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SilentMobius

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  1. DE want to avoid semi-automatic operation, Nukers exacerbate the problems of semi-automatic operation, nuking through walls makes the whole thing even worse. DE want people to have to maneuver to successfully use the large nukes, they don't want it to reliably clear proximity. LOS is a good tool for that goal, it's that simple. Hence why they're altering the LOS mechanics, to mitigate that. They want you to have to maneuver to target, it's that simple. There has been worse in the past and it didn't kill the game, I don't think this little squabble will matter in the long term that DE care about.
  2. When looking through a scope/zoomed, if an enemy walks close to the rear of the warframe something about the raycasting can end up with the weapon firing and colliding behind the field of view. I assume this is something to do with using the scope moving the POV such that the raycast point moves behind the Warframe. You can see this happen without firing because the health bar indicating LOS disappears from the enemy in front of the player.
  3. They aren't pretending anything, they just disagree. I'm not fan of nerfs, but TBH I don't think this change was that bad, and I'm glad we now have better general LOS checking
  4. But Lephantis has also been mouldering in an Orokin Derelict since before the Tenno awoke. Just because something was "created to fight in the old war" doesn't imply it was ever deployed in the Old War, for all we know it was created, went out of control and the facility was locked down and abandoned. We have no information on the topic of it's deployment. for all we know the only infestation the Orokin ever deployed against the Sentients was the pre-Tenno "Bio-drone" Warframes, that's the only infestation deployment that Ballas talks about in the Vitruvian. Hell, maybe Lephantis was a Helminth-Warframe design gone horribly wrong.
  5. That is correct, non-exotic mods are a simple+X in a calculation, virtually nothing to go wrong. A Warframe ability is animation, FX, scripted actions and in some cases unique interactions that can cause problems with special enemies, lots to go wrong and lots to check every time a systemic change is made.
  6. I want to add to my previous comment. The underlying idea of giving new players some mechanism to do new content with their friends is great, it's always good to maximise the ROI for new content and making content appeal to long-time players and new players certainly seems to have cause compromises in the past To give an example from another game, "City of Heroes" had a "Sidekick" system, where two players could agree to play together and the lower level player would earn xp as if they were fighting content their level while they were temporarily boosted to the mentor players level -1. No that wouldn't work verbatim for Warframe. Also there was risk of griefing. But. I think the base idea of "you can do this new content with a temporary boost alongside your friends" is good (better than just paying to totally skip), but we should still encourage/require those players to do the existing content later, after they have enjoyed the new content. We already have loner Warframes with "default" loadouts. How about something like that to get new players up to fighting level and they pay plat for a "Progress Paradox Pass" that lets them play the new content with "paradoxical" equipment (Stick a void shader on the equipment) that they don't yet have (With the skip summary you talked about to bring them up to speed). The Paradoxical equipment can't be upgraded but they still earn affinity on it and when they later earn the same gear they get something useful (catalysts, forma, rivens) that transform the plat spent into a permanent utility as the earned gear replaces the "paradoxical" gear, affinity earned transfers onto the earned item and any MR that should be earned manifests. And it feels like it should be implementable without a massive overhaul of many legacy systems. Which is a big deal.
  7. I have no problem with this. I think that having a narrated "Story Skip" that tells you the Story-so-far, and costs plat to give you the gear you must have, seems like a good idea, mechanically, to not reject new players. I can understand those people who feel this is P2W because it literally is, but it's P2W old content, not current content which is a different thing. However. I do think that after a player has paid to skip to the current content it should be make easier, and strongly encouraged, for them to go to the old content and complete it manually, a proper guide through the content in a linear manner (not just a quest list in the codex) because "what to do next" has always been a problem in Warframe and it will be much worse when we have new players suddenly in the latest game content available. Oh, Oh, Oh! how about this: Rather than make it "pay to skip" make it like an eternalism "Time break" where Teshin narrates something like: And you get a summary and the stuff but you get a specific guide-list of things you need to "fulfil your timeline" and when you complete those and "earn" the things that were previously given to you "out of order" you get given things (like rivens, forma, catalysts, slots) as alternate, one time, rewards. Meaning that the Plat expenditure isn't made irrelevant by going back to earn the thing in question. How does that sound?
  8. I wasn't going to reply to this but, lets get the facts out of the way: Warframes are roughly 50/50% Male/Female as DE generally have a cadence for their release. The Operator and Drifter are not canonically any specific gender. Warframes Have gender because the design of them involved infesting a human being. From that point they become infested down to the cellular level, they are no longer biologically human and no longer have a human sex, but they can retain visual sexual signifiers and whatever vapours of their personality remain bound to the Warfare can retain gender and presentation of it. Think of a human mind copied into computer and turned into an "AI", they cannot have a human sex designation any more as that is a collection of physical signifiers but they can and would retain their gender. This is the best way to think of a Warframe, their body is something else now, not a single cell remains that isn't of the infestation, even is the shape retains aspects of their prior sexual signifiers.
  9. It seems to me, that they call us "King" because Dominus and the Drifter are functionally the same thing. The same reason the Dax call us "impostor" and the suchlike. Dominus is an extension of the Drifter cast through the lens of a favoured toy the Drifter had forgot about. I'd bet that the earlier spirals of Duviri were simply the heroic Drifter fighting again the comically bad ruler Thrax as a kind of child's wonderland Hero story. As I said, from what we are shown Dominus is essentially the Drifter as a child, Or what the Drifter as a child needed the doll to be, Dominus covets and remember the doll because it represents the emotions that the Drifter has forgotten that now rest in him. I believe they are trying to show is that Dominus is the counterpart to the Drifter not "just" conceptual embodiment but a part of the Drifter, like a favourite "bad-guy" doll, always the antagonist but still in the hands of the child. "conceptual embodiment" is, I think, more of a spectrum than simply "X is real Y is conceptual embodiment" In the same way that one could argue that the fact that sapient beings can exist at all in the void is a function of conceptual embodiment, they remain themselves because they expect to, until something else wears that away (Like the Angels of the Zariman)
  10. Nope, as a 10year+ player I don't miss stamina, or old Warframe movement at all, coptering was awful and bulletjump is much, much better. Empyrean at release was painful to play and the location of drops vs the difficulty of that content ridiculous for a solo player. I got all my gear and intrinsics before the big change by parking my Railjack in an an asteroid as far away as I could and doing the whole mission in archwing because the railjacks were made of tissue paper and the weapons were a joke. Plenty could be better in Warframe but I've been very happy with the overall changes.
  11. The word you have used but not understood is access, Founders have access to more mastery, at any given point the actual amount of mastery they have acquired can easily be overtaken if they are not constantly on the very cusp of whatever 100% acquisition is at that point. All I have to do is be slow on a prime access and someone who is not can be ahead of me, founder or not. Only when a founder is on that cusp, and only when there is a Mastery Rank boundary split by a release across that 12,000MP can a founder manifest any game advantage, and that advantage is small and only extant for a short time, even assuming the advantages are actually useful during the period they exist (can you both fill and use the increased void thread capacity, is the focus limit even relevant to you any more, will you be trading anything past your prior limit during that period, etc)
  12. DE are probably still hashing it out with the platforms that they have existing contracts with. It's likely that anything crafted will move across platforms without issue. However I expect that Platinum will remain locked to the platform you bought/acquired it on and would be unable to be used to buy items from a player on another platform. I know no more than DE have already said but as a developer myself who has dealt with closed platforms I think players should be prepared for the this fact and if I'm wrong you get a bonus.
  13. The switch is basically a chunky phone. The iPhone 13 pro beats it in GPU and CPU performance, and earlier iPhone models are comparable depending on the detail of the workload. I, personally, can't stand Apple devices but they are much more capable than the Switch and that runs Warframe acceptably. That said, I think you'd need a physical controller at minimum to get a reasonable control. Like I said earlier, once DE did the work getting a switch port I think it was only a matter of time until they ported it to mobile, it's such an easy win at that point.
  14. It does not offer privileges in "day to day" activities, it offers a _possibility_ (~8% of the time) of a privilege that ___may___ be of additional use during the narrow window it exists. That anyone can achieve shortly after. Also anyone can overtake a founder in MR, the only time they cannot is if the founder is the fastest to claim any new MR while also having been at the MR limit, which is far from a given. "day to day" (Cambridge Dictionary) "being part of normal life and not special" it offers not advantage at all, no change in gameplay nor ability. This should be obvious to anyone, anyway, I think I've had enough of this conversation.
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