can be avoided by just letting go of the key like the way melee has worked for a long time. Let us know if we've missed an important detail
  15. Locking this pre-release informational thread! If you have further discussion of changes related to Companions now that the update is live, please continue here!: https://forums.warframe.com/forum/1852-companion-rework-feedback/
  16. Hello there! This got scooped up (see what I did there) in our Abyss of Dagath quality of life updates. You can look forward to being able to snatch the ball out of the air again with the launch of Update 34!
  17. Just to clarify, Fetch/Vacuum and Animal Instinct continue to work while your pet is Incapacitated. So anybody who was sad about that can stop being sad :)
  18. Hello Tenno! This is one of our many Developer Workshops for Update 34: Abyss of Dagath. To see what other changes are coming in this Update, check out our other Developer Workshops here: Hydroid Rework Companion Rework New Player Path Improvements Accessibility + HUD Improvements Systems Changes and General QOL In our next update, Abyss of Dagath, we will be making extensive changes to the way you use, Mod, and interact with your Companions! Please use this post to become informed about what we are changing and why. As always, with pre-release information, this represents our current plans and goals but it might differ slightly from the final version. Our high-level objectives for this Companion rework are: Make pets more viable in high-level gameplay by making them immortal. Pets can no longer die! This avoids frustrating scenarios where you are relying on your Pet to provide some feature or bonus only to have them get removed from play. The base stats of Pets has also been increased significantly to help them in difficult missions. Introduce more interactive Mods that offer ways to play alongside your Pet instead of it being mostly autonomous like a specter. Changes to many Pet Mods, mostly to support the first two goals of removing death states and improving basic survivability. Some Mods were inconsistent in their naming or stats, and we have improved this. We have rebalanced some Mods that players felt were not good enough, or ones that we've observed are SO good that they are considered "essential." Pet Immortality We've all seen the memes with people giving their Pets funny names, only to see the message over and over every few minutes: "Your pet is down!" Dying cats and dogs have been demanding attention on your HUD, and spontaneously combusting sentinels have been robbing you of your Vacuum and Animal Instinct for years. All that changes with this update. Going forward, Pets will still have Health and Shield values, and they can be knocked out, but they will not die if you fail to revive them. When they reach zero Health, Pets will instead become Incapacitated for a base duration of 60 seconds. All Pets will automatically revive at the end of their Incapacitate period, and there is no limit to the number of times this can happen. Kavats, Kubrows, Moas, and Predasites will collapse on the ground and can be, optionally, manually revived to get them back into action quicker. Sentinels cannot be manually revived, but they will fly along with you in a damaged state while performing their automatic self-revive. Vulpaphylas have their usual tricks instead, where they morph into a Sentinel-like state for a short period and then recover. Khora's Venari still uses its usual behavior of temporarily disappearing if defeated, but you can override its time-out by spending energy to cast her Venari Ability. Several Mods have been modified or introduced that also change when or how your Pet deals with Incapacitation - see the section about Mods for specifics. Pet Stat Changes Two broad changes have been made with regard to your Pet's base stats to increase their staying power. Firstly Health, Shields and Armor have been refactored across the board. This simple numeric buff was made with the goal of Pet survivability increasing by approximately 50%. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior. Additionally, non-Sentinel Pets now gain their full Health and Shield values immediately when you acquire them. Historically Health and Shield values would increase as your Pet ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Pets what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Pets on more difficult missions after earning them! Including both the removal of Pet rank bonuses, and the base increase to stats, here’s what the new stats will look like for all Pets at rank 0: Revised Kubrow Stats: Huras Kubrow: 560 Health (from 150), 490 Shield (from 125), 200 Armor (from 50) Raksa Kubrow: 750 Health (from 200), 390 Shield (from 100), 200 Armor (from 50) Sahasa Kubrow: 940 Health (from 250), 290 Shield (from 75), 200 Armor (from 50) Sunika Kubrow: 830 Health (from 220), 350 Shield (from 90), 200 Armor (from 50) Chesa Kubrow: 940 Health (from 250), 290 Shield (from 75), 200 Armor (from 50) Helminth Charger: 710 Health (from 190), 330 Shield (from 85), 200 Armor (from 50) Revised Predasite Stats: Predasite (all types): 710 Health (from 190), 350 Shield (from 90), 200 Armor (from 50) Revised Vulpaphyla Stats: Vulpaphyla (all types) 680 Health (from 180), 370 Shield (from 95), 200 Armor (from 50) Revised Moa Stats: Moa: 350 Health (from 100), 350 Shield (from 100), 350 Armor (from 100) Moa base stats can be modified further by their components and via gilding Revised Kavat Stats: Adarza Kavat: 310 Health (from 80), 270 Shield (from 70), 200 Armor (from 50) Smeeta Kavat: 390 Health (from 100), 230 Shield (from 60), 200 Armor (from 50) Vasca Kavat: 310 Health (from 80), 270 Shield (from 70), 200 Armor (from 50) Venari: 900 Health (from 300), 350 Armor (from 350) Venari Prime: 1050 Health (from 350), 450 Armor (from 450) Revised Hound Stats: Adlet Hound: 350 Health (from 100), 450 Shield (from 150), 350 Armor (from 100) Garmr Hound: 350 Health (from 100), 350 Shield (from 100), 450 Armor (from 150) Raiju Hound: 450 Health (from 150), 350 Shield (from 100), 350 Armor (from 100) Hound base stats can be modified further by their components and via gilding Revised Sentinel Stats: Carrier: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50) Carrier Prime: 650 Health (400), 200 Shield (from 100), 150 Armor (from 150) Dethcube: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50) Dethcube Prime: 600 Health (from 300), 200 Shield (from 100), 150 Armor (from 150) Diriga: 700 Health (from 350), 150 Shield (from 50), 80 Armor (from 50) Djinn: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50) Helios: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50) Helios Prime: 700 Health (from 250), 200 Shield (from 100), 100 Armor (from 100) Nautilus: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50) Oxylus: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50) Shade: 600 Health (from 350), 130 Shield (from 50), 80 Armor (from 50) Shade Prime: 700 Health (from 350), 200 Shield (from 100), 100 Armor (from 100) Prisma Shade: 600 Health (from 300), 130 Shield (from 50), 80 Armor (from 50) Taxon: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50) Wyrm: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50) Wyrm Prime: 450 health (from 225), 600 Shield (from 300), 150 Armor (from 150) Consistency In Pet Healing Previously, the Mod Link Health could cause your Companions to gain some of the healing that your Warframe did. This invisible feature was not indicated by the card, and it was never explained what forms of healing worked or why. Additionally, Pets were using some of the same mechanics that things like mission objectives did, which limited the effects of some healing or defensive powers. We've decided to remove both of these obscure mechanics and restrictions. Companions will no longer gain Health when your Warframe does if using certain Health-absorbing powers together with the Mod Linked Vitality (formerly Link Health). The restrictions of the following abilities and features, as they apply to granting Health, Shields, or Damage Resistance to Pets. have been removed: Warding Halo Blessing Immolation Blood Altar Splinter Storm Intrepid Stand Eclipse Discharge Desolate Hands Penance Thurible Mend & Maim Sancti Magistar Protective Sling Changes To Existing Mods Sentinel Survivability Mod Changes: Calculated Redirection changed from max 275% Shields to max 250% Shields Enhanced Vitality changed from max 220% Health to max 250% Health Metal Fiber changed from max 110% Armor to max 250% Armor Regen has been changed significantly. Because your Sentinels no longer die after reaching zero Health, Regen instead reduces the Incapacitation time of your Sentinel by 20 seconds, and provides 6 seconds of Invulnerability after reviving. Primed Regen provides a greater benefit: Incapacitation time is reduced by 35 seconds, and provides 6 seconds of Invulnerability after reviving. Sacrifice still allows your Sentinel to automatically revive you; however, the Sentinel now goes into Incapacitation instead of being destroyed. Adds 15 seconds to your Sentinel's Incapacitation time. Repair Kit has been changed from providing your Sentinel with 6 Health per second to 18 Health per second. Companion Survivability Mod Changes: Link Health has been renamed to Linked Vitality, and changed from max 165% of your Warframe's Health shared with Companion, to max 125% shared Health. Link Shields has been renamed to Linked Redirection, and changed from max 110% of your Warframe's Shield shared with Companion, to max 125% shared Shield. Link Armor has been renamed to Linked Fiber, and changed from max 110% of your Warframe's Armor shared with Companion, to max 125% shared Armor. Medi-Pet Kit has been changed from providing your Companion with 6 Health per second and 72% Bleedout Reduction, to providing 12 Health per second and reducing Incapacitation time by 15 seconds. Accelerated Deflection (+90% Shield Recharge) has been changed from being only equipped on Sentinels, to the Robotic category, which means it is now also compatible with Hounds and Moas. Additionally, it also provides -45% Shield Recharge Delay. Other Companion Mod Changes: Djinn's "Reawaken'' has been changed. Now it will reduce Djinn's Incapacitation time by 6 seconds for each Energy Orb you pick up. Djinn will also revive with 300 points of Overshield for each collected Orb. Dev note: Since every Sentinel now has a free immortality feature, Djinn needed something to be special again. Pack Leader has been changed. Instead of healing your Companion by 36% of melee damage inflicted, it now restores 50 Health per melee hit. Excess healing becomes Overguard instead, with a maximum of 600 Overguard. Primed Pack Leader increases Pack Leader effect to 92 Health restored per hit, and increases Overguard cap to 1100. Dev note: Pack Leader's healing was so strong that, functionally, any upgraded melee weapon would fully heal your Companion in a single hit. You would hit an enemy for several thousand damage, and your pet would proportionately receive thousands of Health. This change tries to make the healing values more sensible so that you can heal your Companion efficiently but not *instantly*. By letting you overflow into Overguard, it also provides some extra ability to tank large hits. Sentinel Sanctuary and Companion Shelter Mods have been improved. The shield globe, while the player is performing a Revive, has been increased from 600 Health to 1800 Health. Self Destruct has been altered and renamed. Formerly this would cause Sentinels to cause 600 Blast damage in an 18-meter radius on death. This is now renamed to Knock Out Blast and causes 600 Blast damage in an 18-meter radius on Incapacitation. Loyal Companion has been replaced entirely. Formerly it provided a 90% Bleedout-Link so that your Companion had a longer period of time where it could be revived. Since pet death is no longer a factor: Loyal Companion causes your pet to taunt enemies and draw fire to itself for 30 seconds if your Warframe falls below 35% Health. There is a 60-second cooldown between activations. (Parazon) Hard Reset: Changed from instantly reviving your pet if you achieved 3 Mercy Kills within 40 seconds, to reducing your pet's Incapacitation time by 10 seconds on each Mercy Kill. Dev note: We found that this was fairly difficult to achieve. Changing it to allow incremental progress makes it more reliably beneficial to use this. Fired Up has been both improved and simplified. Previously this would require that your Sentinel has been shooting continuously for some period of time, and then added a Heat damage multiplier. This has been changed so that the Sentinel gains a 5% bonus Heat damage on every weapon hit up to 100%. The bonus resets after 5 seconds without the Sentinel getting a hit Dev note: This Mod was difficult to understand and only worked if the Sentinel weapon already did some amount of Heat damage. The mechanics are now more intuitive and the bonus applies the same way adding a Mod would, so your Sentinel's weapon doesn't need to already do Heat damage to benefit. Spare Parts: Replaced completely. Previously Spare Parts would cause Sentinels to drop rare materials on death. This has been replaced by Salvage Scanner, which causes your Sentinel to mark enemies for 5 seconds, choosing a new target every 15 seconds. Killing the marked enemy causes them to drop extra loot. Dev note: Since Pets no longer die, we wanted to change their resource drop to something that was more interactive and rewards combat instead of your Sentinel randomly exploding. New Companion Mods Referring back to the introduction, one of our goals with the Companion rework is to add opportunities for the player to work together with the Pet. Instead of a Mod that only affects your Pet, we looked for ways that you and your Pet could amplify each other. Our current plan is for these new Mods to be available at the Conservation vendors in Cetus, Fortuna, and Deimos. These new Mods are still in development, so we aren't quite ready to share them in this Workshop post, but full details will be available in the Abyss of Dagath patch notes. Further Companion Quality-Of-Life Changes A few further changes that are worth mentioning: Sentinels now avoid damage from Fire Eximus explosions if you also avoid damage with a successful Roll. The improvement to Shield Gating where it now scales with maximum Shield strength and fully resets as long as you have any Shield charge at all, also applies to Companions. Companions can now gain Overguard and Overshield. Closing Thank you for taking the time to review the Dev Workshop! We hope you'll have fun playing our changes, coming to the game with the Abyss of Dagath update. As ever, we will be watching for your feedback and welcome constructive discussion.
  19. Dog Days has returned! Send off the summer heat with the wet and wild limited-time event from now until September 25 at 11 a.m. ET. The Origin System’s favorite aquatic event is back again for a limited time! Dog Days is here to help you fend off the last days of summer heat, so don your inner tube, equip your ultra-powered Soaktron, pick up some all new Lob Blobs, and re-enter the beach arena! Complete four limited-time Tactical Alerts to earn new Rewards, Credits and Nakak Pearls that you can use to trade for items in Nakak’s exclusive Dog Days offerings, found in her Beach Toys stock on Cetus. NEW REWARDS In addition to returning favorites, like Captura Scenes and the Soaktron Rifle Skin, new rewards have arrived with a splash! Beachcomber Domestik Drone A new Domestik Drone is also available to earn from Mission 4 of the Tactical Alerts, decked out in beach-combing colors! Floofs Decorate your Orbiter or Dormizone with new Dog Days Kubrow and Kavat Floofs available to earn from the Tactical Alerts and Nakak’s Beach Toys wares — whose beachball coloring is sure to remind you of all the fun in the sun you had during Dog Days this year! Samia Towsun Syandana Adorn your Warframes with the new Samia Towsun Syandana available to earn from Nakak’s Beach Toys, a sizzling take on the classic Towsun Syandana design! HOW TO PLAY From Navigation, select the Dog Days Tactical Alert missions under the Event tab to be transported to a tropical arena that shifts from day to night. The Dog Day’s arena is a water munitions-only zone, which means there are no Mods, Buffs (Invigorations and Archon shards), Companions, or Abilities. Winning a match comes down to who can drench the opposing team the most (Tenno vs. Grineer) before the timer runs out. If your Soaktron runs out of water you can refill it by passing through water refill stations dotted around the map. Another thing you will find at some of these stations are the new Lob Blobs! New Weapon: Lob Blobs Drench your enemies with this new Dog Days exclusive Secondary weapon, Lob Blobs. Collect these water-filled balloons from select refill stations and start lobbing those blobs! You can bomb swathes of mobs with these heavy-hitting weapons -- so pick your targets carefully! Tactical Alerts Each Tactical Alert mission rewards the following once completed. We have also increased the amount of Nakak Pearls earned per mission compared to previous appearances! Mission 1: Splash And Dash Sigil + 50,000 Credits +25 Nakak Pearls (previously 10) Mission 2: Beach Kavat Floof 50,000 Credits + 50 Nakak Pearls (previously 20) Mission 3: Rucksack Kubrow Floof + 50,000 Credits + 75 Nakak Pearls (previously 30) Mission 4*: Beachcomber Domestik Drone + 50,000 Credits + 100 Nakak Pearls (previously 50) *Replaying Mission 4 earns you Nakak Pearls for each enemy you soak to smithereens. Nakak Pearls can be exchanged at Nakak in Cetus for extra Rewards, including Floofs, Captura Scenes, and more. NAKAK’S BEACH TOYS Visit Nakak in Cetus, Earth and select the “Beach Toys” option to view all she has to offer to trade for your hard earned Nakak Pearls! New: Samia Townsun Syandana Redeemer Pyrus Skin Scorcher Sigil Chillwave Sigil Beach Kavat Floof Sunrise Kavat Floof Rucksack Kubrow Floof Carnival Kubrow Floof Returning: Redeemer Abysso Skin Hydroid’s Relay Scene Hydroid Reprise Noggle Ember Reprise Noggle Beach Color Palette Dog Days Ephemera Soaker Ephemera Dog Days Sigil Dog Days Scene Dog Days Night Scene Soaktron Rifle Skin Dog Days Emblem Weapon Augment Mods Roller Floofs Dog Days Kavat Glyph Dog Days Kubrow Glyph Furax Wraith Blueprint and Components Liset Athari Skin A new “Seasonal” tab in the in-game Market has also arrived, which features Dog Days items available for purchase! This tab will appear in the future whenever Seasonal items become available. Keep those dogs cool and rock’em soak’em, Tenno!!
  20. The upgrade was installed to the Wukong Iron Staff. Getting a catalyst for your Exalted Weapons- not the warframe- is normal.
  21. Should be fixed, added the missed line to the notes
  22. I'm sorry, your pictures do not make it very clear what you are asking for because you have significantly changed the appearance of the frame between them. You're asking for the "scarf" part of the Prime Helmet to be part of the Prime Body instead? But that would cause horrendous clipping with the other Wisp helmets that have scarves built into them...
  23. We don't see any crashes submitted by your account. Are you not seeing the crash handler come up?
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