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Everything posted by Rasdan

  1. I'm one of those players who want to hear their original voice. Please don't pitch it, sometimes it sounds wierd.
  2. After killing a sister, i moved down to another one. So i replaced all my defiled requiem combinations, and put my OULL in the first slot. New sister spawned, and my first combination actually failed. I found that to be ridiculous since it's an OULL mod. After the mission i quickly checked my parazon mods. Turns out my first and second combination suddenly moved to the right into second and third combination, leaving my first combination mod-less (empty). Anyone else get this wierd bug? I'll put this in the bug megathread if i'm not the only one.
  3. DE can make my Railjack Crew running around. Now i want Excalibur Umbra (or any warframe if possible) to roam inside Orbiter. Pretty Please
  4. Sacrificial Pressure, when combined with Sacrificial Steel, still yields low Melee Damage. At max level, it gives bonus damage (a bit lower) than the normal Pressure Point. However, when equipped as a set, it yields less than Primed Pressure Point. This mod is a -Legendary- rarity with an extremely high cost. Not to mention it has exclusive UMBRA polarity. Sacrifical Pressure basically screams, "I must be equipped with Sacrificial Steel". Problem is, it's not enough. This Mod NEEDS to be buffed. Please give this mod a comparable Melee Damage Bonus like Primed Pressure Point WHEN equipped with Sacrificial Steel. Meaning this mod gives less Melee Damage between Common and Primed Pressure Point. Here's my recommendation: Rank 0: 12% Melee Damage and 3% Sentient Damage Bonus MAX Rank: 132% Melee Damage and 33% Sentient Damage Bonus When Combined with Sacrificial Steel: (25% Bonus on both stats) Rank 0: 15% Melee Damage and 3.8% Sentient Damage Bonus MAX Rank: 165% Melee Damage and 41.3% Sentient Damage Bonus
  5. I find Energized Munitions a very good ability on weapons. Can you please give a Visual Reticle Indicator whenever the ability is active? Most players cannot focus to see the timer on bottom right of the screen. Second, the sound effect tends to drown with other sound effects (enemy grunts, gun sfx, etc)
  6. +100% Ammo Max is a bit of a stretch. I believe 50% Ammo Efficiency is a better solution. Because looking at the effect, we know this arcane is for High Fire Rate - High Magazine weapons.
  7. Warframe already has a warning feature when players are about to sell their equipped Arcane/Mod. However this feature still has a weakness, and very common on mod trading. Let's say you have multiple maxed mods. And you want to equip "the one you own". You obviously don't know which one you use personally, and which one you're going to sell. As a result, when you're selling those maxed mods/arcane, there are 2 (or more) of them that gives warning. Sell the wrong one, and you'll unequip that mod from all weapons. DE really should add a "Lock Symbol" feature to mark Mods-Arcanes (including Items). These will give a chain lock symbol on the top left. So you know which one you're using personally.
  8. I know i have to change something in the game settings. Worse case scenario, in the launcher settings. In game texture was low quality for 10-15 seconds. During that time, open ESC menu is impossible. Only after all textures are loaded, framerate returns to normal and you can open the menu. I'm using i5 6600K and GTX 1070 btw. Can someone help?
  9. I'm MR 30 and haven't give a single blessing. Because i forgot it exists xD
  10. When i'm using Gauss, Thermal Sunder can be spammed even when animation is still playing. Holding 3 when Gauss is still casting Cold Thermal Sunder will make him cast Heat Thermal Sunder AFTER Cold Thermal Sunder animation is finished. (assuming press/hold button is in default settings) HOWEVER, the rule doesn't apply on Subsumed Thermal Sunder. When you try to do the same (Press/Hold button when skill animation is ongoing), you ended up with "ABILITY NOT READY" message on the lower right. Casting animation chain breaks, ruining the immersion of gameplay. Of course, the only way to mitigate this is to equip Natural Talent, but that solution is a waste of mod slot. I think this is not intentional and need to be fixed.
  11. I was wondering if DE implement an easy "Change Server" feature in Navigation Menu. It's complicated to open options menu and change the server from there. This way, i could easily switch recruitment chat and inv from different servers.
  12. They're going to add an update where you can directly fight your lich when at max rage level. Problem is, it's railjack mission.
  13. Just a feedback for Gauss Augment. Since his gameplay has been around "banging the wall". Adding Slide Drift would be good. Make sure it's an exilus, since it doesn't affect damage.
  14. Been joining premade squads for Relic share runs. and everytime the mission starts, i suddenly get kicked out. "Session unavailable" it says. The host always have to re-invite me when the mission starts. It's wierd since i have low ping during the mission.
  15. Iron Skin tend to break his fashion... I wonder if DE would add a feature to toggle this off.
  16. LIBERATION mission type on Ostwan Range area are too big to cover. When the liberation starts, player might get surprised how quickly "% of area control" decreaess. When they realized enemy spawns in another place too far, it was too late. This mission type is punishing for solo players. There's one EXTERMINATE mission type inside a cave (cove?) near Hillside Ruin that is too large. Enemies spawns locations are spread too far. Maxed Enemy Radar didn't help either, since enemy can spawn either below, or above ground level.
  17. Both abilities are similar in terms of energy drain. Gloom has energy drain with a cap of 10 Enemies. Pacify & Provoke has energy drain but no enemy cap. However, these two abilities are different in energy gain: Gloom is a channeled ability, thus any source of energy regeneration and Trinity 2 is revoked. Only Energy Orbs and Damage>Health mods work on it. Pacify & Provoke isn't really a "channeled" ability. You can still gain energy from all sources. With high energy drain build, Zen Dash is highly recommended. I suggest DE to streamline both of these abilities. Pacify-Provoke with a hard cap and works like every channeled abilities. I'm satisfied enough that all sources of slows (Nova 4, Sevagoth 3, Equinox Peaceful Provocation, and Zen Blast) all stacks multiplicatively. Making it redundant to stack them.
  18. As the title says, players cannot link Equilibrium Mods. They only can if they have the Flawed version of the mod. Even so, the mod shown IS the Flawed version.
  19. Wait, that was a BUG? I thought it was a feature!
  20. Unlike Stalker, G3 or Zanuka, Wolf can only be spawned using a Beacon. The drop rate for Main Blueprint and Motor is horrendously low (around 4%). And the cost of beacon each is 50 NW Cred. Even for a Beacon Share runs, drop chance and beacon price combined makes it very impractical. Please, for the love of Lotus increase the drop chance. I already have the sledge, but imagine newer players who wanted to get this weapon for MR. That is a nightmare.
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