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ElfieJenkins

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  1. Aside from the fact that the people who are unhappy are generally going to be the ones going into the forums to talk about being unhappy and the people who don't mind/enjoy the new mode are going to be playing it rather thank talking about it, thus skewing perspective on what the entire playerbase feels, I believe the progress nullifying bugs are really the biggest hurt on it. I like the randomness. I like using frames and weapons I've forgotten about. What I don't like is getting six or more rounds into SP circuit, and having a bug cause all that progress to be lost. Yes, there are always people who aren't going to enjoy certain things, but a less shakey launch would have helped keep things more middle ground so that the people who like the game mode also wouldn't have complaints due to it flat out not working at times. The 'everything is viable if you invest' vs 'I am not investing in 100s of items I am not going to use' is an interesting look at how different people approach the time they spend on the game. You don't have to spend money/plat to get a weapon upgraded, since you can just spend time. I get why someone who doesn't have a lot of time to spend on a game in their freetime wouldn't want to spend time on something they wouldn't pick when they have a choice- especially when they have a choice 90% of the time. Generally speaking, someone who has been playing the game longer is going to have a larger arsenal that is viably modded. They have had the time over the years to do that. They aren't going to suddenly be faced with a massive wall of 'oh crap I need resources', they've already got them. Standard Circuit/Duviri, I can understand the loss of control complaint. I like it, others don't, it 100% depends om how you like to play your games. But everything is viable in standard mode, even without heavy investment. SP- saying nothing is viable is actually just people saying, I am not investing my time in things I don't want to. I get that too, but this is a ftp grind game. It is designed so you have a reason to keep playing it. Which means they need something to motivate you to invest your time in. So DE said, 'your entire arsenal is up for grabs. Plus some other stuff'. Which means everything already in their game now has a use again if you want SP duviri modes to be easier. You just gotta like the game enough to put in the time. Or spend your money on trading for potatoes and forma. Fashion and convenience is their business model.
  2. Seeing as the reddit AMA basically stated we're getting more Stalker in the future- rather than being an obtainable frame, I imagine he will become a weekly thing like a Kahl mission, where it is technically not us controlling him, just him doing his thing.
  3. Kept an eye on this thread and so I swapped to dx12- my load time problems seem to be gone for the moment, but the client still takes very long to close when I quit the game. It even freaked out and had to be force quit after I had already exited the game.
  4. I was having really bad issues and following the guide in this thread helped clear most of it up But after the few hotfixes since I did that last week, I have noticed a return to stuttering/FPS loss. My loadtimes have also become ridiculous. When I exit out of a mission it has taken upward of 15-20 minutes to load back into my orbiter from Duviri. I quite literally had enough time cook myself something, eat it, and sit back down and I still wasn't returned to my orbiter yet. I use Steam, and I have also noticed that when I exit the game, it takes a long time for WF to fully exit and the icon/application remains running on my taskbar for a few minutes after I quit it. The loadtimes are so bad I end up timing out when trying to connect to host because they've likely already completed an objective, so it takes several tries before I am able to even connect to a squad if I try and play public. Processor Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz, 3401 Mhz, 4 Core(s), 4 Logical Processor(s)
  5. Thank you so much. Was about to post about these same issues and this solved them
  6. They are still doing frame reworks. They just have a lot of frames to rework, and for some reason my brain is saying they are going down the list alphabetically? Anyway, Pablo has a list, it's just taking awhile. I mean, Grendel had a whole kit overhaul.
  7. Unless it's one of the passives that got changed during the focus rework, one of the focus school passives does increase your speed I believe? That isn't relevant during the in quest Archon fights, as you don't benefit from focus school for that portion of the quest. You have to utilize the non-standard loadout they give you. RJ and Mechs being requirements for TNW were a joke. You are in each for less than five minutes. I imagine they wanted those less as item requirements and more 'players should have spent time getting these things so they have loadouts that can function against higher level enemies'. Which, again, you play most of TNW with a non-standard loadout.
  8. The fact they have four people providing voice lines for the same animation set means deep customization is just not going to happen. The fact they are lining up four different voices for the same animations/timing is just insane to me. They could definitely throw some more eye/nose customization in, but mouths/jaws are likely not to get tweaked that much due to having have them match other movements. Of course, the more human NPCs they throw at us, the more they should be motivated to improve. Tho, Duviri being all masked characters is a big sign of what they decided to avoid putting up with. The Zariman NPCs are a big improvement over Cetus/Deimos, but things could be better. Facial animations I just don't see them spending a lot of time on. Tbh, I am pretty sad with the female drifter VA options more than appearance. Not that I think they are delivering their lines poorly, but they both sound like teenagers while the male VAs actually sound like adults to me.
  9. My tinfoil hat theory was that Stalker is a relative of our Tenno, as the Envy memory from Duviri implied (to me at least) that our Tenno has a sibling. Of course, there are those who say Stalker is an Umbra style frame, while I can see that, I still interpret what we know from Second Dream as Stalker's operator losing it on finding out they were just puppeting something. Whatever it ends up being, it'll be interesting to see. Maybe we'll get another Stalker assassin spawn update, but he'll go back to actually being challenging.
  10. Starting the cinematic will have triggered the quest. You can 'leave' the Duviri quest in a way we haven't been able to for other quests in the past, but I imagine the game is locking that room because the Dormizone/Zariman plays a part during the quest chain. It may be they weren't expecting someone to try and hop back and forth between the quest chain and the actual Zariman chart location. You might be able to record it as a bug, but it might be how they have the game coded.
  11. I miss liches snapping your back when you got the kill code wrong. I also miss them slowly taking over the star chart. The old wall run animations where your hand used to touch against the wall as you ran against it. I feel like that was a thing? I might be totally misremembering though.
  12. My biggest issue with the meat board has always been that for some reason the sound that plays when you grind with it is insanely louder than any other kdrive. I'm not sure if I noticed the weird MR bug, the sound always made me not want to use it. After throwing myself through Deimos races for it, it was an odd thing to have the sound design keep me from using it.
  13. Yeah, more control would be neat, and I do believe more synergy is coming for the future if they don't want to keep splitting playable content into more islands, but I'm not sure it'll ever get quite that direct. After all, the gimmick of Umbra is that they are the frame that can operate without you. While there are other instances of frames moving without us, Duviri seems to imply that is either the drifter or the operator reaching through the wall to help out. Suddenly narratively saying all frames can run around without us directly seems a bit if a leap. I did assume we needed our necramech during TNW bc Ordis was loaded into it and could finally join us for battle. I feel like there is more wiggle room with them to get them auto deployed, but again, I'm against additional systems that just add more AI to the map to do killing. Your idea seems more like designing a squad loadout of handpicked NPCs(well handpicked wf) and I think the Kahl mission shows WF isn't quite designed for that. -- well I guess the Corpus section of TNW is more how WF would handle NPC squad and it definitely slows things down.
  14. I suppose at this stage I am more curious what you think synergy/fighting together with your warframe would mechanically look like. Spectres use their abilities and fight. They can be told to stay in one spot. Aside from not being allowed in missions with gear restrictions, my question for you is what is different in your idea vs what spectres do now? Just the ability to have our mod loadouts work on them?
  15. I mean, spectres exist. The game has a version of this. You can also summon your crew with a fully modded gun. Since the spectre AI isn't great, and they limit crew summons to a very short period of time, it seems more like DE isn't interested in allowing for maps to be crowded with overpowered AI. If they went this direction, it would require a rework of how you complete missions, otherwise we'll just end up with Steel Path 2.0 where they give us even tankier bullet sponges to put up with the fact necramechs, warframes and operators would be on the map. Having more synergy would be interesting. And the focus rework is a step in the right direction, but I am not that interested in having an AI play the game while I just sit there. Having something a bit like the pawn system in Dragon's Dogma would be interesting, like interacting with them cam complete combos, which again they are sort of going for with the operator overhaul, it just hasn't fully gotten there yet.
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