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Abadonae

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Posts posted by Abadonae

  1. So i got the skin.

    I think the skin texture is great, personally, but i Don't like the weird patch of missing 'hair' around the back of his head, personally would've look much better to me if it had covered the whole of his head.

    I think the texture on the syndana and the whip skin should've matched the texture of the main skin itself, it looks sloppy in comparison.

    I like the skin but i feel it needs work.

  2. I feel the same about Ash's oversized arm blades.

    Frost and his jangly earrings.

    It would've been awesome to have a slight bit of extra customisation so we could remove those 'extra' bits.

    I still think that Nidus Phryke would've looked a whole lot better with a filled in chest cavity and no arms. It doesn't even really make sense to the frame.

  3. It's only feedback so i suppose i shouldn't get too slayed for writing this.

    I love Nidus' Deluxe skin. But i really don't like those chest arms. They bulge out awkwardly, cover what could've been to me more amazing armour work and, personally, are the one thing ruining that skin for me.
    I bought the collection, i use it, it looks amazing in so many ways.

    Hate them arms.

    Would be amazing if we had the option of a secondary skin without them tbh.

    • Like 2
  4. 2 hours ago, Xzorn said:

    Quick Thinking has an order of operations problem.

    I don't mean a bug but more inconsistency in how it operates and the wording on the mod.

    Quick Thinking and Adaptation are the biggest conflict I've seen so far where Nidus makes more sense that at least a decision was made.

    latest?cb=20181012233804latest?cb=20180225092910

    Have fun with these two. Currently Adaptation will not give you a stack even if you took 99 HP and 1 Energy damage.

    Wait Adaptation doesn't work on him?!

  5. Hi all,

    I've tried looking around but can't seem to find any definitive answer to this so thought i'd ask here.

    I've got my Nidus set with quick thinking. The idea being that he hits 2hp and quick thinking kicks in before undying so i'm not losing any stacks and he can just use energy whilst i get out of trouble.

    However undying keeps kicking in and quick thinking doesn't appear to be working on him? Anyone explain if this is a bug or whether this is meant to be the case with nidus alone??

     

    Cheers all!

  6. I'm getting same issues since last update. Manifesting mostly last 2 days.

    Intel I7-6700K
    Nvidia 1070
    16gb 2400 Ram
    W10 

    2560x1440

    This rig can handle a lot of games far more graphically imposing than warframe with minimal effort. 

    MOST IMPORTANTLY HOWEVER

    It has handled warframe at max graphics at 2560x1440 with no hassle at all, effortlessly for months, then for no reason at all it starts dropping FPS all over the place. In the relays, on the ship, in missions etc etc. WE shouldn't have to be looking for work arounds to make your still supported game work properly. Normally a quick reset of the game or, annoyingly, the PC will sort this out but it's not having it this time.

    Sort it. I don't care what other users want to say about their workload etc etc. This is a core problem that affects a lot of people from what i see. Sort it.

    DE I understand you have a lot going on but stuff like this is just ridiculous. Sort the core problems out before releasing constant streams of new content.

  7. Since the most recent hotfix i've lost pretty much all of the GPU particles on my weapon elements and when Wisp jumps she isn't 'fizzing' with particles anymore like she was on release?

    Is this intentional or is this a cause of the hotfix changing something??

     

     

  8. 51 minutes ago, Danivus said:

    I realise that reworking every melee animation isn't practical, but perhaps the middle ground could be that the normal melee animations play for attacks, but she still uses her floating walk/sprint animations when just moving with a melee weapon out? I don't see how that would be difficult to implement. 

    Yes. This.

  9. Just now, atejas said:

    They can't reasonably do this for every melee etc. animation in the game, but an easy solution would be to have her perform the normal animations while floating a few inches off the ground.

    Yea that's a fair point. At least they could for all the rifles/Pistols. That's my feels anyway.

    Any idea about the fizzing particles?

  10. Hello all, 

    Loving Wisp so far, I've read peoples feedbacks and tbh i'm not really finding any issues. Her 4th ability is a little overwhelming but she's channeling the sun so I kinda think it should be blinding when it's unleashed, it's showing the power of it?

    One thing i have found though, the 'fizzing' particles animation when she jumps and floats invisible has disappeared? Has this been taken out of the game or has mine just bugged somehow??

    Otherwise i'm really enjoying using her and finding some great uses for all abilities so far to Crowd Control and buff team, really like her!

    Only gripe would be the floating animations need finishing so they span across melee, aiming, pistols etc etc, it looks really silly when she goes from floating to running on 'stumps'.

     

    Cheers!

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