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(PSN)Sentiel

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  1. I found them a bit too horny for my taste but the premise of a chain smoking delinquent magical girl was too appealing to resist. 🤣
  2. That would be amazing! Honestly, I rarely intentionally want my teammates to be affected by Speed. The only exception that comes to mind is the new Laboratory tileset because it can have objectives hundreds of meters apart.
  3. This will get annoying real quick and won't stop Volts from affecting their team. Speed is very valuable in Defection and Drone Escort so they would get affected there. Also, Speed affects Companions, which allows the melee ones to reach their enemy faster, and boosts the movement speed of Sentinel clones created through Duplex Bond. As a Volt main, all this would result is pissing me off because I'd have now an annoying animation tied to Speed and wouldn't motivate me at all to use the other suggested version of it. I appreciate your sentiment but the solution is for players to have direct control of which buffs they want to me affected by in the settings menu.
  4. I don't speak for the entire community and never even claimed elemental swapping is weak or useless in the first place. It's a waste of time for 99% of the game's content, including SP, and that's a fact. Viral + Heat or Viral + Slash will handle that 99% easy peasy. Poor game balancing but it is what it is. Elemental swapping is necessary only in Deimos Open World SP because the enemies are immune to Viral status while also being quite tanky, so you're likely to fail any bounty that requires killing under a time limit thanks to that. It is highly beneficial for Eidolons, Profit Taker, and TFO but certainly not necessary. TFO doesn't have a time limit, so you can kill it but it'll take a while. Eidolons are a different story since they despawn once the day cycle starts but you can still do a Tricap without Rad. Profit Taker shield elemental weakness can be reset with Void, so it'll take a bit longer to destroy but still doable within the time limit. Regarding TFO, the Indifferent Facade is resistant to Viral damage but not immune to the status effect so Viral is still a valid and effective choice to use. Plus, you can always just make a pure Rad or Corrosive / Rad Archgun and use it in these niche scenarios instead of swapping elements on your usual Arsenal. That's what I do and never ever have to swap elements because Imperator Vandal is enough for Eidolons and the like. My second post, which you quoted, points at a versatility option of adding Electric to Heat, so your usual Viral + Heat can turn into Viral + Rad during the mission, to quickly deal with bosses as mentioned above. Again, not necessary but beneficial (doesn't work on Archguns btw), but also quite situational since it require Shock and it's augment, so either a specific frame or a ability sacrifice paired with a Warframe mod slot sacrifice. I would also advise against using Shock Trooper in public matches because you can royally screw up your teammates weapons elemental composition, especially weapons from Liches or Sisters. All in all not worth using it but the possibility exists.
  5. DE: "That's sounds great!" Rebecca: "You're not gonna believe the manga I'm reading right now! What a coincidence!" Result: JoJo-esque magical girl. Yarelli rework to Gas element. Ghoulsaw Merulina skin.
  6. Matching elements is only worth for fights like TFO or Eidolons, otherwise, the usual Viral+Slash / Viral+Heat is good enough for everything except Deimos open world Infested which are immune to the Viral status.
  7. All Stances do is save you one or two Forma. It helps melee because of the Sacrificial mods, which would otherwise require a Umbra Forma, especially since Sacrificial Steel is almost mandatory on a lot of weapons. Other weapon types do not have this unique situation and you rarely get into a situation where you don't have enough capacity even while using a correct polarity Forma in every mod slot. It can happen but I'd say it's not a huge issue for now. That said, I would welcome a option to turn semi auto weapons into full auto without having to waste a otherwise valuable mod slot or face a reduction or a change in the weapons damage stats. With the amount of enemies we fight, semi auto gets annoying to use real quick.
  8. I guess you still have to travel 800+ meters to collect the loot, eh?
  9. Volt as a nuke peaks at ESO. He drops off sharply as a nuke on higher levels, not to mention SP with it's modifiers. It's not that it's not possible to use Volt as a nuke there but there are simply many better options that wouldn't require a specific build. In ESO, a good Ocucor build will score you more kills than a Saryn gets through her abilities (assuming the map isn't too difficult to navigate for you), more so if you use Speed to zip around. Caustacyst can do this as well if there is a sufficiently high enemy density. The only one you can't outperform is Mirage because she spawnkills. Outside of ESO, the extra range is actually a hindrance. Since Discharge stops enemies, high range will prolong Defence missions. Extra range makes it harder to avoid Speed for others, which people often complain about. It has no effect on Electric Shield (unfortunately). And if you use Nourish like I do then the retaliation AoE isn't a priority anyway. The default 20 meters is sufficient for CC and Capacitance, you just might have to first jump into the enemy horde instead of using it from another room.
  10. Nourish isn't strong, it's versatile. The same can be said about Tharros Strike since not only provides full defence strip but also heals you generously. DE kinda screwed up by giving it Viral instead of Toxin, but even if they would reverted that back, the ability would still be versatile and sought after. The only problem I see with Nourish is that the Helminth version is easier to use than Grendel's, which requires him to eat an enemy first.
  11. Generally speaking, Incarnons are the best of the best right now. There are many powerful Prime weapons which can come close to Incarnons, such as Glaive, Acceltra, Akarius, Gotva, Nikana, Phantasma, to name a few. Of course, you can have both Prime and Incarnon, from which my favourites are Barton, Burston, and Boar.
  12. Torid is strong enough it doesn't need a Riven, not to mention it would be quite expensive now, but it does improve the weapon a lot thanks to it's high Dispo...for now. Base 20 meters is enough for CC and Capacitance purposes (you can use it to restore defence objective shields without stunning half of the map). Why would you want more?
  13. I have 35.3% usage on Volt Prime and have a universal build for every situation, including TFO, because I hate switching builds. The build relies on its weapons and companion buffs, so I'll post all and elaborate on each. Aura is for synergy with the melee weapon. Energy Nexus is enhanced by Nourish and allows nearly infinite Energy without relying on Orbs or Consumables. Once Aegis triggers, you're effectively immortal until it runs down. Usually you'd have to spam Discharge with Capacitance all the time but this gives you a lot of breathing room. Avenger helps Ocucor and Caustacyst to get 100% Critical Chance. Nourish adds Viral to weapons, freeing up modding options. Emerald Shards combined with Caustacyst and Ocucor enable wide area Armor strip. Violet Shard enhances primary weapons Radiation damage used for bosses and Murmur and allows to skip a Electric mod, saving you a slot for something else. The rest is to enhance the Health survivability to prevent Toxin one shots and help in the rare situation where my Shields fail. Ocucor for dealing with 99% of the enemies as you progress through the level. Torid for bosses and Murmur. It uses Radiated Reload to enhance Radiation damage and shorten the Incarnon transformation animation. Since it's for bosses, it doesn't need Hunter Munitions but it can replace the Rad mod if you want it there. It uses Hammer Shot to further buff it's Critical Damage to utilize the x2 Critical Damage buff from Volt's Electric Shield. Caustacyst and Melee Influence with weighted elemental damage to not overwhelm it's native Corrosive. It allows for 20 meter Armor strip and easy kills thanks to it's Electric spreading, blinding, forced Slash, and long range heavy attack. I use it when I somehow get surrounded to the point where Ocucor isn't enough. TFO Eximus mobs for example. My Kubrow enhances my fire rate by 60%, adds a flat 1.2 Critical Damage to all my attacks, and restores my shields when they break thanks to Protect.
  14. The best thing about Tennokai is the ability to slot Dispatch Overdrive in the new Exilus slot.
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