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DeLawrence

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Everything posted by DeLawrence

  1. I am also leaning towards the tap/hold/toggle idea, but I was also thinking of a rework. The problem I personally have with the unreliability of Eclipse is that the damage/DR values change instantly, so as a player, I am enticed to find a static spot in order to feel some semblance of control over the ability...in a game about ninjas and movement where we can bullet jump and move at Mach 5. So, my proposition for a rework is this(and it draws inspiration from Citrine's 2): BOTH buffs can be active at the same time, displayed on a METER widget It's probably worth nerfing the top values a bit, IDK, should you consider this idea, I think playtesting is the only thing that will give temperature check on nerfing it or not. We start with a base value(like Citrine has on her 2), you decide on the numbers, but let's say 25% DR, 25% Damage for this example Standing in darkness slowly feels the DR meter, standing in light slowly fills the damage buff meter, at a rate of let's say 5%/s (now this here could prove to be a bit of a nuisance since it'll probably still require the GI fix later down the line, but I guess with the added control, that can be put on hold for a bit) When switching environments, instead of losing the buff instantly, it starts to decay, maybe at the same rate, or a bit slower, you decide here. Ideally I think it should be slower, or at least, the base should be the same 5%, but it could be affected by modding. Optionally, for even more control and identity on Mirage herself, you could add a small interaction where having her 1, Hall of Mirrors, active boosts the charge rate for DR to 10%/s and casting her 4 could instantly add 50% to the DAMAGE meter. This way, I think it can remain strongest on Mirage herself, while still being balanced by the charge and decay rates on Helminth, with minor number nerfs and without gutting the ability.
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