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(NSW)FlatAffect

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Posts posted by (NSW)FlatAffect

  1. I logged in tonight after being out of town for a week. I loaded into a mission, and something was off. It looked like the screen had zoomed in a bit. Upon closer inspection, the problem is like a fisheye effect. Only a circular portion in the middle of the screen is still to scale, while the periphery is overblown. It's subtle, but it's there. I've included pics (well, an imgur link, i couldn't insert from these URL's) where I was able to isolate the effect somewhat. Compare the arm and staticor in the center of the frame with when it is on the periphery. It is  stretched beyond its normal proportions. 

    http://imgur.com/gallery/t9H0qux

  2. Could we possibly implement a way to wait on claiming your daily log in reward? Getting an 8 hour booster after 8 pm ET means I have to choose to grind what I can at that time, stay up later than I really should, or close out the software and wait until the next day. There are players all over the globe; I can't be the only one with this problem. 

  3. 1 hour ago, MJ12 said:

    You argue that 'remove all loot powers, increase baseline droprates' is 'ham-fisted' but it's actually the opposite of 'ham-fisted.' It's a narrowly tailored fix to the core problem, which is that loot manipulation powers in Warframe exist and that is not only bad for players (who have to choose to sacrifice power for loot, which is not fun) but is bad for DE (because they have to balance droprates not knowing whether or not they'll deal with people using loot manipulation). Fundamentally, the way to get more loot in Warframe should either be:

    1. Buy boosters (directly giving DE money)

    2. Kill more enemies/complete more missions (which is fun and leads to a sense of accomplishment).

    This balances "the grind with the fun." Loot manipulation powers don't, because they break the grind, and also break the fun.

    Loot augments give people an option outside of boosters for when they need specific resources quickly. Removing them and increasing drop rates across the board is an overly broad stroke that walks back the development in a direction which doesn't really address the original problem, removes an option beyond purchasing boosters, and would wildly affect the balance of farming overall, i.e. ham-fisted. 

  4. On 2019-06-17 at 7:11 PM, peterc3 said:

    Not really, no.

    The game will be made to work as DE expects and the players are free to express their (dis)satisfaction with that design, but DE is under no obligation or need to change the game to quiet the mob.

    I would never say they're obligated, but they massively altered a long aspect of gameplay in a ham-fisted manner. Yes, the mob is generally rowdy, because people are frequently whiny jerks towards developers, but you will most often hear me defending the less popular decisions made by development teams. Most people don't understand the process involved or what keeps people truly engaged with content. 

    That being said, this isn't about quieting the mob. Players became accustomed to a longstanding method of gameplay. Instead of taking time to consider the impact of the change and do actual QA with the results, DE just implemented a universal "fix". I haven't found anyone who accepts these changes, beyond the few who realize how it devalued the individual loot frames and practically necessitated a specific squad setup for something as basic as farming resources. This is not good, engaging gameplay. A free to play game needs to balance the line of rewarding gameplay with challenging gameplay, creating a scenario where the opportunity to fast forward with real world money (plat) is not seen as abject pay-to-win.

    Again, they are under no obligation to change anything. But if a considerable amount of the community (not a loud and vocal minority) is dismayed with a change, then they have a problem. It won't affect incoming players, but it will spread discontent among longterm players. If you can't retain these players, you shorten the overall lifespan of the game. I'd also be curious to see how this change has impacted rates of farming. Maybe they will pull the veil back in a future devstream. Tbh, I don't think it's having as much of a negative impact as people think it is.

    12 hours ago, (XB1)Nightseid said:

    Here is an idea.

    Graverobber aura (polarity: scratch) - enemy corpses have a chance 20/30/40/50% chance to drop additional loot.

    Need more looting capability then how about - Pilfer (rare warframe arcane) - 2.5/5/7.5/10% chance for additional loot upon killing an enemy ( aka enemies drop twice on kill).

    That's like 2 or 3 chances for extra loot accessible to all warframes. No need for loot specific abilities or augments. Just an aura and arcane folks equip for extra loot in exchange for extra damage or survival. 

    These are great ideas to diversify farming gameplay, though it might further encourage the narrow "nuke frame or gtfo" state of the warframe meta. 

    10 hours ago, Educated_Beast said:

    I think I prefer that DE alters all loot abilities and removes all increase chance mods then boosts chances all around.  

    If we cannot have interactions with warframes, then may as well make it independent of Warframe choice.  

     

    7 hours ago, MJ12 said:

    DE should just increase droprates by ~25-33% across the board, remove all 'chance for extra loot' effects on all abilities, and put the Warframes held together by the existence of loot abilities in the rework queue. This would be a net buff to players who don't organize farm teams specifically to get more loot, probably result in several mediocre Warframes getting significant improvements, and be a net improvement to the gameplay experience of most players.

    These are just as ham-fisted as the recent changes, nor are they realistic changes DE could even make. A free to play game survives by balancing the grind with the fun. The grind needs to make the achievement worthwhile without being tedious. It also needs to make the idea of spending some if your plat to hit fast forward seem desirable, without seeming necessary. They can't simply turn up farming across the board. Thos would not only damage the in game economy, but it would slash their own income. At the end of the day, this is a game for us and a livelihood for them. 

  5. So, yeah. Everybody is upset about the changes (the most valid reasoning being that these mechanics worked this way for years). Obviously, we need to find middle ground between "working as intended" for the developers and "working as expected" for the players.

    While they do still synergize some -- nekros's and khora's augments don't work every time, which gives their abilities or the chesa a chance to proc, when they fail -- this is still considered a massive nerf by the playerbase. However, Ivara's ability can still stack, since it works on living enemies.

    Off the cuff:

    Why not change one of the "additional loot from dead enemy" skills into another living enemy skill? Like strangledome or tentacle swarm have a chance to shake loot loose from enemies caught in them? 

    Additionally, if the issue was cloned copies of rare items spawning from each kill (I'm not clear on this being the issue, precisely), then would it be possible to create separate loot tables for each ability? 

    And finally, there is the fact that witnessing these abilities in action at the silver grove is what started this all (thanks, Nora). Why toss the baby out with the bathwater by completely disabling these synergies? Would it be possible to disable loot augments working on specters?

  6. Everybody wants it, but it's still not "officially supported" on the Nintendo Switch (only wireless audio).

    But wait, there's more! Vivox has released an SDK that enables wireless headsets to both send and receive audio! And it's free to "indie and small" developers! Not sure if DE qualifies, what with how much they've grown over the years, but please make Christmas come early and implement this SDK with Warframe! 

    https://www.vivox.com/

  7. On 2019-06-05 at 5:25 PM, (NSW)Cisco_The_Reaper said:

    It works just fine for other games, mic and all so don't know where you got that. It's a DE problem. Which in term it's my problem and other people's problem that hasn't been addressed.

    I did some digging, and here's what we've got: wireless voice chat is not officially supported by Nintendo; however, a third party created a software solution very recently.

    My understanding is the native switch support for wireless headsets does not have the bandwidth to both send and receive audio. Vivox made an SDK that is able to perform the task, and it's free for "indie and small developers". Not sure if DE qualifies, but it would be a very welcome addition to the game. Regardless, it's still more of a Nintendo issue than a DE issue. 

    https://www.cnet.com/how-to/nintendo-switch-wireless-headphones-usb-headsets/

    "Just know that the Switch still doesn't support voice chat through a headset. It's one of the many features we hope Nintendo adds." 

     

    https://venturebeat.com/2019/02/05/nintendo-gets-vivox-text-and-voice-chat-for-switch-games/

  8. On 2019-05-25 at 9:22 PM, Fire2box said:

    That would be RMT and get both offending accounts banned. 

    It was a forum post I found one day about people getting caught up in accusations of RMT for accepting gifts from friendly strangers around Christmas. Their accounts were suspended, I imagine because DE found the exchange fishy but without hard evidence of RMT. The thread goes on about other horror stories where people try to cheat the system (send a gift then try to chargeback the transaction through their bank or credit card company), and it's the recipient who ends up with a negative plat balance. I was able to dig up the link:

    https://steamcommunity.com/app/230410/discussions/0/2906376154314986797/?ctp=4

  9. On 2019-05-25 at 11:23 PM, MagPrime said:

    Not in my experience. 

    Both times I've had play refunded was for gifting mix ups.  Someone sent me a Syandana is had already bought, so I asked to have their plat returned and thisntjme, same thing but in reverse; I gifted someone a cosmetic they had just bought minutes before. 

    Unfortunately, this was not a case of a duplicate gift received. The recipient has not logged in to even be aware of the issue, let alone be able to request a return. Not like I would even ask them to do that. My mistake, they lucked out, and the real issue is how there is no mechanism to return gifts that essentially go nowhere. 

  10. On 2019-05-24 at 4:55 PM, MagPrime said:

    idk, this morning I woke up to an email from Support telling me my plat had been returned from a gift I sent to someone.  I think you're getting shafted by someone who can't be bothered.

    I've heard they've reversed gifts before, but only under the premise of DE thinking the exchange was a plat for cash irl deal. 

  11. On 2019-05-23 at 12:07 PM, xMarvin732 said:

    Gift are gifts, why should they be reversed?
    Unfair to those who got the gift, even if its by accident.

    Read. The. Post. I covered this. Your comments are irrelevant and missing the point completely. 

    (edit: replied to the wrong post, already covered this. Read. Your. Replies, FlatAffect.)

  12. 22 hours ago, (NSW)Sniperfox47 said:

    I understand where you're coming from, but the logistics of that is likely much more complicated than it seems at first glance. Going digging through databases of account information to check whether a gift was opened or not in order to return it may not really be feasible on their end.

    It's as simple as writing a db script that would process returns after so many days. The logistical implications are incredibly low. 

  13. 2 hours ago, xMarvin732 said:

    Gift are gifts, why should they be reversed?
    Unfair to those who got the gift, even if its by accident.

    Read the post, I'm not talking about returns on an erroneous gift. That was my personal example, but you've missed the point completely. Seriously, actually read the post before replying. 

  14. 11 hours ago, xMarvin732 said:

    Writing the Name correctly would've done the right thing, no need to blame the vendor, both sides are at fault.

    Did you even read my post? That's the third sentence in the opening paragraph.

     

    The point of my post still applies if you send it to the correct person who, for whatever reason, decides to stop playing and never opens the item. 

    • Like 1
  15. 7 hours ago, AwkwardLazarow said:

    You tried support?

    They are the ones who basically told me "all gifts are final, even ones you toss into the void by accident" 

    6 hours ago, Zelmen said:

    I think their bigger issue is the hundreds of accounts that were created and have 0 secs of play time and are MR0. It really messed up I had to contact DE to say the name I want is owned by one of these accounts and I want it. They agreed it was a dead account and then I had to pay 200p to change my name because they don't clean up these damn placeholder accounts. A friend went through the same thing. 

    Point is I bet the account you sent it to was one of these BS account that shouldn't exist after 2-3 months of 0sec of time played. Which would have given you an error and not your current issue.

    Large part of my issue here. Allowing an item to sit unclaimed in an account that will never be used again is irresponsible on the part of the vendor, in this case, regrettably, DE. 

  16. On 2019-05-13 at 12:47 AM, (NSW)Nahaha said:

    I hope you understand how aggravating the motion controls have been and how much patience it's taken to continue to play when your aim is relentlessly getting thrown off all of the time. It hasn't even been some of the time or recently. It's been doing this since the Switch version came out. It's a basic controller function...

    Are you sure you're not experiencing thumbstick drift? The gyro drift is incredibly rare, in my experience. Thumbstick drift is quite prevalent. 

  17. On 2019-05-08 at 11:59 PM, (NSW)Cisco_The_Reaper said:

    Yeah definitely need to fix the USB headset voice chat problem, there is no reason this should still be a thing. For squad purposes it would be nice to not have to type with controller. I don't have a wireless keyboard. But I do have a wireless headset that I use for other games on the Switch. This is the only problem I have with the game. It's a great game. Plz no mortal kombat sacrifices, that game is broken.

    This is Nintendo switch, not DE. The Switch only does wireless *headphones* - not headsets. You need to use an aux cord to use a microphone with the Switch. 

  18. Hello all, 

    I had an incident recently where someone's irl name had a mild spelling difference than their in game name. As a result, I sent a gift to the wrong person. I understand not being able to reverse a transaction. It was my mistake, 100%.

    HOWEVER... 

    The account which received the gift is a dead account, likely from someone who briefly tried the game and decided it wasn't for them. I asked if gifts would return (preferably in the form of plat spent) if it remained unopened. I was told that no, the gift is "theirs forever". How is it theirs if they never open it? 

    This is a terrible policy, imo. Digital Extremes, by using this policy, you are allowing players to throw money down a well. I can understand not reversing a transaction for an opened gift. But allowing a gift to be released into the nether, never to be opened let alone used, only benefits Digital Extremes. I cannot see a reason to justify this lack of a return mechanism for unopened gifts. 

    I supported Digital Extremes during the Nintendo tennogen debacle. Licensing is a legitimate issue, one which could lead to serious repercussions. Digital extremes did their best to rectify the situation and assuage hurt feelings. If there is some crucial aspect I am missing, please let me know. Otherwise, this just seems lazy, a bit greedy, and oblivious to how these situations negatively affect the player base.

    --

    FlatAffect

     

  19. 12 minutes ago, (NSW)Zodryn said:

    Thank you! Hermy just described the two issues I mentioned above. To recreate gyro drifting/recentering issue just aim slowly with gyro. If you keep moving the joycon slowly in one direction the camera will eventually fight you to try and go back to it's inital position (it seems like it thinks slow movement is unintended movement and tries to correct it).

    Can confirm gyro drift when attempting precision aiming, with controller guided assist turned off. 

     

    3 hours ago, [DE]Helen said:

    We're taking a look at the feedback for motion controls and sending it along to the team - they'll take a look at what can be better!

    The motion controls on the pro do register (my settings are turned up between 90 and 100). The issue is that you would need to wildly swing your arms or awkwardly twist your wrists to get the same X axis fidelity you would get on separate joycons. Please look into implementing a separate X and Y axis setting for motion control sensitivity! 

  20. Greetings! 

    A constant discussion occurring in my clan and alliance chat revolves around the pressure nightwave puts on players to finish the weeklies. Two simple suggestions:

    1) allow some rollover time for weeklies. This is the overwhelming response I see from the player base in game. Perhaps a few days for regular slots and a full week for the elites? 

    Speaking of the elite weeklies, people seem to not understand what "elite" means. Depending on the challenge, each and every player is not supposed to be able to complete them. You need to be end game - or very committed - to accomplish these tasks. So... 

    2) vigorously advertise that all elite weeklies add up to 35% of the total points available from the episode. According to the comments from DE, you only need about 60% of the points to reach rank 30. This does create a tiny margin for error, so maybe some bonus points for doing each daily or standard weeklies in a cycle. 

    That is all from me for now. Looking forward to episode two! 

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