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Momaw

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Posts posted by Momaw


  1. 13 hours ago, Tesseract7777 said:

    What we are asking for may be perfectly reasonable but it is hardly an industry standard. Only a handful of games give you full drop table chances and none are big names. People act like they are entitled to this, but while it would be great to have, it would actually make it an exception among online games.

    I'm glad that I'm not the only person who thinks this way.

    • Upvote 4

  2. Just now, Naith said:

    Yet that still doesn't change the original point.

    The original point is that "if your pet goes down while you're in operator mode it just outright dies and can't be revived".  I disproved this theory.  Your bug report is inaccurate, there's more conditions or different conditions that make the problem occur.  I'm not trying to be a jerk or anything :D   Just, if you want DE to fix a bug, focus on breaking down exactly what demonstrates the bug instead of saying "Why is this still not fixed!?".   A developer is going to try doing the same thing I tried, not see the bug you're complaining about, and move on to other things they CAN find.

    I also tried running dog with full mod load (it takes forever to get downed....) and still didn't see "pet dies if it goes down while you are in operator mode". Does this ONLY happen on kuva floods? Details.  Video ideally.

    • Upvote 2

  3. 7 minutes ago, Cat__Nap said:

    3 hotfixes, and no fix for Octavia neuroptics drops being bugged? It's kind of a big deal when people can't get the frame without buying her.

    If you're referring to the fact that it's on reward rotation C of ODS instead of rotation B, that was a typo in the patch notes.  The intended location is rotation C and the update notes were changed to reflect this.

    If you're referring to a different bug, what specifically is the problem?

    • Upvote 1

  4. 5 hours ago, Orthelius said:

    Also, Djinn and Dethcube should have the cooldown on their abilities reduced. Dethcube and Djinn currently have a 30 second cooldown on their abilities, which is slightly too high for Djinn,

    The cooldown time on Djinn's fatal attraction ability is reduced if you kill most or all of the enemies it is attracting before they come close enough to get acid sprayed on them. If you play aggressively and kill enemies fast enough to prevent Djinn spraying acid, the cooldown time is actually quite short.


  5. Reasons why proposed solutions from community don't make sense:

    • Loot should never be recovered without the player taking some kind of action. Gaining items automatically as the mission progresses is just begging to be abused by bots and AFK players.
    • If you're hiding in a safe hole and nuking enemies before they can get to you without being able to get to where the loot is being dropped, you do NOT deserve to get the loot because you don't actually have tactical superiority. You're hiding and immobilized.
    • The portion of loot that you get with Vacuum (basically 99% of everything that's dropped) should be a luxury, which has a cost, and not the baseline. There is a more than sufficient amount of energy and ammo, and gaining items which permanently increase your power like resources and mods should require at least a tiny bit of effort.
    • Speed-running is a way to play the game, and should never be as rewarding as deliberately spending the effort to pick up all the loot.  Speed running is when you are trying to get end-of-mission rewards as quickly as possible. If you want the rewards from playing, then play.

     

    Reasons why Vacuum can be legitimately useful:

    • Clients can have extreme difficulty picking up items if the connection to host is slow or unreliable. Vacuum bypasses this.
    • Sometimes there is an excessive number of individual drops, each worth very little individually, leading to a sense of wasting loot if you don't pick it all up or a sense of wasting time if you do

     

    To me, the real solution for Vacuum isn't even Vacuum as much as it is reducing the perceived 'need' for Carrier:

    • Improve client-side detection for item pickups over slow/bad connections
    • Reduce the number of drops, but increase the amount that you get from each drop, to reduce the "carpet of loot" problem. Rather than 10 resource pickups that give 100 resource each, make it 2 pickups that give 500. Same for ammo. This makes it more streamlined for players to work item collecting into their gameplay by dramatically reducing the number of times they need to think about where they are moving.
    • Upvote 6

  6. 2 hours ago, DERebecca said:

    Kary is our resident Weaponsmith, and we're thrilled to bring him on the couch

    Would you consider allowing sword and shield type weapons to "quick block" (by holding down melee key) even when not in hand, to give them more of a gameplay identity?

    • Upvote 4

  7. This is an era when nobody gets upset at AAA+ billion-dollar games having a 10 hour campaign. You look at games like Dragon Age, praised for their longevity, and typical time to complete everything is under a hundred hours.  Then you come over to Warframe, people are complaining about grind, and they've played several hundred hours; often for free.  And there is no shortage of new or mid-ranked players either. The grind can't be "killing the game" when people are still more than willing to invest the time!


  8. needing to forma every weapon like 4 to 6 time just so they will be useful

     

    I think you're being a bit hyperbolic here. "Useful" is a relative measurement.  As extremely veteran players doing hour long void survival missions, trials, and sorties, it's easy to lose sight of the fact that for a very large number of players, level 40 is about the worst thing they'll ever fight.  And against level 40, you don't need 4 to 6 forma for a gun to work.  Heck, you don't even really need a potato.   Take a Boltor (not prime, just regular MR2 gun from the market) to any mission on the starmap with only 30 points of mods on it, and it will do fine.  You might have to actually use flying ninja kicks, or ground slams, or aim for head shots to get rid of the heavy units, and rummage some lockers for ammo, but it's easily doable.  And honestly Warframe is more fun when you aren't slaughtering everything with a single bullet, and they aren't killing you in a single bullet either.

    • Upvote 2

  9. I'm tired. Tired of sitting in the trade channel spamming "WTS" over and over, with no takers, no matter how low my prices are

     

    Adding an auction house will literally do nothing to solve this problem you think you have.  Nobody wants to buy things that are extremely common. Making it easier to browse the things that are extremely common isn't going to result in more sales. In fact the only thing it's going to result in more of, is database bloat.

     

     

     

     

    TriggerHappyWhiteGuy

    I hate to say WTB " insert rare stance mod" in the trade chat and getting no response also. Just because no one is on in my time zone that has the item I am looking for.

     

    In your case, put up some platinum on your "WTB" offers.   Chances are good that plenty of people have what you want, but sellers are generally more reluctant to name prices because negotations can ONLY go down from whatever price the seller suggests. If seller says 15, the item isn't going to be sold for 20 even if the buyer would have paid 20. Or 50.

     

    Give a realistic and honest value when you want to buy things, and you probably won't be waiting long.


  10. I propose:

     

    1.)  All existing Arcane helmets be converted into Arcane-enhanced helmets. That is, they are an ordinary helmet with the magical effects on them converted into a pre-installed Arcane upgrade

     

    2.) New arcanes have only 1 rank. No stacking required (to compensate for there being a LOT of them in the pool).

     

    3.) The resulting Arcane effects drop from wherever you get such things, and are frame-specific.  So if you get the Arcane "Nyx power efficiency" (originally from arcane Vespa),  then it can only be equipped on a Nyx helmet. Any one of them you want.

     

    Benefits:

    + Does not punish veteran players or diminish the performance of their loot

    + Gives the possibility of the arcane effects to all players

    + Divorces the old arcane effects from specific helmets

    + Sidesteps out-of-control power creep by keeping the arcanes on the frames they were designed for, and moving forward, any new frame-specific arcanes can be tailored to the frame in question

    • Upvote 3

  11. Yeah, and there's another mod that increases the magazine size too, but they're both super rare, since one's from an Orokin Vault and the other's from Nightmare or random alerts...

     

    Tainted Mag simply isn't worth it. You get more rounds between reloads but those reloads take longer.  In mathematical terms, magazine size M over reload time R is your mag:reload ratio.  So before Tainted Mag you have M/R.  Adding this mod gives you 1.6M/1.5R.    Yay tiny improvements? But you lose damage because you're having to spend a slot on Tainted.

     

    If Tainted Mag didn't cost a slot, or mod points, it would be an interesting stylistic choice for some weapons. But because it costs both, it is near the bottom of the barrel among build options competing for those resources.

     

    (Mod should be +10% magazine and -2.5% reload speed per rank)

    • Upvote 1

  12. Or you go with +20% and use the saved modpoints elsewhere.

     

    The most precious thing in modding isn't points, it's slots. After you add a potato and forma all the polarities, you can put in anything you want points-wise but you can't make more slots. As such, every single mod must be pulling its weight.

     

    Can't begin to count how many weapons where I've wished for just one more slot. :(

    • Upvote 2

  13. I don't like the visual style of kamas and I don't like the dual-weapon melee stances as used in Warframe. Just subjective opinions.

     

    That said, the most interesting thing about them is probably the fact that they get the x6 multiplier on spin attacks like tonfas do. If you like to spin, these are very good at it.


  14. How often do you have your team all within 10 meters of an enemy? The same enemy?

    Off the top of my head, only when you're getting overrun in a Defense.

    Further, you're either 'penalizing' ranged or melee.

    No issues with the actual mechanic.

     

    The idea here is for Trinity to actually be smart with where she does this and not just be able to boost the entire team regardless of where they are or what they are doing, and for team mates to see that there is an opportunity for a heal if they need one. I'm really interested in powers being more interactive and require a bit more engagement from the players on the team rather than just Bam! here's your buff. Worth pointing out that if supporting with life leech is really your thing, with minmaxed Range it would go to over 30 meters.

     

    Um. Wow. O.O

    At first glance, this looks amazingly useful.

    Will have to think about it.

    Pool of Life too stronk. Changed, please review.

     

    Also, what's stopping indiscriminate AoEs from killing your EV target? Same as now, really.

     

    Key difference is that the victim poops out a pile of energy orbs, which means that each player must actually go over and pick them up. Sure your EV victim will sometimes get nailed by indiscriminate AOE but said AOE spammers don't get to just stand one place and do it over and over. There is at least some game left because people would have to move around.

     

    Also, why stop there? Why not drop it to 50%? 33%? This is a serious question. Is balancing for potentially a quarter damage easy enough?

     

    I think it will be. 75% damage reduction is a lot, but it's not outright invulnerability. Players still have to think about what they are doing and not stand directly in the fires of Mount Doom.  I don't want to change the purpose of Blessing, because frankly I enjoy playing Trinity too! But the godmode needs to go.

     

    It does at the least reduce the difference in hypothetical damage range that a player team can experience, from a Pro-Trin team compared to a No-Trin team, to a factor of 4 rather than a factor of 100. Which is a heck of a lot more sane for balance.

    • Upvote 1
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