Alright, my personal vision for archwings in railjack contains some pretty extensive additions, so I'll do my best to keep it organized. Please forgive any weird formatting, I am using mobile.
--Archwing General Changes--
In the same way that railjack cannons can lock on to targets, I believe archwings should be able to do the same. This would allow for lead indicators to help compensate for the slower projectile speed of archguns, easier tracking of individual targets, and easier deployment of certain abilities archwings posess. Additionally, the reticle for targeting could include indicators for the range of the target, useful for this next proposal.
Blink being changed to be a passive for all archwings is a fantastic change in my opinion, and could see some upgrades in functionality now that it is universal. My proposal uses this feature to fix a common complaint about archwing mode in railjack- archmelee. I'd like to suggest that, when within blinking range of an enemy fighter that is currently locked on and within your crosshairs, executing a blink would teleport you directly to that ship. I'm imagining a frame standing/grabbing onto the hull of the enemy fighter while an animation of using your archmeele to attack plays. The player could get several slashes in before being shaken off by the pilot. In an ideal world, if the fighter was killed by the attack, a special finisher would play. This would remove the need for tracking attacks (the currently broken ones) used on normal archwing missions in favor of a more visceral, flashy animation that could deal significant damage at the cost of a relatively shorter range without having to compensate for the extreme speeds of enemy fighters.
Currently, the left, right, and backwards roll maneuvers on archwings are very laggy, don't allow actions during them, and aren't incredibly useful. I'd suggest that archguns should be useable during them and the recovery period afterward is shortened considerably. They should also be able to avoid incoming projectiles if timed right and used in the right direction. If necessary, a small delay could be enforced to prevent them from being spammed, but I'd like to see them be more useful for maneuverability. Additionally, I'd like to see some of the railjack piloting options be translated to archwing to provide more fluid movement options to this mode.
The last of my universal changes has to do with the UI-- there are many things that are not communicated well to the player. I would add a different targeting reticle (meaning the red diamonds around enemies) to enemy fighters that are currently attacking your archwing as opposed to the railjack. This gives the ability for the pilot to prioritize these targets as well as decide when and how to use evasive actions to avoid them and loose their aggro. I would also add a way to see the directions that locked on projectiles are coming from and their distance so the player can better decide how to use their defensive archwing abilities and/or the direction and timing of a manual dodge.
To compensate for the power archwings have, they need to be reliant on the railjack so they do not overtake them as the meta way to play. I would remove ways for archwings to regain energy while on their own and tie health and energy regeneration to the ship itself. Additionally, I would add in normal ammo mechanics to archguns and require additional ammo to be gained from the ship as well. Players would have to periodically revisit the ship and allow for a charging time based off of the percentage of materials used before having the full combat abilities of their archwings available again. If a player dies in archwing, they are automatically revived on the ship and have to undergo the full duration of this timer.
A separate intrensics tree could be used for archwing to gradually add the new abilities discussed here. The lock on reticle, energy/ammo recharge time, extra maneuvers, the added blink functionality, and more could all be included in this tree.
More ideas will be posted here soon. Please give me your feedback if any of these sound interesting to you
Tl;dr: please let us blink at enemy fighters to physically have our frame grab onto them and hit them with big ass swords DE it would be really cool and perfect with how archwings are designed