I don't think DE deserves this level of... intensity... they received from this change. Their three worst ideas over the past few months, pay to skip, original Eclipse change, and now this hotfix, were all met with valid criticism, and the first two were addressed in what I feel is an acceptable way.
P2S wasn't the boogyman the community immediately framed it as. They were trying to find a solution for new players to get into the new content with their friends. It wasn't the best solution to a problem they admitted to creating for themselves, constantly expanding the story by adding on to existing story new players must clear through to get to the content they're seeing advertised, but I understood their issue and wanted feedback on what would be the best course to take. It would set the precedent for the future. P2S already exists in the game, but the original proposal was a bit much.
Mirage just didn't work in the new lighting system and a change had to be made. The first draft was bad, they listened, and her current iteration is in an acceptable place. The subsume is substantially worse and Exodia Contagion might as well be dead, but I don't dislike the change within that framing.
Hydroid, Inaros, and Grendel were recent reworks and they all feel great now. Hydroid became a top tier, Grendel is a more than viable endgame frame with a lot goofy abilities and it makes him fun to play alongside his powerful kit. Inaros' rework succeeded at their intended goal; make his abilities good without making them powerful, since if he got a Hydroid tier rework, he would be Hydroid with way more bulk. And I agree with that limitation. He's great now. Still bulky, base kit augment was pleasant, Elemental Sandstorm is a slow but viable nuke option... They have, in my opinion, been nailing updates the past year. Not always, but way more often than not.