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(NSW)Dekusuta

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  1. DRS is pretty noticable in Whispers of the Wall in the new hub area with Loid, you can notice the pixel crawl on the stair steps, maybe it is back.
  2. That's one of the speculation floating out there but it doesn't make a lot of sense. frankly once plat is bought and Nintendo or any platform holder takes their 30% or whatever cut of the purchase price from their store, they are no longer in the pictur. The platinum in our accounts is on DE servers under our profiles, Nintendo has nothing to do with it. I don't think this is it. IIRC, certain other F2P games with crossplay had shared economies with other platforms, (Paladins?) so it can't be the eshop.
  3. It is a bit weird Switch plat ecosystem is being singled out. It sounds like there's a concern platinum from Switch users will somehow unbalance the rest of the warframe economy. I've only ever played on Switch, but there's a lot of speculation around why we are being left out, which i won't repeat here/ I asked this in the Devstream 175 thread if we could get some visibility on reasons why this is happening and if there will be a roadmap to eventually merge Switch plat into the rest of the economy. I traded for/bought all my Plat, usually via similar/the same packs/bundles available to all platforms, so it certainly felt like i am not swimming in plat and the prices of the plat earned were in-line with warframe market prices on other platforms.
  4. There's a lot of speculation on reddit and elsewhere, but can there be some more visibility on why platinum earned/purchased by Switch players is being singled out as non tradeable and not available for shared wallet in a merged account? Will there be a roadmap to eventually merge us with the rest of the economy?
  5. I do hope they bring back some of the effects, but the comparison you posted isn't very representative of the improvements from the next-gen engine since it's in the orbiter with no much going on. The resolution bump over the old engine is significant, makes open world areas like Plains of Eidolon, Duviri, Cambion Drift etc. look tolerate now instead of constantly juddering from dynamic resolution scaling down to the lowest values and very blurry with high level of visual artifacting from whatever filter was being used to hide the low resolution. The game just looks much sharper in all aspects even on smaller scale tilesets. I'm a bit torn, but definately lean towards liking the new engine more.
  6. I didn't mind motion blur not being there but appreciate the reaction to the feedback.
  7. Plains of Eidolon looks much much better after this upgrade, and also the puddles of water in the tilesets and the open world is much improved. I haven't really been noticing the choppiness from lack of motion blur people have complained about, fps is pretty consistent when i did my sortie run this morning, but i wouldn't mind it being added back in. Again hope we can get some of the cut visual effects re-added back in. Good job folks!
  8. I was going to say that I quite like the increased visual fidelity (playing whicle docked) after the new update. the colors pop and it doesn't have the slightly washed out look. That said, I do miss the motion blur and DOF when zooming in. I think these new settings will grow on people, especially the resolution bump (unless its some sort of magic reconstruction, but i can tell its a lot more clean docked) I also do hope that over time, some effects can be added back into the game, like the old engine didn't start out with volumetric lighting , and was missing lots of reflections originally. Question: Is this to prep for the Switch 2 build of Warframe? :)
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