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DarkQuill

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Posts posted by DarkQuill

  1. The invincibility phases need a hard cap of like 2 max. "Hit the tiny weakpoint that doesn't always disappear when destroyed, also we won't tell you about it, and if you are too slow to beat the enemy they regenerate" is not a fun or difficult mechanic, it's just boring and slow.

    "More phases" doesn't make a boss harder. It makes it bad. Doom Eternal's second expansion had the same problem. The last boss had way too many phases with the absolute tiniest of variation between them. That's not even mentioning the poorly designed fight itself.

    • TYPE: In-Game
    • DESCRIPTION: Unable to launch any mission or enter Captura after the latest minor update.
    • VISUAL: Game freezes during load
    • REPRODUCTION: Attempt to load any other worldspace other than the Orbiter after the latest mini-update.
    • EXPECTED RESULT: Able to load into missions/relay/Captura/etc
    • OBSERVED RESULT: Game freezes and stops loading, sound continues playing in loop.
    • REPRODUCTION RATE: 100%

     

    I have finished uninstalling and redownloading the entire game, but the issue persists.

  2. Cannot update past 12% with the latest update. Have tried verifying cache through the launcher multiple times, but even after the IO Error screen pops up multiple times, it never changes. Having to reinstall yet again.

     

  3. Apparently if you have re-bound your Use key from X, you cannot dismount from gun turrets or the pilot seat. Some people have informed me that pressing X will dismount, but this does not work for me.

     

    Somewhat related, but that bug since the Old Blood update is still there where it will display X as the use key regardless of what you've re-bound it as.

  4. If you try to execute a Thrall who was on a Rampart, you have a high chance to jump on the Rampart and execute the Thrall at the same time, and then get permanently stuck on the Rampart. You cannot do anything at this time.

     

    The only resolution is to die.

  5. I was disarmed by a Drahk Master and tried to pick up my weapon while also using a Mercy Kill on a Kuva Thrall. This ended up with me not being able to switch to my gun (only had a primary gun equipped) but could freely switch between my melee weapon and my Parazon. Steam screenshot.

    While the idle animations for it were nice, I couldn't actually do anything with it. There is no crouching animation with a Parazon equipped, and attacking brings out the melee weapon again. Using an ability with the Parazon out got my Warframe stuck in a static "hello" pose while standing idle, and would lower it's Parazon arm and stand perfectly still when moving (you could still move but you'd just slide around everywhere, basically T-posing without the T-pose). I had to get killed to be able to restore all normal functionality.

  6. 3 hours ago, Captain_Killy said:

    Also oh my god, please, please auto-complete any requiems we find by chance: painfully, laboriously finishing a murmur only to get one you already lucked into is soul-crushing.

    This please. I had my first encounter with my Lich and by chance the one and only Requiem mod I have was the first one in the sequence. I'm also at less than half of a single completed Known Requiem. If I have to do all that grinding to unlock something I already know.. oof. That's a lot of grinding for zero payoff.

    Murmur requirement needs to be lower, as requested by almost everyone. Also another request I see is removing the separation of normal missions and Controlled Territory missions. I understand that the CT missions give end-game players some content, but this also means you're not going to get drop-in co-op for Thrall missions. A really neat way to combine these two suggestions is to allow Thralls to appear in regular missions, but limiting Thralls to one per regular mission (per player) and having them give a huge chunk of Murmur progress. By changing Thralls to only be marked on the map when you get close, like a Kuva Siphon or Synthesis Target, this also encourages a bit of hunting outside the "clear the mission at breakneck speed" co-op playstyle.

    Obviously it'd need to be balanced to have CT missions not be overshadowed by speedrunning regular ones, but I really REALLY think there needs to be a way to have less walls between the content, while still being able to deliver the "oh #&*!" feeling when your Lich shows up. Additionally, as much as I also like the idea of the Lich being a nemesis, I would HATE for it to show up in  co-op missions with newer players who haven't gotten to that part in the story. I started playing Warframe right before the first Nightwave and the amount of times the Wolf showed up and just completely wrecked me was insanely frustrating, and I'd imagine Liches showing up for new players would be just as annoying.

  7. Grineer Regulators are fairly often showing up as Thralls. Instead of exploding upon death they fall to the ground and then fade away, unable to be interacted with. Considering the sheer number of Thralls required to unlock a requiem, it's a bummer to miss out on progress because the Thrall system has selected an incompatible enemy.

     

    (At least) One of the Thralls' Death By Parazon animations does not trigger when pressing the Use button, and the Thrall just instantly slumps over dead. You still get credit for it however.

     

    When you change your hotkeys, button prompts in the world do not properly update and display the new key as they did previously. Eg; my use key is E and not X, but everything comes up saying X for Execute/Navigation/Pick Up/etc.

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