Methanoid
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I'm conflicted. (Heavy Jade Shadows spoilers)
Methanoid replied to Prof-Dante's topic in General Discussion
and how after the quest you get a message from hunhow, he gives you the jade blueprint and states that he gave birth to jade from "his" void-scarred womb, so theres that for extra weird/creepy. not as bad as the current operation tho, very bad vibes/messaging when you hear Parvos Granum saying stuff like "There is no greater enemy of freedom than a happy slave." -
I'm conflicted. (Heavy Jade Shadows spoilers)
Methanoid replied to Prof-Dante's topic in General Discussion
the body/mental horror thing kinda started as far back as Valkyr, this isnt anything new really, weird? yes, if anything its more out of place in a looter shooter, space ninja with guns game, its adding dumb real life stuff into a game that really doesnt need it, it just spoils it. Next we will be getting something stupid, like a mini drama where stalker's moustashed twin brother appears and you find out the baby is the brothers kid, etc etc, add whatever lame 1980s drama scenario, its been drifting off the rails for a while now, they need to get back to hard space ninja sci-fi, not the kind of evening drama show your granny would watch. -
if it doesnt matter being MR0 then it also doesnt matter being MR30, you can clear any content with either with the same mods, that doesnt shoot down a preference for MR0 it just shoots down MR as being a useful way to measure combat effectiveness. Not sure what you mean by "cannot keep frames and equipment from levelling"? MR has never mattered from the start for progression, its only ever been used for time gating, exactly the same as syndicate standing limits, void relic rng, the whole lich/kuva weapon system, rng within rng within more rng, all just to slow you down, i havent bothered with any kuva weapons for that reason. In fact at the start a LOT of gear was MR0, there were no junctions/mr locks, prime gear, prisma gear/etc was mostly MR0 then slowly changed later the more higher MR people whined on the forums that their missions had low MR peasants in them and they sometimes had to scrape someone off the floor delaying their effortless murder hobo kill streaks and in doing so more restrictions got added and added and added while more people came to complain when they noticed previous complaints from a minority worked and got actioned. You can easily be a MR5 player who spent time to gear/mod yourself up, and get paired with a MR18 who has blasted through content and still uses a 1/2 ranked Serration, has no lethal Torrent, an Unmax'd Vitality (seen people who dont even equip it at all), this is why MR locks have always been a bad idea, you can see a MR number but you cant see mods/mod ranks, yet what happens most times? you can start a mission with any reasonably low MR account you have 1-5, wait for people to join a game somewhere, Hydron being a decent easy mission that always has traffic, then not always, but a LOT of the time when the higher MR player(s) join, they see a low ranked player and many just abort mission before even trying to play.
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you can get to ceres by because unlike proper MMO's, MR does not provide any form of direct power increase, you can be MR30 and still not have a max rank serration, you could not own various multishot mod's, etc etc. Rank has never mattered unless forced to matter when it simply isnt needed for progression, the only thing that has ever mattered is Mods, Mod Ranks and owning the equipment you stuff those mods into. As for the OP, yeah being a new MR0er is a LOT harder these days, esp with that maroo lock thrown in, old players like myself managed as we ran out of more stuff to do in 13/14 so it made sense to play again with the MR0 challenge/limit in mind for something extra to do rather than quit the game and go elsewhere, that meant we cleared the then starmap before junctions existed. Later on newer zeroes used to be able to manage the linear starchart progression by way of the void nodes, as long as 1 node in the starchart was unlocked you could be taxid to a node in the other void paths you hadnt reached yet as those seperate paths are all considered 1 place rather than individual void entities and they would successfully unlock, this ofc wouldnt happen if nothing was unlocked yet, if it wouldnt unlock back then it certainly wont unlock now. If you were lucky tho it meant you could then travel backwards through those void nodes back into the normal starchart to other planets, if you havent got lucky and already have a void node unlocked, normally via ceres then im not sure how newer zeroes can get around till someone else magics up a potential solution. The also older bug i saw on the forums (no idea if it worked btw, i only read someone claimed it worked) here was to travel to maroo via your mod station, in the Ayatan Treasures page where you normally socketed ayatans, the button there to "Visit Maroo" would supposedly send you to maroos regardless or MR, im guessing this far on thats also patched up and fixed. Theres still a fair few zeroes around, some old, some new, and tbh if you have the usual list of OP warframes, fully ranked mods/etc, then you can manage perfectly well as a 0, greetings to any trying to self hardmode, keep up the good work if you are able to.
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Keep an eye out for Alerts/events that feature ORO, when completed the node does unlock and counts/works for Steel Path progression even when the gametype changes to whatever that alert/event may be and does not involve Vay Hek, such a thing has happened before, 1 of my own MR0 alts got lucky on a previous alert/event on ORO. And yeah Netracells are still cheesable even as MR0 using decent frames such as Mesa, Wisp or Titania, not much point tho given that you cant use Archon Shards leaving only arcanes as a reward which you can just get elsewhere.