I love this game and it has a lot of very cool characters. For the most part I would say DE has done an amazing job on making characters different and diverse. However, I think an issue they have had is that a lot of their older Warframes are just kinda meh compared to the newer frames or at the time things seemed they would be op until we entered the current state of Warframe. I think a lot of frames need changes to them to make them not only more interactive but better. If the ability on the character is not listed that means it remains unchanged.
Frost overall is a pretty great frame but he just needs some minor tweaks to his kit.
I think this passive needs to be buffed. Perhaps make it all damage (ranged and melee) and then buff the chance to 20% while reducing the duration down to 10 seconds.
Freeze will now put cold damage onto Frost's weapons. This will combine with other elements or will increase the damage of elements that have cold in their recipie. An example is if you are using Ignis Wraith with corrosive and heat Freeze will combine with heat to form blast. Or if you have viral increase that damage.
Sub Zero will cause Frost to release his full power. This will create an area around him (the area does not follow him) that will slow enemies by 20% and any allies in the area will gain cold damage on their weapons and take 40% reduced damage (cannot be increased).
This will remain unchanged however Snow Globes Augment is now naturally on the ability.
Avalanche will no longer have to have 250% power to strip armor. It will only have to be 150%. Furthermore after it has ended the armor will stay off of enemies.
I love this character very much. She is one of my faves but she does not feel like the blood queen she is supposed to feel like. Her kit is solid so this will mostly change her animations.
Garuda will have no shield on her now and her base health will be 1000 at max rank and her armor will be 200 at max rank
Her passive is gone. This passive is very bad since it requires you to be at 2 health to get the most out of it. In a game with high scaling enemies and where health is everything it just does not fit. Garuda will now have a base of 5% life steal on her attacks (gun and abilities). If Garuda is at max health she will gain bonus health. If Garuda life steals too much health from enemies she will begin to rapidly drain her health. There will be a bar on the side showing that she has taken too much so you can keep track of this. This will make her feel like a blood/vampire queen she is supposed to be by literally stealing the life of enemies.
Dread Mirror will now grant Garuda 2% damage bonus (guns only) based on how much her blood ball has. This damage bonus will stop at 600% bonus damage. On top of that if Garuda takes lethal damage while her ball has 50k points in it the blood ball will be consumed to stop Garuda from dying. It will basically be like Nidus stacks. Rather than dying she will avoid death. Furthermore when Garuda uses her ball to combo with Seeking Talons the radius is much bigger for how many enemies it hits.
Garuda's Talons will replace Blood Altar. I think it was cool that they tried to switch it up on Garuda and make it so that you can get a free melee with a character but the talons are not worth losing a melee weapon over. But also I think we all want to use those beautiful babies. Garudas talons will now activate when she uses this ability. The base crit is increased to 25% and the base multiplier is 2.5. These weapons will have a special trait. Whenever Garuda kills an enemy with these talons they will restore 100 (at max rank) to her allies in the area around her (she cannot be healed by this since she has base life steal). This will still allow Garuda to have great healing for her allies to sustain and support them.
This remains unchanged. However she will only drain 20% of her hp per use but she will gain only 35% energy back per use.
Overall I feel these changes will make her better while not making her op but also make her feel like the gore vampire queen she is meant to be.
Nyx is a really weird character because she has good abilities but they just do not perform well. But I think I have some solutions.
Enemies who attack Nyx will have a 20% chance to turn on their allies and join the tenno cause. If they are turned they will be turned for 30 seconds. After the duration ends they will instantly die. She can have a max of 5 on the battlefield and they will naturally follow her.
I did this change because I wanted Nyx to feel like the chaos queen she is supposed to be and what better way than to make her enemies fight for her at random moments.
This will remain the same but the target will now constantly release a healing pulse around it every 4 seconds healing Nyx and her allies for 100 health every pulse.
Psychic Bolts will now shoot 4 bolts out at enemies. If Nyx kills an enemy that has them on the enemy will explode in a psychic blast causing the psychic bolts to fly to all enemies around it.
Absorb will remain unchanged however Assimilate will be changed. While it will still be the same Nyx will now only be able to move 75% the speed rather than 50% and she can double jump and roll like Ivara in her stealth.
I did this because I feel Assimilate while great, is so slow and turns this game that is a fast paced shooter, into a very slow shooter. This will still punish her for using it but just not make it a chore to use it.
My darling Valkyr. She is honestly one of my fave characters in the game. But my darling is a bit of a mess.
Valkyr's passive is not really that bad but it should be she should just have a built in handspring. So it will now be 160% recovery however she cannot use handspring on her character.
This will remain unchanged however it will now be free of cost, but do no damage. It will also pull her further, faster and more consistent.
This ability is cool but it is a mess. Now after activating it she will gain 100% bonus melee damage (cannot be increased).
Hysteria is great but also you can forge a good status based melee with healing return and be just as good. Hysteria when activated will add 10 seconds to Warcry's duration and if Warcry is not activated it will activate Warcry for half the cost. Valkyrs Talons also have a base of 20% status chance as well.
Oh Zephyr. How you have struggled girl. I enjoy Zephyr. She is a fun character but she really cannot keep up with other characters.
Zephyr's tail wind will now be like Gauss's 1. However when she is on POE and OV the speed at which she flies will be increased to 110m/s. Inside however the speed will always be locked at 40 m/s. Since it will be like Gauss's 1 she will no longer have to spam it and she will no gain so much control over it.
This will remain the same but it will be an AOE around her. Rather than pushing enemies away it will simply knock them down.
Tornado's will now have 6 tornadoes (this will not add more to Funnel Clouds) and they will no longer throw enemies. When an enemy is picked up Tornadoes will hold onto the enemy. They will still go up and down and spin around but they won't drop the enemy/toss them. Furthermore Tornadoes will have better targeting. Rather than just activating it and having them spawn randomly when aiming the targeting is better. I have had so many times where I put them in a place and then there is tornado on the other side of the map. Even further enemies that are killed while being held by a tornado have a 100% chance to drop extra loot.
That is all for my changes to characters. I hope you guys enjoy and I look forward to the feedback.