Not big fan of Ember and Vaub rework.
Ember looks like mixed bag at the moment.
Passive better compared to before but power synergy is weird in my eyes. UI needs to show it working. Rather we saw some real synergy with some sort of passive meter linking things together. Don't want nidus like situation but bonus things based on how much you cast.
Fireball changes are fine not much to report here.
Immolation replacing accelerant, DR is nice but meter based with giant downside is rubbish. I rather this meter was part of the passive, forced to store excess heat to use later for energy. Roll the DR with accelerant together, Here one idea can store the heat use it as shield gate later or ammo or something. keep the quick stun. Don't like the forced synergy between fire blast and immolation.
Fire blast being linked to immolation just sucks. When don't want to use forced to use it. I like the rest of the changes, guess they are decent. Not big fan of the massive knockdown.
Bye world on fire hello something much better in theory.
Overall we get armour reduction, damage reduction with better scaling and one giant downside. Would like to see the passive change how the meter works but good base to work with in terms of design. Some minor changes I can see it working better.
Vaub a similar story to Ember just with more waste powers.