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Magnulast

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Posts posted by Magnulast

  1. 9 minutes ago, pauli133 said:

    Cause if there's any untapped market of people likely to spend money on plat and prime access, it's totally going to be linux users.

    I somehow doubt that. I'm wondering about WINE, doesn't that already support warframe?

    5 minutes ago, at35z said:

    Because the same community that's willing to pay money to support things that come purely free and open source will surely not support a game. Why would they?

    More and more companies make their software and games available on Linux as well.

    Such LOSERS, aren't they?

    Be careful not to devbash.

  2. 9 minutes ago, Omnipower said:

    Yeah but that brings on an entirely different topic so yeah until they fix it we are at a stand still.

     

    Yeah but with void 2.0 they switch sides now its those that loved survival and defense that are suffering. Many of them would rather stay in a mission and get a chance of more prime per 5 rounds/minutes/waves but now they like you are  now forced to play for a set time for one reward of choice.

    Im sure thats why many ppl wish for both not one or the other so we can all enjoy what we like. Like i said im sorry if it sounds mean but hoping DE takes the middle ground with their idea for making long winded missions like old void again.

    I just had no clue what you said. It wasn't clear enough in the previous reply.

    Yes, I do understand it has been flipped, but I'd rather keep the new void against the one-sided old void.

    Namely, because the new one can be adjusted to fit the old void style. Except, I really think they should make the choices a split between endless/objective-end for each tier on void fissures alert.

  3. Just now, Omnipower said:

    Sorry if they sounds mean but all i get from this is:

    New void should be adjusted so that we stop complaining and old void shouldnt come back cause you will effectively have less ppl to do it with as they all or majority will go back to the old void instead of new void. 

    Yeah they did say something about that i assume they either tweaking it as we speak or got thrown out the window like nekros' no duration.

    The old void had issues that couldn't be fixed.

    Namely, the existence of survival, and defense. And extremely boring modes like MD. 

    A lot of players hated this system, there was no excuse for this. People similar to me hate survival, defense, and MD.

    They brang absolutely no fun for me. All they presented with me is, "Waste your time." and it didn't feel rewarding even remotely.

    A step by step system that can be taken by CONTROL.

    Is far better than having a RNG-only system.

    The only players that enjoyed the void, enjoyed modes like survival, modes I've hated, and I had no choice over.

    Some players like the endless scaling, I for one, does not. I like a sortie scale of challenge. Not a endless fight over repetitiveness.

  4. 4 hours ago, Zacatzontli said:

    @faethflex I take your point but honestly I ceased caring earlier tonight. I was prepared to provide plenty of feedback on this and actually have some very detailed suggestions but frankly all that is going to happen is that I like many other people will get completely screwed. De has ceased producing warframe and now just produces nerfs so I am just done with this crap.  

     

    @Magnulast @Kenshin98Archwing is not a grind? Have you played it? Seriously if you think that its not a grind drop me a PM because I would love to hear your alternate definition of what grinding is. I take your point on the mods and yes the good ones can be a bit of a chore to acquire but the central mechanic of leveling archwing does not lend itself well to producing a nice, well rounded archwing arsenal. Most people that I know and myself included maintain one, maybe 2 formad archwings at most and a single set of formad weaps because leveling them is such a pain. This may be different based on how much you archwing but for me I can only run salacia and caelus so many times and there are only so many groups. It's simply not a tenable position. You may well be right that with a consistent group you may be able to farm archwing affinity effectively but you simply cannot approach anything resembling a comparable affinity gain efficiency that you can get with a warframe or weaps. 

    For me, Grind is just grind, consistently doing missions to go complete a goal.(Getting Weapon parts, and Archwings parts is much easier in the tenno lab, Relics, and syndicates.)

    Neptune's MD is how I level up, I don't force myself to complete one goal every time.

    And yes, I do know that the XP gain is unfarvorable, sadly, it hasn't changed all to much.

    and I don't set out a goal to level up this weapon to level 30 within a 10 minutes. I got tired of it, so I simply don't do it anymore, I just carry them passively, and use the MR boost to put decent mods on.(MR21-21/42 mod points)

    If you are with a group of ethylons in neptunes's MD, you should be fine.

    Here's my take on it, (Top-Highest grind, Low-Lowest grind)

    Grind weapon affinity 

    Grind archwing affinity

    Grind mods

    Build and Craft parts for archwing/weapons.

    (Leveling up the Dual Deciron, and I already hate the weapon even at low levels.)

  5. 8 minutes ago, Naidak said:

    I tried so hard
    And got so far
    But in the end
    It doesn't even matter

    Joke, i saw a few videos but all of em are old.

    Simaris don´t let you use the training zone one rank after yours

     

    ..It's extremely easy to beat.

    I just beat it, with amnesha.

    https://1drv.ms/v/s!AqMHq_X7JPtlxRbhug84A68byRgn

    And with Etylon without Hyperion thrusters.

    https://1drv.ms/u/s!AqMHq_X7JPtlxReNT-FXRoB06L2l

     

  6. Just now, Retepzednem said:

    thats 75-130 energy dumped each time we uselessly activate  Warcry and RIP hysteria

    Valkyr right now is reduced to running    max range paralysis spam  because its the only thing nullifiers cant  destroy 

    ......Hysteria is a toggle ability.

    Warcry is deactivated, so?

    Max range paralysis fix incoming, I'll test it out and report it the bug thread.

    When I want to that is.

  7. 3 minutes ago, Retepzednem said:

    fine except for those of use who  play  with frames like Valkyr 

    ...No, it's GOOD for players who use valkyr, it's not bad at all.

    Nullfiers has extremely low health, so I disagree by a long shot.

     

    Also, unlike most people, I disagree with a nerf that litterally makes him a moving sniper crewman, with a specialized magnetic eximus effect, that is obtained using punch through.

  8. 13 minutes ago, AXCrusnik said:

    I used to wallrun+shoot/wall melee quite a bit because that was one of the fun things you could do with the old system. I found plenty of places to do it. Can't wallRUN and shoot anymore though because aiming at anything while moving will push you off the wall. You have to be stationary now. How often do you see people use Wall melee nowadays?

    Honestly, I've never seen anyone use wall melee on parkour 1.0.

    0% change really for me.

  9. 1 minute ago, TRSS said:

    Tell me, dear Magnulast, in which part of the game do these ships have stealth?

    They hax their way by deleting enemies and your powers at the end of extraction screen, by freezing time, and the next thing they do, is that they don't use grattlers on their ship.

    They are stated lore wise, that they are not combat ships, notably at the archwing quest, if I am right.

     

    Also, not a single enimies shoots the liset, when it's called for using the gear item.

  10. I like the look and style of wall running, but it was quite hard to control.

    Due to it's speed, wall running upward could turn out to be a issue.

    Though in truth, I prefer the hop due to how we could pace out how we can move upwards, and sideways.

    Rather than just ending up with prediction in quick small action segments.

    Likewise, doing a(Practicing) quick 360 no-scope.or keeping a Hop that you can get adjusted quickly.

  11. Can most content that use or have some relevance to Parkour 2.0 be adjusted properly for it?

    This is mainly to fix the few issues I have with gameplay.

    First off, combat isn't as smooth as everyone looks at it, most combat at low level looks awesome, but most combat at high level goes "Sector" by "Sector"

    It's not really smooth when it's more of "Go camp here" "Go fix this place"

    I would like to see some things related to this, like some stances, and gun combat, to be properly adjusted for this system.

     

    This is something I would also like to be on archwing.

    Where as the orientation built map, on corpus archwing, really doesn't fit archwing's 6oF,

    It's sometimes akward and clunky.Enlarge corners please. and/or decrease drift on trench tilesets.

    It's not bad to navigate this area, it's more weird, and and hard to use for the new players to archwing.

    Also

    PLEASE ADD 3D waypoints in ARCHWING. something HEX-Cube like.

  12. No. Baro should have never sold this to other players.

    I feel as if this idea would make the mara derton worse, 

    A derton is a semi-auto shotgun.

    Not a full auto shotgun.

    I don't prefer to change the base model into a different weapon.

    I say never change the base weapon's use, against the buffed up weapon.

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