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About FoxFX

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  1. I have decided to omit creating a visual for Rift Blast as it seems the text on it is rather easy to understand the ability. However, I will have to do one for Rift Surge. In the meantime, I am preparing an excerpt I feel may need to be said about some designs on some Warframes and what I feel concerns me most about the current Limbo.
  2. I am starting to think about adding in an additional perk to the feature of the Rift "Peek-A-Boo" style: Reloading in the Material Plane while affected by the Rift buff will instantly put the ally into the Rift. Though this is more of a reactive defensive mechanic.
  3. Updated the OP with the diagram in the correct placement. Had to remove the video to save the spacing it occupied, but may bring it back as a spoiler tab. Working on a diagram for Rift Blast and Rift Surge. Will come back to discuss all possible combinations this Rift "Peek-A-Boo" can have.
  4. IMAGE/DIAGRAM DESCRIBING THE RIFT "PEEK-A-BOO" FEATURE Will update the OP with this diagram to give a better visual describing what the "Peek-A-Boo" Rift feature is all about. I will also work on visuals for how Limbo's "Rift Blast" and the "Rift Surge" abilities would behave with this new Rift feature.
  5. Decided to see if I can provide illustrations to show how each of the proposed ability changes work for this Limbo "Peek-A-Boo" Rift style. I wish not to have this thread die out just yet.
  6. ADDITIONAL IDEA TO ADD INTO THE RIFT SURGE BLAST IDEA IN RELATION TO ITS AUGMENT With how Rift Torrent works requiring a # of enemies affected by it, with the idea I presented: The Augment could still retain its effect based on how many enemies are staggered by the shockwave upon entering the Material Plane.
  7. I understand. With the way you use Rift Surge currently, it appears to have made Limbo a bit more effective solo since it has some control/CC component to it with the Spore-spreading auto-Banish. Namely, I was concerned about Limbo having practically 3 ways to Banish enemies into the Rift and felt that knocking some of that down for a utility-like defensive aspect to the Rift would be a better direction since Cataclysm would remain unchanged in this rework and that the "Peek-A-Boo" Rift acts like a protection-buff when the ally does not attack pushing them back into the Rift. There are a few things I wanted to experiment an idea with this rework for both some more defensive measures and CC: It is experimental, but it shows that Rift Surge while in concept surges allies with Rift Energy creates a more violent exit from the Rift Plane into the Material Plane. The violent shockwave created upon exiting the Rift Plane while Rift Surge is active will cause an AOE stagger effect on enemies. In addition to that is the Shield gain that can protect Limbo and his allies from a longer-ranged opponent. I will get back to a few more things on this.
  8. I'm glad to see an opinion on this from a Limbo main. The current idea I had for Rift Surge was to give it a bit more attention to it and have a more rewarding presence to using the whole "Pee-A-Boo" Style of the Rift. Though I am still considering other options for Rift Surge.
  9. I took more time to consider your declaration on this rework idea. In retrospect, this is not truly a new Warframe idea which you would consider to be so. As this rework concept mostly focuses on adjusting Limbo's Rift passive and his 1st and 3rd ability. Other than that, I discovered that though the new change to Cataclysm makes the ability easier for team play to work with, there is still the issue about the mechanics of the Rift itself.
  10. I hoped that this suggestion I've made to Rift Surge along with this Rift "Peek-A-Boo" style could remedy a bit of what the current problems Limbo's 3rd ability can cause in game. Though I am researching a bit more on granting this ability some sort of AOE component to it.
  11. I'd like to get some more input on this Peek-A-Boo Rift idea and the rest of the Limbo Rework. Most importantly, I'd like to know of your experiences with Rift Surge and how it has consistently served you as a Limbo player.
  12. This is true. And yet, this is mostly thanks to the Cataclysm + Stasis combo. This rework suggestion thread is addressing Limbo's 1st and 3rd abilities and giving in some better impact and uses for them along with the description of the Rift "Peek-A-Boo" style.
  13. CRITIQUE ON WHAT WAS DONE RIGHT ALL THIS TIME WITH LIMBO AND WHAT WAS MISSED One of the greatest success I see in Limbo's creation was how his playstyle was implemented. Being an entity that can exist in two separate plans and move in and out of them was something. Overall, the idea of having a Warframe pull enemies into his domain to conquer them, to play at one's play-field, felt something unique an well thought out. But as time went by, we started to see the complaints of Limbo players being "trollish" or highly disruptive. Sometimes these are simply the hindsight from the players, but most of the time it isn't. Warframe has always been designed to be a cooperative multiplayer game, and a fast-paced one. Eventually, I felt that this "fighting in your own domain" gameplay of Limbo played against what this game was all about. However, I can see this game inching closer to a solution where Limbo would be truly welcoming to both organized and public games. We just need to find the right formula.
  14. FURTHER TALK ON THE PROPOSED CHANGE TO THIRD ABILITY: RIFT SURGE Before the Limbo Rework, Rift Surge was a simple Damage self-buff which did little to nothing for Limbo in the past. Rift Surge always has its "needing more enemies to gain more damage" effect as well. I critique that outside of the augment, Limbo's third ability needed a bit more kick into what it can do currently. With the Rift "Peek-A-Boo" style, I took a different direction and suggested the ability to surge Rift power into the Warframe's weapons while in the Rift. Doing so would make it even more beneficial for the pop in and pop out style of the Rift "Peek-A-Boo." I feel that simple damage buff stereotype could be changed with Limbo's Rift Surge and its augment in this case though. While Critical Damage/Chance is something I could see as a possible replacement for Rift Surge, I would like to think more on that later.