Jump to content

StabbyTentacles

Hunter
  • Posts

    1,148
  • Joined

  • Last visited

Posts posted by StabbyTentacles

  1. Dedicated players need a reward for being dedicated...

    Rofl:crylaugh:

    So, any player who began playing warframe Christmas 2018, or early 2019, and played through to now, is a more dedicated player? Than somebody who's played the game for years; oh sure, I can see that. :facepalm::clap:

     

    23 hours ago, Alexandrious said:

    Naw man you got this week and two more left. You can do it. Plus the spawn rate of the fugitives will likely increase again next week for the final episode.  So if the next two weeks has some weeklies you just cannot do, you should be able to supplement what you can do with the fugitives. 

    Hope so, fingers crossed.:smile: 

  2. 7 hours ago, Sesaline said:

    I own Khora and I know what you mean. She could use a number of improvements still.

    Rev really isn't bad. I didn't say he is bad. I said he is dumb. His kit looks nice on paper but when I'm in a mission with one I just feel bad for him. Like I need to make sure I don't accidentally one-tap his thralls or kill stuff around him while he is spinning so he can have some semblance of being useful. But if the Rev is using 4 and not moving around at all then I don't share that same courtesy because obviously that player doesn't care how the mission is completed. 

    I don't mind an active Rev. People can play him however they want. The game sets the boundaries, not random players you matchmake with.

    His kit looks nice on paper... You're not wrong. 

    His 4 needs to be brought up to Mesa lvl, or... Rev needs to be immortal/indestructiblel while in the spin (Danse Macabre)

    Or both.

    DE really need to sort out what game warframe is.

    Is it a power fantasy game?

    Is it a shooter with limited powers?

  3. 23 hours ago, Sesaline said:

    A terrible meme. Seeing a Rev in my squad makes me cringe. Hearing them spin makes me cringe. He needs a serious fix to be taken seriously. I have zero interest at all in getting this frame as it stands now.

    Lol, take a walk, he's really not that bad.

    If you're in rant mode try Khora, there is a basket case.

    That said, sure, you're not interested, which is fine.

  4. 12 hours ago, (PS4)guzmantt1977 said:

    Sounds like you just suggested "press eleven to win". The operators are already an ultimate, and you want us to have an ultimate, ultimate? 

     

    Also 

    You want to open a door for the man in the wall? Because that's just what he's been waiting for. 

    Rap, tap, tap. 

    It's a fair assessment.

    Yet we already have it. Equinox with 500k damage stored.

    Also let the man/women out, I miss her/him?

    2 hours ago, LupoDWolf said:

    I would prefer that with channel 3.0 each frame have and special effect while active, like exca having his sword spining around him( think nero from DMC), Frost with a absolute zero zone around with constant slow procs, ashe with a clone attacking sometimes, Etc.

    It all fits, the only thing stopping/halting this is:  a) work   b) lack of perception

  5. 1 hour ago, KirukaChan said:

    My big problem with Nullifiers is that they were supposedly introduced to counter nukes (who else remembers Vivergate?), and yet Frames that use nukes extensively are the ones least affected by them, at least in my experience playing against them. They tend to instead cause the most trouble for defense-oriented Frames as well as ones that rely on self-buffs (Chroma and Peaceful Provocation Equinox having it the worst, since they have to build up their bonuses all over again, through taking damage of all things). The other problem I have is that their little shield projectors seem unnecessarily durable considering that they're much smaller targets, don't have heads to shoot for extra damage and often are hiding behind terrain.

    If you've not had these experiences, and you believe Nullifiers are perfect, then you seriously haven't played against them enough.

    No, they are not the worst enemy in all games, since the beginning of time.

    Yes, they could be made to fit into gameplay far more successfully.

    Its not like there aren't 20+ solutions here... 

    Making them much less common in the process. So we don't get double, tripple, quad... Nullified as we do now.

    Powers get decay instead of removal.

    Adding a frame that isn't affected by them at all, rock paper Nulliframe. 

    ...

  6. 5 hours ago, Xirka said:

    You do realize it isn't other players attacking you right? The assassins are part of the game, NPC's.......

    I'm thinking he/she doesn't. :sad:

    lol...

    Hey Op, it's part of the game, spoiler alert you will, in no time, be able to crush them, roll them, and smoke them.🤪

  7. 4 hours ago, Klokwerkaos said:

    If you have good ideas, why wouldn't DE listen and make the game better?

    Do you even Warframe? Only 1 guy gets to have idea's, and that's Stevo McStevesteve. No insult, no put-down, just a pretty obvious observation.

    Hence we have Operator's. And if/when Stevo McStevesteve gets bored with them, they will meet the same fate as all game assets he's grown bored with.

    4 hours ago, Klokwerkaos said:

    Be productive by using constructive criticism, rather than just bagging on operators and whining that they suck.

    I have, you have failed to see any of it when throwing statements such as this about, but, enjoy insulting me, if that's your thing.:satisfied: 

    I have said quite a bit about Operator's and why they're redundant, and don't belong in the game. This is not only my perspective/viewpoint.

    I have not called for them to be removed, as I understand some like them, (While other's might even be a little fixated on them.) I have only asked that they not be pushed into areas they do not belong. Pretty clearly constructive criticism. I have then been asked why they are not my favourite thing in the world, where I have then responded thus.

    4 hours ago, Klokwerkaos said:

    If you want to have a shot at making a real difference, propose some actual solutions.

    Quote

    Make them optional, and give player's far greater customization. In appearance, and gameplay.

    You want/enjoy Operating, well operate your a😈 off, hit the maximum Operator option.

    You find Operating is not for you, hit the minimum Operator option. 

    Its hard to see how this 'solution' wasn't already seen. Of course it was. But the decision was made to push them onto players. I'm not a huge fan of that. You might be. 

    I consider they should have been made optional. Like all other aspects of the game. 

    If they were complete spellbinding lightening in a bottle, then everybody would've used them... 

    I'll say once again, I have only asked that they not be pushed into areas they do not belong. Pretty clearly constructive criticism.

     

     

  8. 9 hours ago, Klokwerkaos said:

    Absolutely disagree.  With a good operator set up I now have the freedom to bring ANY frame to a sortie spy and can use my operator to do the stealth portion of the mission.  This gives players the ability to play any frame they want rather than be (sorta) forced into a stealth frame.  You aren't forced to use a stealth frame since you can technically complete any stealth with any frame but stealth frames save a lot of time... operators arguably make stealth the easiest possible.  The closest thing to them is ivara with her augment, but even then operators travel faster and through lasers with dash, so, I have to call absolute BS here.  This allows me to take nidus to a sortie stealth and not feel like I'm either slowing things down or leeching.

    And... now being able to take ANY frame to any mission, is kinda the point. There are a total of 57 Warframes consisting of both original models and special variants. But for the sake of arguement lets say 20+ frames. And now, you need only 1. Seems a little shortsighted? Impractical? Nonfunctional? Unworkable?

    Why have 20+?

    9 hours ago, Klokwerkaos said:

    operators arguably make stealth the easiest possible.

    Indeed.

    9 hours ago, Klokwerkaos said:

    This allows me to take nidus to a sortie stealth

    You do see the other side of this assessment?

    In broad strokes, being able to do everything with any frame kinda undermines the entire game. Why even bother using a stealth frame? I'm really not trying to harsh your buzz; I do see the short term up side. 

    10 hours ago, SpicyDinosaur said:

    Your opinion isn't the only one out there, nor do you need to insult others for their opinion.

    I read this just now, think its relevant...

    8 hours ago, AvaloN1101 said:

    It seems I hit a nerve because you are twisting what I said to suit your own argument. acrimony.

    So take a walk, smell some flowers or something...

    10 hours ago, Klokwerkaos said:

    My interpretation based on what you've said so far is that you haven't take the time to get good with your operator and this is as bad as someone claiming that such and such gun sucks when they haven't learned to mod properly for it... it's an argument from ignorance and that paints a wrongfully bad picture.

    I can see how you thought this, and while to a degree you may be right. I have now had years of using it, I am 'good' with it. And while it has a great many flaws re it's current in-game experience. It has even greater failings when examined to even the slightest (most superficial) degree. 

    I'll use your gun analogy.

    Let's give the operator a new gun, one that shoots like a Quanta, only it is now melting everything, everything, why use any other gun in the game? 

    And if you do, you know you're now short changing yourself. Yes you can still use all those other weapons, and yes some of them are far more fun to use. But as far as getting stuff done, you really only have the one option.

    Making the game easier/simple is kinda counter productive. Yes, you can now run a 7 hour survival solo, but why?

  9. 2 hours ago, Klokwerkaos said:

    Saying you've used it, and saying you've maxed out all your focus trees and pool are two very different things and provide very different perspectives.  Things change a lot on warframe as the power level change a at various pivots, operators are no exception.  Synergies matter.

    Okey to be clear: I have used it. I have maxed out all focus trees... to the point where I have literally, many millions uninvested. It is not possible for me to be anymore powerful. As an operator. In the game. As it stands.

    Furthermore: had this maxing out process made me an in-game living god clearing the map with the push of a button, I'm sure I would still not enjoy the operator.

    Why?

    It has no synergy/team work, with other players, unlike Warframes.

    It has little to no finesse, unlike Warframes.

    It breaks in-game immersion, unlike Warframes.

    It is redundant/unnecessary, (only you are forced into using it,) unlike Warframes.

    It has no place in the game, except where it has been forced into gameplay, unlike Warframes.

    If Warframes were giant mechs, or super Gundam Mobile Suits, or Evangelions and we pooped out of them, to run around as little moon-wizards. I guess I could see some reason for that, but they are not, and there is no practical/good reason. But I digress, forget any reasoned, coherent thoughts as to why operator's are simply silly. It's their gameplay that makes them lessen Warframe as a game.  The operator was the last thing, a game that needed to work on its in game combat needed.    

  10. 9 hours ago, Klokwerkaos said:

    Much like people who hate arch wing, people who hate operators haven't earned their way up to get most use out of it.  I didn't like arch wing at first, till I could carry every mission.  Didn't like operators either till I farmed some focus.  Simple solution?  Up your arsenal

    Given we've been made to play them down the barrel of a gun, for 2+ years now, I think its safe to say I've used 'it'.

    16 hours ago, StabbyTentacles said:

    I do have a maxed out operator.

    Its not like I've intentionally, needed, to try (apply myself to) not like them. Quite the opposite, but alas they suck. And they: undermine, frustrate, and discourage, good gameplay.  

    9 hours ago, VentiGlondi said:

    How do you even expect operators to use a mechanic related to melee

    Operators don't even have their own operator-exclusive melee weapons

    Yet, but hey I am really hoping you're right here. 

    I'd like to note here, although I have made it clear that I do not enjoy operator's, I do not demand those who do, not play them. I ask, that they be made more optional, is all.

    Instead of having to use them players could as easily just hit 5 and automatically have access to the focus. (I'll leave it at that.)

    5 hours ago, Fallen_Echo said:

    Thats it the main problem of operators they were practically shoehorned into the game and their stance hasnt improved much.

    I wouldnt have this much problem with operators if they would be essentially the same as archwing mode, a few missions here and there, some minor content around but nothing what i must get to raise the power of my frame. Sidecontent you might aswell call it, deciding if its worth your time or not is entirely on you, nothing is forced but this is not the case with operators.

    Kuva got removed from the operator forced gameplays thanks to the survival mode but now the arcanes are locked behind them. Well atleast i can pay some plat to ignore the operator gameplay but every time a bad host messes up the zenurik dash i start to rage because atleast in the old focus i havent needed to deal with their clunky movement and horrible apparance.

    Also apart from the shoehorning i still want to get a meaningful character customization, body sliders, face creator and whatnot, i get it that you can use some fashion to create a good looking operator but if i want a femine looking teen for my octavia or a buffed up guy for rhino i have no choices.

    This is exactly my understanding of the operator bottom line.

    Essentially you must use them. 

    2 hours ago, AvaloN1101 said:

    I am NOT saying Operators are dumb or are absolutely required. I've said this in another post and I'll say it again: the Operator mechanic doesn't have the depth to be as integrated as it is right now.

    Agreed.

    2 hours ago, AvaloN1101 said:

    I AM saying that making Operator usage NECESSARY to accomplish certain tasks was a mistake.

    Completely agree AvaloN1101, it was the wrong move. Make them optional, and give player's far greater customization. In appearance, and gameplay.

    You want/enjoy Operating, well operate your a😈 off, hit the maximum Operator option.

    You find Operating is not for you, hit the minimum Operator option. 

    But instead, we all have to now have these graceless, Operator's jumping in and out of Warframe gameplay. With ever increasing, snowballing frequency.:thinking:  

  11. 35 minutes ago, (XB1)BKRS Veeco said:

    I concur, while the story quests have been adding scenarios where you need to use the operator, the only other thing I've encountered where you HAVE to use the operator is eidolons and kuva, and if you play in a group, you don't even have to use it yourself. People need to start making friends instead of throwing a fit because they can't solo anymore. It is an online game ffs. I really hope that my operator is more viable after I get through the focus trees and get the arcanes, as of right now he dies too quickly with a rank 3 vigor arcane and a leveled amp. He's not viable for missions outside of eidolong, I just use him for the lols.

    No fit here, aside your own.

    I do have a maxed out operator.

    Oh and friends too lmao, and I play with friends, do you breath air? (Point is friend, friends wont make the operator any more fun. Think of it this way. You know how you 😍 the operator? Well some player's don't. Not for whatever imagined, insubstantial reasoning you apply...

    It's nothing personal.  Some Warframe player's do not like playing Warframe with operator's. Could be any reason really; I myself don't like their gameplay even when maxed out, even if it/they were Op Af and could 1 shot everything, to me it's/they're not fun.

     

  12. 5 hours ago, NinthAria said:

    I don't mean to sound sarcastic, but I'm...perplexed why you'd think a revamped warframe mechanic, in the warframe melee combat system, would have anything to do with your Operator. Obviously anything's possible, but it strikes me as very unlikely.

    Am concerned/troubled as to the ongoing/current 'trend' of shoehorning/insinuating Operator's into every combat system.

    2 hours ago, Nitro747 said:

    ... what the heck are you even trying to convey here??? õ_o

    A suggestion. That is explained, considered/argued, in the Op.  (õ_o x2)

    5 hours ago, SpicyDinosaur said:

    I didn't realize we were lacking in content for warframes and had a "deluge" of content for operators. Could you elaborate? :tired:

    I'll refer you to...

    6 hours ago, StabbyTentacles said:

    To clarify. There is: plenty, a deluge, an avalanche, of operator content, and for all the operator philes, go ahead, knock yourselves out with it.

    Elaborate? See Game. You can download it from here https://www.warframe.com/

     

  13. Please. Make. Rage-mode, Warframe only, (non-operator)

    To clarify. There is: plenty, a deluge, an avalanche, of operator content, and for all the operator philes, go ahead, knock yourselves out with it.

    For the great many players who either are not fans of, or don't enjoy the operator situation. (Please, have some sympathy, some compassion.) There is/has been no escaping it.

    I ask now, that Rage-mode be allowed to stand firmly within the realm of  Warframe combat.

     

    I am so over, mashing 5 every time I want to get my focus school up, (Insert extensive uncomplimentary, deprecative reasoning as to why operator gameplay is jarring, shrill, and unharmonious.)

     

    I'd like to return to a simpler time.

    When you could jump into a mission and play Warframe, I remember those days, Pepperidge farm remembers...

    giphy.gif

  14. On 2018-08-10 at 3:03 PM, Dijasom said:

    Because this is never, the behavior of someone saying "hey, i loved the colors of your warframe, nice fashion frame bro!"

    Indeed.

    Good point, moderator's should make the Devs aware.

    Lack of accountability undermines all communication, even in a game. And your fix is both easy, and well explained. 

  15. 3 hours ago, BlackCoMerc said:

    Operators are the straw that got me to uninstall the game. The complete lack of balance, constant input interrupts masquerading as challenge and lack of new, repayable missions were other big contributors. 

    But to come here month after month, and see nothing new...just more Clunky Kid stuff...

    Haven't played in more than six months. Recently uninstalled. Heck, wouldn't be surprised if this is my last check back. They keep getting further between.

    Glad others still enjoy. But at 1200 hours, with no new Frame focused content for years...enough is enough.

    From the many who share your opinion, I hope that Steve can get over himself with regard to Operator's. 

    Even if its only an option for 'some' player's to return to their Warframes. Maybe like some clunky 80's/90's television show... We wake up and it was all a terrible dream.

    3 hours ago, ReinAxefury said:

    My point was that there are situations where things are not going to work as you planned, therefore having more tools to work on those cases it's always better, operators achieve that. How you choose to use those tools, that's totally up to you, if you like them or not, or if they doesn't fit your way to play the game, that simply doesn't change that nor makes them useless as you said before.

    Those situations are gameplay mechanics built to test Warframes, Operators are not really 'tested' in any situation. Given an Operator can simply slip into the void.

    Paper> Rock> Scissors>        is now

    Shot gun> Paper> Rock> Scissors>

  16. 1 hour ago, Chewarette said:

    No.

    They're more powerful than Warframes currently. Plus, they can't be killed, unlike Warframes (??). This invulnerability mode shall go.

    And their power shall remain a niche, useful against stuff like Eidolons or whatever, ok. Currently, they're dealing a ton of damage which doesn't make sense.

    I preferred in Focus 1.0, when the Operator was "just" an un-controlled tortured child, unleashing raw void power occasionally. The animations and sound were awesome, of course the trees and the whole concept of cooldown was lackluster, but the basic was perfectly fine.

    If the Operator is far superior to the Warframe, why do they even exist ?

    This is the first or many serious flaws in the idea of the operator, as active in-game players.

    I'll skip the extensive list, and simply state the operators first entrance should've been as far as it went... (special parts in story quests)

    Un-controlled tortured child? Or lame trope (child-moon-wizard-vampire)? My hate of it, as one of the lamest idea's in Warframe, is only surpassed by it's disconnected, convoluted, bafflingly reduntant gameplay.

  17. 5 hours ago, Joe_Barbarian said:

    If you actually read the post this has nothing to do about other mission modes at all this is to do with being AFK in the index using Umbra to stand still killing everything removing the risk for the whole match.

    Wow I all caps 2 words and it's suddenly "schrilling" This thread is a treat that keeps on giving as you can see the people who just want to be able to AFK play the game and don't want broken methods fixed.

    Nope, I don't, do it, have over 150million creds, so... But as it in no way affects me, I say let other's enjoy playing Warframe however the hell they want to. A little like life. If it makes them happy, and isn't hurting anybody, then good luck to them I say. 

    1 hour ago, modalmojo said:

    It seems to me this is just a rant about one particular player AFK in a random team.

    Bingo.

  18. On 2018-08-06 at 9:26 AM, Azrayle said:

    And i happily walked out.. then why are you opening a thread here.You guys are the reason why we cant have nice things and get everything even remotely usefull nerfed. go on write another threat how op equinox, saryn, ember, mesa etc, etc is. why are you even staying three rounds if you think someone is "bugusing" breaking the game?

    Kinda have to agree, the giant overused nerf hammer is only swinging cause images?q=tbn:ANd9GcQKCRCKPIr9Lqa9K4_6wm5

    On 2018-08-06 at 9:31 AM, Joe_Barbarian said:

    Because how do you know when something is broken when you don't see how far it can get pushed? 

    Nice things... as in broken? omegaLEL inb4 games are only fun when they are broken. Get back in your box.

    Being 100% AFK for the ENTIRE THING isn't a "nice thing" But meh, whatever floats your boat.

    Eah I believe your box is missing you.

    Schrilling in all caps what anybody does in a pve game... is kinda laughable. You managed to hit one correct point...

    On 2018-08-06 at 9:31 AM, Joe_Barbarian said:

    whatever floats your boat.

    Whatever floats their boat., its their boat let 'em do whatever they like, ¯\_(ツ)_/¯  captain funpolice.

  19. 19 hours ago, Fishyflakes said:

    They do both at the same time.

    And they must continue to do so; they can't stop and focus on only one.

    Let's burn him!!! (grabs pitchfork)

    2 hours ago, Atsia said:

    As we've seen from the first half of this year, people got upset when DE  decided to take a small break and go back and do a bunch of reworks and bug fixes, and people will still accuse them of not caring when they focus on new content and don't take care of every like bug that gets through. They can't win with the player base either choice, so they go with what's the better business choice, getting out new content.

    De's 'small' breaks are about maximising content uptake.

    Re: avoiding players cherry picking content. 

    Re: Wow this dirt with gravey tastes awesome! De are awesome!

    Player a) I hear they're working on vanilla flavoured dirt! Player b)  Sounds delicious. 

  20. 6 minutes ago, Joe_Barbarian said:

    2 Words for you friendo, Eidolon Hunt. Go and pick a fight with one of them and then wonder how some people can kill the Teralyst, Gantulyst and Hydrolyst 3 to 4 times over in a 50 minute window. Once you get some kills under your belt come back to us and ask for end game content.

    That'll keep you busy for a week or 2

    Eidolon's are not great, esp if you've played MHW there's some interesting, dynamic gameplay... Eidolon's what a f😈ktastrophe

     

    44 minutes ago, Atsia said:

     What the majority wants dictates what gets put into the game or is changed. DE for sure knows that most players DON'T want enemies to be more of a bullet sponge.

    Agreed. 

    My hope is dynamic enemies and events I can fight through, using my warframe.

    I don't want to be, use, play my operator there's content already for that, I've played it for years and I like none of it.

    ¯\_(ツ)_/¯ I'd like to slice, punch, melt, crush, and maybe shoot stuff in the face with my asskicking warframe, not my flaccid operator (sorry Steve)

  21. 4 minutes ago, Nazrethim said:

    I think that by current game standards, reducing the timer on Forma to 12h would be good enough, specially if you consider the amount of weapons we will eventually get.

    Of course, and primes should be gifted to all players on their release.:crylaugh:

    5 minutes ago, Nazrethim said:

    Forma bundles.

    Are there for a reason. You can, wait 24 hrs to build, or you can...

    It's the free to play model. If you want it now, pay for it, if you want it for free, then wait. :satisfied:

×
×
  • Create New...