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(NSW)Edcaous

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Posts posted by (NSW)Edcaous

  1. All of this looks really nice, but are you guys ever going to fix Umbra's scarf clipping into his back?

    Also, I can't be the only one who thinks Excalibur could really use a visual rework or touch up. Just something to make him look more similar to the Excalibur we see in the trailer.

    • Like 1
  2. 28 minutes ago, BDMblue said:

    Basically give the enemies a partial counter to us. So things work 90% of the time, but the game has a chance to be a game and offer a challenge. 

    Yeah, but instead of new nullifier units that completely remove a cataclysm, maybe have a unit that lasts longer and protects other enemies from abilities, like the old nullifiers (I think, I wasn't around then)

  3. 2 minutes ago, Zsword said:

    That being said, removing healing of Defense objectives in general from Venari sets a really bad precedent on what makes some already 'only kinda okay' defense warframes, kinda okay at Defense. This doesn't even 'fix' anything, because Oplinks aren't very susceptible to attrition, it's pretty much 'your good until you hit the wave that one shots them' and then you go 'why no limbo?'

    Agreed, though most people will use Limbo anyways. I don't remember anyone bringing a Khora to a defense mission.

  4. 18 hours ago, (PS4)Hopper_Orouk said:

    Shield gating is live and well, and actually saved me countless times, and it made shield recharge and shield mods in general useful again

    At first I worried that it would make corpus enemies too much of a pain to fight. I'm glad they made headshots bypass it. It ended up helping me more then it did for the enemies, especially when playing some of the more squishier frames.

  5. 8 minutes ago, George_PPS said:

    Why don’t you just equip 2-3 fewer mods? The problem is instantly solved. What you propose will affect many new players who may not have your skill to kill so well and then asking for nerfs. 

    I have repeated it many times throughout this thread that I was using an UNMODDED Skana. Also, I wasn't using any level of skill, I was only going up to the enemy and spamming E.

    1 hour ago, LordPantaloonsthe3rd said:

    what a non-issue

    ...Then why reply at all, considering that's only bringing more attention to the thread.

  6. 11 minutes ago, (PS4)thowed said:

    So you want a weapon nerfed so you can hit the same target for a few more seconds?  What exactly do you gain from this?

    Did you even look at what I said

    I guess it was my fault for not putting it clear enough.
    For new players, the basic unmodded Skana, in its current state, surpasses almost every other "starter weapon" that the game offers.
    It makes sense that the other weapons, like the Braton, are weak since they're not meant to carry you through the entire star chart, and you're supposed to try out other weapons on your own. However, the Skana doesn't exactly fit this category.
    Without mods, the MR0 Skana, a free weapon given away in the tutorial, seems to outclass the majority of MR4 primaries.
    Comparing my Braton against my Skana against low leveled Corpus, it takes many shots to take just one corpus down, while with the Skana, one can take down an entire group within one or two strikes.
    It just seems unbalanced for one tutorial weapon choice to outclass all the others.

    1 hour ago, schilds said:

    The starter weapons should be equal because at the point players choose one, they have nothing on which to base their decision other than "style".

    Exactly this.

    Does this answer your question, @ZeroX4?

  7. Everyone seems to be bashing the "junction" part of my "argument" and I'm sitting here wondering whether if they read the whole thing before replying...
    To be fair, bringing junctions into the conversation wasn't the best move on my part. I had other points besides that one, but it seems almost as if everyone only focused on the junctions part of my thread.

    1 hour ago, Yamazuki said:

    Balancing the game around junctions is pretty silly, given DE has given out Primes through Twitch, for instance, having Frost Prime meant you could just freeze them all and not die or Vectis Prime would one shot them.

    You're right, but I'm not balancing the game around junctions, I just used junctions as an example, since they're one of the few early game enemies that don't die in a couple of seconds. Even if you take junctions out of the equation, the fact that the Skana, a starter weapon, outclasses all of the other starter weapons and more, still stands.

    59 minutes ago, schilds said:

    The starter weapons should be equal because at the point players choose one, they have nothing on which to base their decision other than "style".

    Exactly. My unmodded Skana was clearing out mobs of both Grineer and Corpus alike in the Venus and Earth missions in two hits or less, while with a Paris or a Mk-1 Bo It would take at least four or five arrows to take out one group.

    9 minutes ago, (PS4)robotwars7 said:

    I guess taking a 5-forma'd and Rivened Galatine Prime would be considered a WMD then...

    That doesn't make any sense, we're considering mostly new players here. How does one take an "unmodded unranked Skana" and replace it with a 5-forma'd rivened Galatine Prime?

    8 minutes ago, (XB1)WolfKingLeo said:

    no

    When I created this topic, I received many thoughtful responses from other players. Is that no longer going to happen?

  8. 1 minute ago, ZeroX4 said:

    i really dont understand it?
    like what? players on the begging of the game have too easy way of progression? that is ur problem?
    since i dont see anyone wielding skana on my casual play time why u even care?
    like does it break game for any1? since eventually u will hit a point where skana wont help u without proper mods and by that time u most likely have other better melees
    but aside from that since its too good for u why u care to nerf it to others where it can be ok to them?

    My original points were that the Skana outclassed all of the other starter weapons, and that it quickly destroyed junction specters faster without any mods, due to the changes that came from Melee 3.0. I felt like this would be problematic in some ways, so I tried to call attention to this "issue" by making a thread about it.

    9 minutes ago, ZeroX4 said:

    i really wish to make fun of u and see how u manage it

    Thanks for not doing that, I guess.

  9. 1 minute ago, (PS4)Vodka_Vision_ said:

    lmao, yes. Yes you will. Literally anyone who does the Lith defense mission will get their 2 unlocked. Just admit that you went and made a big stupid all over this fine forum.

    Wow... It's not like I was asking for much. And I got a lot out of making this thread, so I don't regret anything.

  10. 4 hours ago, (PS4)Vodka_Vision_ said:

    Oh, boy. Better nerf excalibur! His radial blind and finisher combo really trivializes junctions. 

    By the time you reach the Venus junction, you shouldn't have your second ability yet. 

    4 hours ago, Birdframe_Prime said:

    Ed, are you a genuine new player, or one that's just started a new account on the Switch?

    I'm not a "genuine new player," but I remember my first junction being really difficult...

    Just now, LordChronos said:

    Hey OP, here’s a tip. You can nerf it yourself. Just unequip the mods to your skana in your “upgrades” screen. problem solved! Hope this helps!

    I mentioned multiple times in this thread. that I was using an unmodded unranked Skana.

  11. 7 minutes ago, EpicD said:

    You want a weapon that does it job, cut and hack enemies to pieces, to not deal ''too'' much damage?

    Somebody get the strap.

    Part of my problem was that it trivialized junction encounters, and outperformed all of the other weapons given in the tutorial.

  12. 5 minutes ago, Larsurus said:

    In hindsight, the MK-1 weapons don't make sense as there are no MK-2 versions. Yes there are the "regular variants", but why not give those to the player instead and skip the whole MK deal? Same with the broken mods which are just a waste of endo for a newbie.

    Yeah, that was what I was thinking too. You can get the Braton at mr0, so there's no point in buying the MK-1 variant. That said, the Mk-1 weapons do tend to have slightly more accuracy than the normal versions, as well as faster reload speed, but this doesn't apply to melees.

  13. 6 minutes ago, Birdframe_Prime said:

    So the question you're asking maybe could be 'Shouldn't the starter mission have an Mk-1 Skana instead of a regular Skana?'

    Yeah, I guess so, but I never really liked the idea of mk-1 weapons to begin with. The Lato is weak enough without one. But maybe that's just me.

    Thanks for replying though. I expected to get more "haha" reactions from making this post.

    • Like 2
  14. 19 minutes ago, Birdframe_Prime said:

    The only reason I can think that you're complaining is that the Skana and Mk-1 are presented as weapons on the starter quest and one is technically better than the other. At which point... Does it matter?

     

    Well, when you do junctions with an unmodded unranked Skana, the specter dies really quickly and really easily.

    It's a lot more difficult, and the fight goes a lot slower if you use a unmodded (mk-1) Braton or Paris or Kunai or Lato. Or Mk-1 Bo.

  15. The Skana now outclasses the MK-1 Bo by a lot. It's also now really easy to do junctions, you can kill specters really fast with even an unmodded Skana.

    It's supposed to be a beginners weapon right? Then why is it so "good" in its current state?

    By the way, I'm not new to this game. I just tried starting all over from PC, and I noticed that I was clearing everything really quickly with my Skana.

    I'm not asking for a huge nerf, maybe just lower the base damage from 120 to 100 or 110. Before the melee changes, it was around 30 or 40.

    Edit: I'm not sure if I put it clear enough here, since a lot of people seemed to be confused why I'm asking this. So I'm going to copy paste this bit I wrote in a later response:

    "For new players, the basic unmodded Skana, in its current state, surpasses almost every other "starter weapon" that the game offers.
    It makes sense that the other weapons, like the Braton, are weak since they're not meant to carry you through the entire star chart, and you're supposed to try out other weapons on your own. However, the Skana doesn't exactly fit this category: Without mods, the MR0 Skana, a free weapon given away in the tutorial, seems to outclass the majority of MR4 primaries, excluding maybe the Hek.
    Comparing my Braton against my Skana against low leveled Corpus: it takes many shots to take just one corpus down, while with the Skana, one can take down an entire group within one or two strikes.
    It just seems unbalanced for one tutorial weapon choice to outclass all the others."

    Another Edit: Alright guys, let's let this thing die down. I didn't expect this to be so time-consuming.

    • Like 4
  16. 15 hours ago, (PS4)Hopper_Orouk said:

    Since heat got buffed (in the most boring way possible) i figured i give magnetic a few ideas on how to improve it 

    First thing first...for my idea to work...our map has to indicate which way is north

    New status effect: jams enemy weapons for 3 seconds 

    New damage amplification: your map shows magnetic north, your effective damage is amplified by 25% if you shoot north (or face north with melee swings)

    Sure you have to move a certain way to deal the extra damage but the reward is worth since it buffs effective damage (damage after crit and other multipliers)...it's another alternative than "hey let's make everything strip armor"

    But in general do you think magnetic damage needs an overhaul?

    A non-boring way to buff heat damage would be to make affected enemies to attract bullets, pulling weapon projectiles towards them with greater force, granting them extra punch through and critical damage. Maybe add the jamming of weapons, if that's not enough.

    What do you think? 

    And yes, of course, magnetic damage could use a few changes. A change to magnetic damage could also indirectly buff shields as well in general in this game.

    However, I'd argue that impact/puncture, as well as maybe blast could use a change more.

  17. Thanks for all the replies guys. If you ask me, 

    33 minutes ago, OvisCaedo said:

    Why the hell is she involved in this? I feel like it made more sense when it was just Ordis like for the original Jupiter node.

    It did, which was why I suggested that they used Maroo instead. She's like the person who tips the tenno with ayatan locations, so it would make a lot of sense.

    It would also reintroduce an old character that we rarely see anymore, outside of "weekly ayatan hunt."

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