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Kydilla

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Posts posted by Kydilla

  1. Actually the Limbo stasis is not helping against the Battalyst disco. Nothing except hiding under it is helping. It one shots you with 3 Umbra mods + Adaption while being in stasis. I am okay with insta-kill mechanics in a fight. The ways to avoid it is to get under it. But as you wrote we would need some indication for that. Every MMO boss dungeon/trial boss mechanic works like that.

    Addition to the Murex satelite: The crewships can one shot it while you are transporting it. The only way around that is using the Particle Ram Avionics. Which prevents the damage to the satellite completely. Mechanic removed by Avionics.

    I can put down the Aerolyst very easily with a fast firing weapon like the Rattleguts Kitgun.

    • Like 2
  2. 2 hours ago, Helenah7 said:

    Even if it means losing the in mail "bonus", which many are not seeing or getting anyhow, it would still be fair and equal.  Also stop giving grounders less than the railjack peeps...its stupid and unfair.  Ive done both missions and they are equally difficult, just in different ways. 

    I don't think that is true. I only managed to get 3 complete runs in Space crew until the 100 Murex are full. That is 5500 to 6000 credits. Depending on how much you manged in the last run. On the ground you can be faster if you have a good team. I managed 7000 but I have seen people managing 9000+ credits. That is all without bonus. On the ground you just need a well setup team to be fast.

  3. Hi,
    I for myself I like both modes. Be it space or ground. So after I return to the Flotilla after doing mission I would like to check which mode needs most help. But currently I can't do that or I will be ripped off of my bonus reward. This is not helpful. So if I start space after a Flotilla spawns and after first mission I notice we lack ground teams I can't change to ground.

    This does not encourage team work. I think you should actually get an additional bonus if you do exactly that. But currently you get the least payout if you are the most helpful. Well, feels like real life.

    • Like 3
    • TYPE: Ingame/Mission
    • DESCRIPTION: Murex raid with only me in squad. On second Murex in mission the uploads stays and 0% and does not continue. Got notification that kill code was received beforehand.
    • VISUAL: Percentage stays at 0%
    • REPRODUCTION: just played the game
    • EXPECTED RESULT: Kill code should be uploaded
    • OBSERVED RESULT: Kill code is not uploading, stays at 100%C4PBdxS.jpg
    • REPRODUCTION RATE: Only happened once, but this was my 2nd mission
  4. Hi,
    there was a bug introduced that lets you select already placed orbiter decoration. If you try to place it you'll get an error message.

    A lot of those decorations are already placed:
    ud3AKRo.jpg

    You can see that I have placed the roller floof in the background already:
    nKsWez6.jpg

    And of course the error message that does not let you place the same item again:
    hkJlaKd.jpg

    Thanks for all your hard work! 

  5. Hi,

    another bug I want to report in the hope that someone actually reads this so things like this can be fixed one day.

    I played an endless defense mission Casta (Ceres) MESO fissure. After wave 15 in the mission continue selection menu a host migration happened. Due to this all the affinity earned and damage made by me was lost. I looked shorty before this into the mission progress and I had around 35% of damage made. Afterwards it looked like this and all my weapons and warframe is still at unranked after 15 waves of defense. At least all the loot was still there.

    tmDhJWN.jpg

  6. Hello,

    yesterday I found out by chance that Warframe has actually surround sound as I was forced to play with my surround capable headset. As I usually play on big 5.1 soundsystem there I only get stereo sound I just thought the game does not support it. Oh dear, all the great quests I would have been able to play with immersive sound. It's a shame.

    I have googled the problem and it seems that others have already identified the problem: Warframe does automatically switch to multichannel sound if it recognizes that enough speakers are attached. But this implementation seems to be broken as in other games this is usually recognized correctly in my setup. If not there is an option to force multichannel sound.

    I understand that my setup is more complicated. My PC is connected via TOSLINK optical fibre to a receiver. The receiver handles all the surround decoding. This is due to the fact that Windows is not capable by itself to set equalizers and crossover frequencies properly. If you have a HiFI soundsystem it just sounds just terrible. There are receivers on the market that are specialized for that task, hence I use that for better experience.

    To properly show the problem I have screenshots of the Sound Settings in Windows.

    The digital output of the soundcard which transfers 5.1 channels to the receiver. As you can see the config options is grayed out. I cannot configure there anything as there is nothing to setup. All the sound adjustment is done in the receiver and not in software.
    9t7ynFi.png

    Here an example of my USB surround headset. I can setup how many speakers are connected. If this is setup to 5.1 waframe switches to surround. In all other setups it does not.
    oIKDWFX.png

    All this is really sad as the sound in general of the game is really good. Also the developers spend time on creating an immersive sound for our entertainment but you cannot enjoy it on other equipment than cheap USB headsets or PC speakers. Nothing HiFi about that. It could be solved by just a small option to force the sound to multichannel in game.
    I've found an old post there @[DE]George promissed this but nothing has changed in the years since then. What is the state of that?

    Regards

  7. Hi,

    I have sincere problems with the Supply Beacon missions on Plains of Eidolon. I have had this issue already several times. The mission is hanging in the state "kill all enemies". It looks like that one of those Grineer drop containers (with which the Grineer fall from the sky and come out and attack you) does not open up. It just floats a few centimeters above the ground. Therefore the supply beacon spawn is not triggered and you can't finish the mission. This is annoying but you loose just one part of the mission progress as plains missions are devided into smaller rewards.

  8. Hi,

    I am now creating this topic as I had now 3 times on one day a mission which I could not finish. I have created a second topic for the Plains of Eidolon issue: https://forums.warframe.com/topic/1087749-unable-to-finish-supply-beacon-mission-plains-of-eidolon/

    But the following situation was that annoying that i decided to even contanct a moderator on Discord. But he could not do anything and just said restart the mission and closed the thread. Not really helpful although he did feel with us.
    We decided to do the 40 waves of defence for nightwave. All went fine up to wave 29 where for some reason an enemie spawned 150+ meteres below us. We could not reach it and could not kill it. Therefore the wave could not be finished. After about 10 minutes of trying to reach it we contacted a moderator but as claimed above he would not help. We tried one last resort buy initiating a host migration. This triggered a new start of the wave and we hoped that at least 3 of us could finish. But: the enemy was either not despawned or did spawn again on a similiar location. Even after another host migration. So something was really broken with this session. And we wasted 1.5 hours.

    70F40FCE116CB720A848460F99C816EC5731E6BD

    I hope that someone will really try to look into those issues in order to fix them. I really like the game but wose issues are really starting to annoy me and also others. I read already "Bugframe" in the ingame chats, which breaks my own heart. Please keep up the otherwise good work.
    Regards,
    Kydilla

    EDIT: moved Plains of Eidolon issue to second topic

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