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(PSN)dmljr

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Posts posted by (PSN)dmljr

  1. 2 hours ago, Sibernetika said:

    can't throw glaives or your our gunblades, without bringing out our melee and then having to use heavy attack.. hold to heavy attack fixed that issue again, so I would rather that DE doesn't remove the hold for heavy again

    That’s why it should not be removed, but have the option to disable it. What where it’s useful leave on and turn it off on weapon where hit heavy attack by accident is a problem.

    Make everyone happy. 

  2. 8 hours ago, Miyabi-sama said:

    No, we don't need it. Uniforma beats the point of making builds.

    How?

    You still would need to make builds. 

    If anything

    it would increase people using different builds, since you can maximize for each build, instead of have a slotted Forma either increasing  your cost, or limiting your options. 

    It would also Encourage experimenting with them. Since if you want to test one and slot needs a different polarity, you have to ReForma and Relevel before you can test.

  3. Please add the ability to map additional functions on the abilities menu.  Specifically gear hit keys.  

     

    Also with the new melee changes hold button for heavy attack this should be optional and have the ability to toggle it off , like reload and the interact button 

  4. DE please fix this.

    Add back lethal damage to stealth kill only. 

    Daggers should be the best stealth kill weapons and they were with this mod. How can you justify having Hammers be the best stealth kill weapon.

    Mod is almost useless now. 100% is not enough, too make up having the lowest stealth kill multiplier and initial combo counter does this even serve much of a purpose if it’s not enough to hit even x2.

    Now Dagger only niche is attack speed and with they are not that much faster than all other weapons to make up there poor attack strength..

    • Like 3
  5. My main problems with Nightwave.

    1.

    Is too many of the challenges are gated behind content I haven’t unlocked yet.

    I thought it was said that even new players will be able to reach rank 30 the first time.

    I don’t see how. We can’t even complete all the weeklies, not to mention Elite ones.

    Even if we could do all the weekly and daily we would cap out at rank 28.

     Unless you want new players to be a leach and get carried through the Elite challenges.

     

    2. Lack of wolf creds.

    They really shouldn’t be rank rewards but challenge rewards and also drop from escaped prisoners/wolf.

     

    3. Lack of rewards for killing prisoners and Wolf.

    150 rep for prisoners to low. Do they drop mods on capture(never seen one) or only kill?

    For Wolf only seen him once was far to tough for a Mars defense wave 5. Team spent 30 minutes killing him for him to just drop a uncommon mod that I already had 30 of. There are already far to many ways to get melee elemental mods for them to be clogging up his loot pool.

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