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Posts posted by [DE]Momaw

  1. Just to append some brief research:

    I tried Volt with Blind Rage, giving 199% power strength, i.e., Speed buff is a hair less than 2x bonus.  Going out to POE, I picked a fence post and a tree which were 10 seconds apart while sprinting. Then I turned on my 2x Speed and made the distance back in 5 seconds. So it seems to be working as advertised.  No changes to Volt's Speed were intended. If you are seeing that there's an issue where you're not getting the speed that the game says you should, please put together a video or describe a practical demonstration showing the bug (post in Bugs subforum) and we'll definitely take a deeper look

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  2. Buying a deco is not required, just opening decorate mode and trying to place anything will probably cause you to crash.

    Code-ninjas are currently fighting this bug, it absolutely tip-top of our list, please hang in there

  3. This is completely not intended to happen. Sorry for that, totally our fault.  Please contact Support department from support.warframe.com if you bought a "Sentinel Riven" from Simaris shortly after launch but then it unveiled into a regular warframe weapon (and you aren't happy with what you got, I guess)

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  4. A small PSA so that you're all aware of where we are at regarding Roller Floofs. Many Tenno have been sad that they cannot donate Roller Floofs to their clan dojo, and have reporting it as a bug. This inability to donate was actually a deliberate choice on DE's part. The reason is that when the Floofs are placed in the dojo, the physics of the object do not work correctly for all players present. Each person sees the Floof moving and interacting in a different way, so you could never (for example) kick it back and forth with another player. There is also significant concerns about performance if players added dozens (hundreds) of fully interactive objects to a multi-user space. It was decided to not let this happen when we knew ahead of time that it was going to be problematic. This is a feature that we're interested in, and everybody else is interested in, but Dojo Football and Cooperative Ball Pits will have to wait for future programming support. (There is sadly no ETA for when this will happen.)

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  5. 21 hours ago, Daggerchild said:

    Okay, SRYS QSTN time! This matter cannot be left hanging any longer....


    What *is* the difference between a Tweak and a Micro-optimisation?

    A micro optimization is where the game code has been rewritten to make it faster. Sometimes assigning values or calling functions or doing some math operation might take fewer instructions a certain way and more instructions another way. Optimizations are where the code has been rearranged to be more efficient but "do" the same thing,  and should have no effect whatsoever on the game except to make it run faster.

    A tweak, on the other hand, is a tweak.

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  6. 1 hour ago, loki2me said:

    Made a micro-optimization to Chroma's Vex Armor ability!!! is it just a cosmetic change or what? thanx for update

    A "micro optimization" means that the code was rewritten to perform better. It should not affect the ability in any way except to make the game run ever so slightly better than it used to.

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  7. 16 hours ago, BlindStalker said:

    I play Ivara practically 24/7 when I'm on warframe, so I know what DE fixed.

    Thank you for clarifying. We didn't explain very well what actually changed, so here's your confirmation:

    The Ivara fix was specifically aimed at cryopod defense missions on Shipyards defense (Ceres:Casta),  and Galleon defense (Saturn:Helene and Sedna:Hydron). On most defense missions involving a cryopod, using a cloaking arrow did not affect the pod nor was it supposed to. These specific missions allowed the cloaking arrow to be effective, and led to a silly situation where enemies would run up and stand directly beside the pod but be unable to attack it.  This fix was not intended to change the effectiveness of cloaking arrow in other situations beyond the named missions, and if players see collateral damage to the behavior of enemies in other game modes, please consider it unintended and report it as as bug.

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  8. 10 hours ago, bewak86 said:

    Sorry but could we get back the Amount owned when we click on linked chat item? like if i have this mod or do i have that prime parts? nowadays , its a bit hard to trade since we dont know the amount we owned from just clicking the chat item . Thx!

    This seems to be working? Mods use the same symbology as the mod workbench, and items say "X owned" in the upper left corner under the item name. If there's an example of specific items that doesn't show this, please share 🙂

    vitality num owned.jpg

  9. 1 minute ago, Descent-of-Damocles said:

    I also have a gtx 970 which i upgraded from. It runs at 140 frames with lows of 90. Even at 90 fps it beats my 80 fps on rtx 2070. The cpu is fine, the problem is my rtx detects the game as idle load. Whereas my 970 is detecting it as "holy balls i need to work". Also worth mentioning that this type of behavior is typical of low demanding performance such as a web browser or YouTube video

    So. Your card is running in power economy mode even when Warframe is running?  It's hitting 100% utilization of card in econ mode, but not ramping up its clocks to full speed to go faster?  That seems like a driver problem on Nvidia's end tbh 😞

  10. 12 hours ago, Ryme said:

    Anthem won't support it.

    See: "Shooting themself in the foot".

    Interesting that they list DirectX 11 as a requirement, not 12 though.


    30 minutes ago, Descent-of-Damocles said:

    I have a pretty new rtx card that rocks warframe over 200fps on maxed settings. But some scenes render at 80fps. When i check out why, it says the gpu is in idle, the game simply isnt demanding enough of the gpu. Will this be looked at as well?

    Look at your system utilization for CPU.  If you have CPU cores running at 100% usage and the CPU is running at its max frequency, then you're CPU-bound and no amount of video hardware will make the game faster. The video card can only render frames after the game's logic has done all the computation for physics, AI, ability scripts, networking, etc. Warframe is more hungry for CPU strength than GPU, on most people's computers.

    If it's only specific tiles and happens when you look at specific things, it might be worth noting in the Bugs forum because there may be an issue with a poorly optimized effect.

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  11. 46 minutes ago, Sean said:

    Considering that Windows 7 is going to hit its end-of-life date in just under a year, may want to keep that in mind for when you guys are updating your minimum specs. Microsoft has their extended support hitting a full decade for each of their operating systems.

    Windows XP is dead because it commands less than 1% of the marketplace.

    Windows 7 is not even remotely dead because it commands 40% of the marketplace. You're basically shooting yourself in the foot at this point in time, if you are a game studio and you're thinking about dropping Windows 7 support.

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  12. 2 hours ago, Snakehound762 said:

    You probably mean "largest block of your potential customers" as win10 has yet to gain more users than windows 7 (they are hoping next month to break even)

    Win 10 adoption is higher among gamers than among the general public since you must have Win 10 to support DX12 or most newer CPUs.

  13. 9 minutes ago, Zyneris said:

    Sounds good! Was actually very interesting to read through this 🙂 .


    Assuming you're actually talking about XP, it retired in 2014. 

    That being said, I'm wondering it's just a typo and you meant Win7 which is scheduled for retirement next year.

    As others have mentioned, Glen is talking about DE's official support for Windows XP in warframe, not Microsoft's support of the operating system.  Windows 7 is "retiring" soon according to Microsoft, but game companies will most likely not stop support for it any time soon given that a  LOT of people are still using it.  Not supporting Windows 7 is basically cutting yourself off from 1/2 to 1/4 of your potential customers (depends on the region and kind of game),  while Windows XP has only a couple of percent of people that are still using it.

  14. 30 minutes ago, Z1L3M said:

    ty for this fixes! but... when are you going to fix the "32 bit mode" ? My pc is 64 bit but i disable the 64 bit mode and directx 10/11 for run it better(i have a potato laptop) and is full of this glitches in OV since the release. So my options are to play in OV with glitches or play until my game eventually crash...


    32 bit is on the way out "soon".  The game should run better on 64 bit and modern DirectX, btw, there are more optimizations that are possible.  If you are "eventually crashing" and get the error reporter, please make sure to submit your crash and describe what you were doing when you crashed. It really does help!

  15. 10 minutes ago, Harmisol said:

    Dojo spawnroom is still a bug.. As in the Hall(s) dont have the make spawn point option ( even as warlord / founder).( This is an issue from the fortuna launch btw.)  So by not be able to assign a spawnpoint you cant deconstruct your hall(s) / dojo.  Pretty much causing the infinite loop of cant deconstruct your hall(s).

    I see the option in my clan...Is it a specific hall that has this problem? Which clan hall are you trying this on?

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