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Her_Lovely_Tentacles

PC Member
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Everything posted by Her_Lovely_Tentacles

  1. On PC, the icon is still correct. It must be bugged on XBOX
  2. There's no proof that this is not an argument. All you're doing is speculating about DE's intention, and I see no value in that. Athodai, Carmine Penta and Epitaph are also fully tradable, and those are farmed via Railjack. Does Railjack have enough population to not need it? Those arguments just fall flat.
  3. Those weapons are already tradable. It's just the blueprint that's missing. Also, that's a weak argument anyways, since the Velox, which is also part of Granum Void, like the Stropha and Stahlta, is fully tradable.
  4. There is a list of farmable weapons that have components that can be traded, but have a main blueprint that cannot, and which also cannot be purchased for credits. This is inconsistent with other tradable weapons, and is annoying for both buyers and sellers of those weapons for a variety of reasons. As far as I can tell, the list of affected weapons (excluding quest weapons): Rauta Aeolak Cinta Stahlta Corufell Hespar Perigale Sarofang Steflos Stropha The main Blueprints of these weapons should be tradable.
  5. Well, let's not delude ourselves into thinking that even half of the people that provided feedback were Mirage players. I do think that what Mirage players want is more important than what people who just use her Helminth ability want.
  6. "Given the opportunity, players will optimize the fun out of a game." I just don't think we should let them.
  7. Eclipse was such an interesting concept; it is sad to see it go to a boring tap/hold ability. I would have much preferred the more interesting gameplay offered by the proposed pillars of light spawned by the ability. It would have enriched her, given her something to actually play around and fit the theme. Mirage is very near and dear to my heart, and it hurts to see an ability of hers turned even more into a boring egg timer.
  8. Because DE's twitch moderators don't ban the phrase. That's literally it. There are too many people, and once something like that gets going, it only gets worse, because of the herd mentality. Mods need to be on top of it and just ban the phrase, so that it doesn't suck in more people and chat can stay readable.
  9. Please don't turn it into another boring tap/hold activate&forget ability :/ The idea with spawning pillars of light is much more engaging and offers more interesting gameplay, and it is much closer to the original vision for the ability. Mirage is very near and dear to my heart, so I am excited to see more interesting gameplay here!
  10. Ah nice, it did change! I feel like the new process should be much easier to follow for most users. Then again, I still see people creating threads with their verification codes instead, so it's obviously not foolproof, but an improvement nonetheless.
  11. Are you sure you actually need to PM them? When I made my account at market, I had to edit a section of my profile instead. Did they change their process? Make sure to re-read the instructions.
  12. With the new Fortuna Standing update, I am once again asking for a way to save the captured Solari that are imprisoned on Corpus Ships. There is only up to 1 Granum Crown per mission. (If you get lucky enough to have a team that waits for the Treasurer) There are usually 5 Solaris Prisoners per mission. (and they can also spawn in missions where the Treasurer cannot spawn, what gives?) The math ain't mathin'. If you save every Solaris, you are gonna run out of crowns. Every mission that spawns the Treasurer also spawns the Prisoners, so there is no way for a net gain in Crowns. (I know there are lots of people that don't save the Solaris and thus have lots of Crowns, but that's not the point. The point is that it is mathematically impossible to save the Solaris) The Solution: a minimal programming effort way to solve the problem. I am not asking for much: let us buy the smallest crowns for 300 Fortuna Standing, which is a net zero if you free a Solaris with it. Heck, let us buy them at a loss, I don't care. Making the crowns available for Standing like that is a minimal programming-effort way to ensure that people who do care about saving the Solaris have the ability to do so. And believe me, some of us really do care, and would greatly appreciate this feature. All I want is to be able to save the poor Solaris; it feels so bad to hear them screaming for help, and being unable to save them.
  13. Could you clarify what is meant by this section? Does the Ability Damage Bonus have to be "activated" in a way? Does it apply to enemies without the status effect afterwards for a time? None of this is reflected in the Archon Shard description, is this a mistake in the patch notes or in the ingame description?
  14. Is there a reason it was only fixed for those two? For example, Father is definitely still affected
  15. No nerfs, which means we only had underperforming weapons due to excessive caution :/ Low dispo on release is just killing the hype of new prime weapons, since they will be outperformed by their regular counterparts for half a year
  16. yes, just look for this icon on the map You can also simply complete a spiral, and she will be right at the end of it, near the exit portal.
  17. Please reconsider locking the session too early. We already have this problem with Mobile Defense, where session lock occurs when the datamass is plugged in the first time, instead of roughly 50% total objective completion like other missions, leading to under-filled squads.
  18. It's kinda messed up that the people that get frustrated by their own gear are the same people that don't check the gear preview.
  19. This is confusing. Your title mentions the Index, but you are talking about the Circuit. Also, I don't think there is an Incarnon Masseter. Could you please clarify what you actually mean?
  20. This is something that could be iterated upon further: With the most problematic thing being the defense portion being too long and boring, an appropriate path of remediation that requires no code changes could be: Decrease the amount Mixer Defense to 45 seconds (and reduce the standing for it to prevent quit farming) Increase the amount of Infested kills necessary in Stage 4 (and have most of the standing reward be in that stage) That way, quit farming is discouraged while also improving engagement :)
  21. Oh, I know. It used to be different though. Before DE implemented purple damage numbers for abilities, her claws worked just fine! They changed something about her claws to make that work, and accidentally made them not deal damage to Arbitration Drones in the process. We never got any Developer comment about that.
  22. Agree, communication is what we need. There has also been no communication on whether the fact that Garuda suddenly cannot hit Arbitration drones anymore with her Claws is intended or not. Fact is, it feels like garbage to play her in Arbitrations now, and we still don't know if this nerf was intended. Garuda keeps getting ninja-nerfed/bugged more, and we hear nothing, which is extremely frustrating :/
  23. Dispensary should be fine, since it is not physically centered on your Warframe, it is an independent object that is spawned and that does its own thing
  24. Indeed, the penalty mostly applies to things that have an effect that is centered on your Warframe, even in cases where such a penalty doesn't make any sense: all channeled abilities any ability that directly buffs your damage (even if you cannot use those buffs, because you are transferred out) anything that reduces damage dealt to you (even though those abilities are meant to reduce damage, they actually increase it in these circumstances!) abilities that are in the process of being cast (as in: transfering out while there's still a small part of the animation that needs to finish playing; especially noticable on Octavia's abilites, or Ivara's Quiver) I'm not too certain about invisibility abilities, but I suspect they might qualify as well. Of course there may be outliers, but this is the general gist of it. Noteworthy is also that the frame will stay vulnerable even if the condition causing the vulnerability has already worn off. Only when you return to your frame will vulnerability be reset. an example of just how annoying this can be: Considering how confusing and counterintuitive this system is (being punished for having defensive buffs or offensive buffs that cannot even be used while transfered out) as well as inconsistent with its goals (vulnerability not wearing off, still being able to deal damage through abilities that are not centered upon the warframe), this might be a prime candidate for re-evaluation of this system and it's potential removal in the next set of QOL changes.
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