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mcsushi89

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  1. nope, instead we get double trash, chroma zephyr. Like, who asked for them? they cost 70/85 platinum before the unvault. while there are multiple frames that cost near(or more than) 200 plat - vauban, rhino, ash, mag, LOKI, BO(weapon but still), saryn, nekros. but no, chroma and zephyr are more important, lets keep the expensive ones in the vault so that low level newbs buy plat for money from us. They're not even hiding how greedy they are anymore.
  2. What I meant by this is, for example, if I know the next number of the algorithm that generates random numbers from 1 to 10000 is 9100, for example, if I use an intact/exc/flawless relic, I won't get the gold drop, but instead the second silver drop. but if I use radiant, I'll get the gold drop. and in some cases, where the number is 9999 for example, it doesn't matter what refinement it is, the drop will be gold(so I don't even have to refine the relic and waste void traces). Something like that. This would allow to make trace usage optimal, and not ever run out of them, because you don't know how the relic random works. If this gets solved, there literally won't ever be a problem with void traces or bad drop, ever. if you see you're gonna get a bad drop, just use a relic where all the drops are bad, until you see you're getting a good silver/gold/specific cases good bronze drop on the next relic.
  3. What I meant by this is, for example, if I know the next number of the algorithm that generates random numbers from 1 to 10000 is 9100, for example, if I use an intact/exc/flawless relic, I won't get the gold drop, but instead the second silver drop. but if I use radiant, I'll get the gold drop. and in some cases, where the number is 9999 for example, it doesn't matter what refinement it is, the drop will be gold(so I don't even have to refine the relic and waste void traces). Something like that. This would allow to make trace usage optimal, and not ever run out of them, because you don't know how the relic random works. If this gets solved, there literally won't ever be a problem with void traces or bad drop, ever. if you see you're gonna get a bad drop, just use a relic where all the drops are bad, until you see you're getting a good silver/gold/specific cases good bronze drop on the next relic.
  4. ok, that helped. So you think they are using pseudo rng as well?
  5. This is not a rant post, and I'm not questioning how does RNG/PRNG work, I'm only questioning how does the RELIC random work. It's kind of hard for me to believe that a company which made lobbies use peer to peer connection and not actual, normal (for MMO games) servers, would make the random mechanism actually unpredictable and untraceable, like for example, based on an external factor, such as noise or electricity(if you don't know what I'm talking about, https://en.wikipedia.org/wiki/Hardware_random_number_generator ). Again, since I know there has to be a way to predict relic drops, I only want to know what is it. Please don't write me in the replies something like "it's random, it's supposed to be unpredictable", or "do you even know what random means?". Yes, I do know, I'm not questioning how I got once (from specifically my relic) 4 rare drops in a row(0.01% or 10%^4), then a bit later 3 rare drops in a row(0.1% or 10%^3), and there were cases where I did 8 rad shares in a row with 0 gold drops. (32 relics, 10% each, 0 drops). That's how random works, I know. But I still can't believe it's impossible to predict the drops from the relics, there has to be a way. If you don't have anything helpful or positive to answer, just don't waste time on this post please.
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