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OnceADrog

PC Member
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Everything posted by OnceADrog

  1. At long.....long.....long.....long....long....last.... Fixed Clients losing all Necramech Affinity gained in mission after a Host Migration.
  2. TYPE: In game DESCRIPTION: purifier/plant bounty doesn't spawn enough plants to achieve objective when the purifier spawns at edge of vault map REPRODUCTION: Run arcana bounties. EXPECTED RESULT: Enough plants can spawn to achieve bonus objective. OBSERVED RESULT: With the purifier at the edge of the vault map, there weren't enough plants spawning to be able to achieve bonus objective. Either, spawn a minimum number of plants in the playable area to make it possible, or prevent purifier spawning too close to edge of vault map. REPRODUCTION RATE: Happened on 1/10
  3. TYPE: In game DESCRIPTION: Running a T2 Arcana Vault, the Emitter station spawned back where we had already completed the T1 Arcana vault. This made it impossible (extract emitter from T1 vault, run to T2 vault, no chance in hell). After completing the T1 emitter bounty, the station for it remained as a visible waypoint. REPRODUCTION: Run lots of vaults at all tiers EXPECTED RESULT: The emitter you are supposed to use spawns in the same vault as the objectives..... OBSERVED RESULT: See description REPRODUCTION RATE: Happened on 2nd run of all bounties being don
  4. And somehow STILLLLLLL no fix for losing all gained affinity on a necramech on host migration. Which is why I now exclusively either form a full group first, or run Deimos bounties by loading into the Cambion Drift, and then initiating them from Mother to avoid wasting an hour of my time running the bounties to have my progress wiped.... Because not being host just means throwing time in the toilet.....
  5. Not being able to queue for iso vault arcana runs is ridiculous. Instead you need to: - queue for a regular iso run, get three randos who will stick around for the arcana run and NOT SCREW IT UP. - and then have those randos also stick around for doing 4 more runs to get to the final set This is basically impossible without dedicated clan runs. Also not helped by apparently putting me in squads with randos who do not speak any English... My spanish and portuguese isn't that great...
  6. Still no fix for necramech affinity being wiped out on host migration. Also, Bonewidow uses an archweapon slot. Rather than a vehicle slot...
  7. Heck, it took from 29.0 to 29.5 to mitigate the MASSIVE under capacity issue that necramechs have when trying to fill 12 slots with the same mod capacity as an 8 slot weapon.
  8. Almost like they never actually playtested necramechs before deploying them.... I also wonder how many of the remaining voidrig bugs (still a problem since August!!) also affect Bonewidow. E.g. Loss of all affinity gained on host migration, disappearing body parts, unable to summon archwing sometimes after using necramech, etc
  9. Host migration always wipes ALL affinity gained by necramechs, and sometimes wipes all affinity on everything. This is even more of a problem now that re-levelling necramechs after applying forma requires even more affinity.
  10. Followup bounty for isolation vault can require killing enemies to maintain control. Except then often there aren't enough enemies spawning to even avoid failing the bounty completely.... This is also an issue for control bounties elsewhere but at least with those enough enemies spawn to not fail completely, even if you are penalised for not hitting the bonus objective because insufficient enemies even spawned...
  11. And STILL no fix for losing ALL necramech affinity on a host migration.... It has been months...
  12. And still no fix for necramech affinity progress being wiped on host migration. MONTHS after they were introduced....
  13. Still no fix for losing necramech affinity on host migration?!?
  14. Goddamn it. Hotfix deploys. Host of endless mission leaves, can't migrate due to update, lose ALL mission loot, and all affinity.
  15. And still no fix for the numerous bug and balance issues with necramechs....
  16. This content was release way back in August. It is now November, but necramech bugs have been with us since then without remediation and it seems DE have just given up on necramechs. I have longstanding service tickets from shortly after launch for necramech issues, and a refund request still open for the platinum I wasted rushing a completely broken buggy mess. It seems like DE have just decided to ignore the whole necramech mess... Zero communication... Very disappointing!
  17. TYPE: In-Game, DESCRIPTION: Esophage missing, need to walk out of isolation vault VISUAL: Can't it wasn't spawning REPRODUCTION: Run isolation vaults EXPECTED RESULT: Esophage gets waypointed on vault completion OBSERVED RESULT: Esophage doesn't get waypointed and seems not to exist for any player. REPRODUCTION RATE: 2/3% of isolation vaults (only spawned in first one)
  18. A couple of months further on and still no gorram fix for the gorram lost affinity for necramechs when there is a host migration. This time because after using the necramech, it wouldn't let me summon an archwing, so then I got stuck in the canyon waiting until the 1 minute countdown at which point it jammed me into the roof of the extract point, and then unstuck jammed me in the ground back in the world. So of course the host rage quit. Total necramech afffinity gained in a 20 minute run on Deimos? ZERO!! FFS people. Fix your gorram bugs!!!
  19. Did that "optimizing" involve deleting resource icons and a bunch of other assets? Because mine are all gone, and after feeding Helminth a frame (when it defaults back to Revenant everytime), now my armoury won't load. Alt-F4 required! Edit: Restart fixed it...
  20. And still no fix for lost necramech affinity on host migration, nor the ability to actually fit out a 12 mod slot necramech. Is it too much to ask for the ability to slot a second orokin reactor? Max capacity 90 makes it into something you can load out properly. Or even completely with half a dozen forma. As it is you can't fit max level mods even if you literally forma all 12 slots...
  21. Still no fix for Necramechs missing affinity on host migration. Still no fix for being able to fit out a 12 slot necramech with a hard cap of 60 capacity. Please allow being able to fit 2x orokin reactors so we can fit them out properly!!
  22. How about Cryotic which currently requires 30!!! excavators to feed it once?!?!?!?!
  23. How about Cryotic which currently requires 30!!! excavators to feed it once?!?!?!?!
  24. Allegedly that got fixed.... And they spawn more in world... But they still sure ain't "common"...
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