Nakimato
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Posts posted by Nakimato
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I go with dissapointment Prime because in my opinion the rework of Saryn still needs to be reworked into something good.
I mean we have now finally a good Ember who can boost her ult by using the second Skill.
This is good because the ult is runing already.
Saryn just needs to much energy for 1 combo that dosn't deal nearly as much dmg as it did before the rework.
1 Skill = good Rework
2 Skill = still the same with a bit better game mechanics
3 Skill = 45% less dmg than it was before with a 100% proc that is useless because every other
teammember shoot the mob to death before you even reach it
4 Skill = man just revert this S#&$ to the old ult play on duration just freaking sucks on Saryn
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Sorry to ask this WF,
but is making Saryn totally useless really your stiyle of "reworking" her?
Yeah i have to say skill 1 is better now.
Molt is is in my eyes still the same and is just used for a short decoy anyway.
Toxic Lash, nice to see that we can cast it on the run now but adding a 100% proc, why do we have status chance on weapons?
And now finally Miasma:
Let me say it this way, if you put it back how it was i call this Saryn "rework" a good rework.
If you let the Miasma the way it is now you can delete Saryn because the ult is totally useless
and playing her on something else than the ult is also a total waste of time.
I mean when i cast an ult i wanna see something happen. If i cast the Saryn ult now i see that i be better of with a
bleed proc from Equinox with negative power.
Well just switching to Mirage then -.- Max - Range - Dmg - Duration - Efficiency build as Spoiler
I mean someone mentioned it already, why do we have to use a "combo" for an ult? No other frame has it and why? Because it sucks.
3 Tips to make WF better than it is right now:
1. Return the Saryn ult to the way it was before the "rework" because thats not a rework its just a nerf in disguise.
And making a good Frame useless only because of a few flamer that cannot afford the cores to max the right mods isn't the right way.
2, Make Mags Pull usefull again.
Suggestion how to do it; Augment again Item Pull for all Teammembers (no engergy or life orbs), not line of sight pull for Items
The absolute only thing what Mag is good for is max dmg Shield Polarize on max range but even that don't work with the Nullfields and so she got about 4 of 4 skills that are useless.
3, Make Mesas ult another way because
i don't wanna get eye cancer every time i like to play Mesa.
Sure it is good that you don't snipe everyting around you within 50m range
but why the focus thing go and make it zoom closer on its hit radius but this blur is just unhealthy for the eyes.
Good Day and i wait until the Saryn Rework of the Rework is done.
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Hello everyone
I tried out the new "Air Support from Odris" that hacks into the enemy system and disable the Alarms.
It works fine until the use after breaking a window.
Bug - Odris hack the alarm but does not hack consoles for broken windows. (so the windows don't get closed)
Consoles are unable to hack after Odris canceled the alarms. (but the consoles are still marked for hacking)
Because of the "broken window alarm" most of the doors are/become locked.
No new alarms possible.
Can be reproduced.
If you get this bug you can abbord the mission in the most cases because you cannot get to the extraction anymore.
I don't think this is wanted, so if it is possible can you please fix this bug,
Thx, best regards and keep up the good work.
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I missed someting on the last line but if someone wanna translate it, here is a picture:
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Ok thx for this information
Since i play normally the german version of the game there must be a delay for the translation because there still is Stamina at the description.
Then i would say Case Closed ^^
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Hi WF Team and Community
When the Stamina was Removed with U17 they changed the Arkane Helmets that had Stamina Effects on it.
But something was wrong with the list.
Chroma + Stamina Related Changes:- Chroma's green energy perk now gives a buff to holster and reload speed instead of affecting Stamina.
- Mods that previously affected Stamina have now been converted to the appropriate amount of Fusion Core.
- All Alternate Helmets that had Stamina-related effects have been given new abilities:
- Arcane Chorus Helmet - This helmet is worn by Banshee, and adds Power Efficiency, but reduces duration of Aim Glide and Wall Latch.
- Arcane Flux Helmet - This helmet is worn by Nova, and increases duration of Aim Glide and Wall latch, but reduces Health.
- Arcane Storm Helmet - This helmet is worn by Volt, and increases Power Strength, but reduces duration of Aim Glide and Wall Latch.
- Arcane Gambit Helmet - This helmet is worn by Vauban, and increases velocity of parkour maneuvers, with a reduction to Power Duration.
- Arcane Scorpion Helmet - This helmet is worn by Ash, increases duration of Aim Glide and Wall Latch while sacrificing Power Efficiency.
- Arcane Menticide Helmet - This helmet is worn by Nyx, increases velocity of parkour maneuvers with a drain on Shields.
I personally miss the Arcane Chlora Helmet from Saryn on this list.
The Arcane Chlora Helmet seems to give still his +10% Stamina -5% Duration.
Would love to see this changed too.
My suggestion is to switch that +10% Stamina/-5% Duration into +15% (Range/Power/Efficiency)/-5% Duration
But when i see what was made out of the other Arcnae Helmets it will probably be
Arcane Chlora Helmet - This helmet is worn by Saryn, and increases the velocity of parkour
maneuvers, but reduce power Duration.
Leave it to you how to switch it WF
Best regards
Nakimato
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I vote for
Sticklegs or Batcats
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When you have made your DNA Copies you can just make a new one
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The claim that "snipers aren't useful" and that "no one plays with them" is a bit speculative.
Sorry to be so speculative but in over 78 days Dungeon time I met no one that played Sniper Rifles with the words
"I like play with a Sniper it is so cool and usefull" or "I main Snipers because they deal so much dmg"
The only thing i get to hear all the time is stuff like "Good i'm nearly through with level this thing" or "Man i should have took a good weapon with me but i have to level this one"
I know many people, including myself, that use snipers for long endgame endless missions (where sniper's high damage is welcomed with open arms against high level units).
Good for you to know many people including yourself that actually uses Snipers, but in long endless endgame missions so you refere actually to T4 Key's because thats about the "hardest" endgame content if we don't count the raid.
So you wanna tell me that a Sniper Rifle in the endgame (i personally refering to T4 Survival / Defense / interception) is more usefull than a let's say Boltor Prime or even a Stug that outdmg a sniper and is on top more usefull against the masses of enemy's that appear in every "endgame mission type"
Spoiler with Builds for the mentioned weapons.
Boltor P build http://goo.gl/2Hr6Xy
Vectis P Build http://goo.gl/JHq3UU
Stug http://goo.gl/0glQvO
I don't wanna flame at you but i simply cannot imagine it that you actually wrote something like that and being serious.
And:
I also think to add such an easy counter to the nullifier unit would just lower the already low skill-cap of the game.As i wrote you can only kill a Nullifier with a Blank Shot and enemy's inside the nullfield cannot be targeted.
So if i remember yesterday's round 60 in T3 Defense correct, there where 8 Nullifier that stacked their fields over themselfs with about 5 Bombards that moved like they are glued together = 0% chance to have a chance with a Sniper or a low fire rate weapon.
Nullfield inside nullfield still = save nullfield
I would like to see snipers get at least 4.5m or more innate punch through and similar to OPs idea have nullifier bubbles count as something like 4.4m of wall so a sniper shot will penetrate but a rifle modded with shred and metal auger wont stand a chance of piercingand maybe have a slight crit damage buff
Thats a good point with the initiall punch through and the Idea that nullifier fields cound as sort of wall, but in your version you could kill other enemys than the nulli even inside of the nullfield and it would have no additional effect if 2 or more nullfields stand close to each other because wall is wall.
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I like to start a Discussion about how to make Sniper Rifels usefull.
So feel free to discus and bring in your own ideas.
For a bit more background about the theme read the spoiler.
With the latest Prime Acces we got a Vectis Prime
(I would like to have only one shot with her but maybe 5% more crit but thats not the stuff i wanna talk over now)
Anyway the Vectis Prime deals a good amount of dmg.
Other Sniper Rifels like the Lanka/Vulkar/Snipetron/Vectis would also deal a good amount of dmg.
Even Bows would deal massive dmg.
But still even if they deal good dmg why does no one play with them?
Right! About 90% of the time there are to many enemy's that you can use a low fire rate weapon / a weapon with a small magazine.
Or when playing Void 1 Nullifier that shields a Bombard (which can shoot 5 missels in about 2 sec) is impossible to kill because nullifiers shields don't shrink per dmg they shrink per hit (so use a weapon with a good fire rate)
So my idea how to make Sniper Rifels usefull to have at least one member in your group equipped with a Sniper Rifle. (in T3/T4 or Corpus maps)
Let the Sniper Rifels be the only weapons (maybe bows to but i'm not a fan of this) that can shoot through a nullifier field, but only if the nullfield enemy is targeted.
So the meaning is with a Sniper Rifle you can kill a Nullifier with a blank shot but you cannot kill enemys within the nullfield.
I'm happy to hear your ideas or discuss my idea.
If a Moderator think this belongs to feedback feel free to move it.
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3229 Steam
1812 Ingame
ATM i only play after Updates (leveling new stuff)
when a Guild mate needs some help / don't wanna do stuff with randoms
when an event is ongoing.
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The rewards for the event points where ok (but i missed the stratos thing XD)
The event itself got potential to repeat it (after the bug fixes)
BUT the event used to much time for to low credits.
The credit reward was maximal 50k per run (after Bursa lvl 100 it stoped going higher) so 100k paid 150k reward
In the same time i did 1 Bursa i could do 4x Ceres DS with 23k reward (+Mission Credits 2-4k) which makes around
100k credits for the same time effort.
(If they had left the 100k pack for 2'000 credits in the market and you could make 148k per round than was it worth the time)
If they speed up the transmission by 3-4 times i would like to play other missions with Bursa to farm credits than Pluto/Ceres DS. Seriously 1% per 4 sec is just to long (-.-') = ~7 Minutes to wait.
To rate the whole event i would give 6/10
+ Good Rewards for the points up to 1'500
- Duration to long
- Time > Credits
+ New Enemy that could kill you when wrong approached
- getting AFK tagged because standing around and wait for transmission to end
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I wouldn't mind if they apprear more but then pls
Make the Credit Trasfair 3 times faster because for the 50k extra cash i didn't need to waste 20 minutes in a dungeon with a brusa
for 50k credits i do 3 times Ceres or Pluto DS in half the time.
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I'm tired of the EXP distributing system.
Friend weapon without booster 1 dungeon from 0 to 30
I who do the killing with booster same dungeon weapon from 0 to 10
Why?
Because my EXP goes only to my Warframe which i use to kill the enemy's
but the EXP from that kills goes on a shared amount to every weapon of my friend.
IN NUMBERS
I kill Enemys with my WF 100% goes to the WF even if rank 30 already (and formad a few times)
my weapon gets nothing
If someone else kills the enemy the exp is shared between my stuff (depends on how much you wear atm)
Using WF, Primary, Secondary, Melee, Sentinel, Sentinel weapon 16.6% EXP each
by letting some stuff away the % for the single components increase.
Example: Only WF + 1 Weapon = 50% each.
WHY NOT SIMPLY DIVIDE IT FROM THE START AND MAKE PEOPLE WHO ACTUALLY KILL THE STUFF GET THEIR EXP SHARED ON EVERYTHING TOO.
What a Mastery 0~4 is doing at Pluto? Besides leeching.
WARFRAME SUPPORTS LEECHING WITH THAT EXP DISTRIBUTION SYSTEM.
If you wanna level something take Loki with duration build go Draco and do nothing but invis = fast leveling your stuff
Sorry for caps but i'm tired of that EXP system.
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Once in a DEV stream they said that combined mission types are already in work.
Ship to Space also the opposite Space to Ship.
They also said that the mechanics are not ready yet and that it will be implemented later with the J3 Golem.
We all hope that we got it as soon as possible because Interception / Extermination and Sabotage are boring after a while.
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I didn't read every post but I only have to ask why?
Why take the best Archwing and wanna nerf something that don't need a nerf?
It is hard enough to have fun on Archwing missions even without anyone that cry for nerfs on stuff like blink.
(This is in my opinion one of the best archwing skills to have a bit fun with and it is a good way to ressurrect someone that is far away from you / flee when your HP is low / overtake points in interception
(because they are always so close that elytron makes it in 2-3 sec*)
(* there is some sarcasm hidden)
When crying for nerfs why not Elytron with his 200+ thumper spam to a limited amount like let's say 4?
Why not Odonata push away range? Seen many many ppl who just give the overtaking enemy a headstart with it.
Why not crying about the EXP system for Archwing that isn't working right (in my opinion)?
I mean it cannot be that the only planet you could level your stuff in an average speed is Uranus that isn't even possible to do without maxed / formad gear.
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You're complaining about him coming to you too many times.
I'VE BEEN WAITING FOR HIM FOR 2 MONTHS NOW.
Just go and kill all bosses once in a while than you have a fresh stack of deathmarks and he will show up faster.
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With the latest weapons released i thought again that we need a better foundry system.
When you have to craft a weapon that requires 1 or even 2 weapons / AK weapons (so 3 weapons) that you have to craft again
because you got rid of them in the past because of space / or you didn't liked them.
That makes people angry because they have to waste resources and much more time than for other weapons.
My reccomendation is a foundry upgrade.
That means when you have built and leveled a weapon to MR 30 and
you have to craft it again for a new weapon the material cost and the build time is cut by 50%.
I mean Odris built the weapon already once and it said "He likes to make new Memories with the Operator"
so he could at least ****** remember how he built the weapon before and find a more efficient way to build it next time.
I post this in Feedback because i really like to see something done about this problem.
I really had to hold back with my words because i don't wanna get a second warning point
but i really hate that the time for building a weapon sums up because i have to craft 1-4 weapons
before i can actually craft the weapon that came out fresh.
And because it seems that DE stays with the Weapon needet for new Weapons we need a foundry update.
That would also work a bit against the endless Grinding in Warframe.
I would like to hear other ideas too so feel free to discuss and add your stuff.
My English is a bit rusty but i hope it is understandable.
Best regards
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I personally use this when i play Nekros on Ult. But this is a pure Ult build and have to be used with caution ^^
(Requires some Formas (5))
Mods
Stats
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And in addition it stacks with the Chroma credit multiplier
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CAN RESIST INSTANT KILL ULTIMATES SUCH AS RHINO STOMP
Had to laugh so hard after reading this part of the post.
Take the ult with the second lowest dmg (right after Limbo with the lowest ult dmg but he's at least good for other stuff than dealing dmg) and try to kill something instant. Sure thing seems legit.
I don't have any problem with the Grineer Maniac. Would even have no problem when Stalker would be a normal Enemy or just appears more frequent in missions when you have a deathmark.
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Well than thx for all the answers 150p more or less waste but dosn't matter now anyway.
Just the Pendragon Helmet would also look Bada$$ on the Proto Skin.
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I just bought Proto Excal skin and noticed that i cannot equipt my Pendragon Helmet.
Is that a bug or is that really so?
If that is so i don't have any use because my arcane Pendragon Helmet makes 100x more sence to wear instead of the proto skin.
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Banshee Prime: Hotfix 19.11.5 + 19.11.6
in PC Update Notes
Posted
Nice work.
The Banshe Prime Shoulder is messed up in place and can't be colored. Also you cannot equip the normal Banshee shoulder piece. PLS Fix
THX in advance