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L115A3_XB1

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  1. I just get it fully , if i invert it changes nothing just always tap to throw vortex
  2. I mean it as a bug fix for now , of course I know she needs more haha that i will agree on
  3. Equinox's passive being a very weak equilibrium ( please just make it a full one) , anyways the main problem is it still behaves like old equilibrium in that you only get health orb pick up when you do not have missing health , you recently fixed Purple archon shards with same effect to match current equilibrium in having health orb pick up even at max health - so would be nice if you could: 1) Make it a full equilibrium ( Harrow gets a full Preparation mod as one of his passives nevermind having 2 passives.) 2) Make it work on full health please This is a minor thing but it would help her out massively
  4. This should be fixed however it must be coded like arcane arachne in thats its a universal damage buff and that also does not affect melee so maybe some code copying has went on without realising
  5. It was a bug , it was fixed in one of the hotfixes or the main update for Dante cant remember exactly off top of my head but its in notes
  6. if they took advice everytime joe blogs on the internet gave his 2 dollars in rage at an ability change the game would be a shambles , if DE want LoS the n LoS will remain , i aint white knighting them cause DE aint close to perfect and have done some legit questionable stuff regardless tragedy still hits like a truck , oh god forbid you cant nuke the next room with it - plenty of abilities using LoS just suprised they didnt go harder on changes , still issues with overguard and chroma interactions but thats a different issue that Dante isnt exclusive too just highlighted it more . Frames on launch are always subject to pending changes upon public release , theres hardly any mislead anywhere just wish folk would remember to think from a Dev's perspective and not from an emotional standpoint
  7. Love this whole sentiment of community wants LoS removed thus must get it , if DE want LoS then that is what will happen , ifg anything its just in line with Expedite Suffering , people acting like he still cant nuke level 600 and above enemies like nothing or still compete at level cap , crowd mentality at its finest
  8. Mesa Shooting Gallery aug appears to have been fixed working on them too
  9. In the arsenal when you hover over Venari's abilities there is no descriptions and it says "unlocked at level 255" , it is the same for Protect and Heal .
  10. pretty sure its untouched , some of the best healing game for objectives as its uncapped lol
  11. basically eclipse scales off light and its internal buff , its basically gonna be bufed by eclipse instead but retain the internal buff it gets from itself
  12. Is this armour from scarab armour , flat or additive like it is before rework im hoping its flat bonus if you use suport menu , same one that you use to use railjjack abiliites / teleport , you can click o na teammate and can cast a preset ability thats dependant on frame they are using at your location
  13. yeahh the biggest issue is enemy damage curve needing checked , I for one would love to see health tanking viable to any level , it inherently has it s own drawbacks in that you haveto invest in multiple mods but would be nice for health to be fully relevant beyond a certain point , as for DRs stacking dont see a major issue in their multiplicative stacking really
  14. Null star only affects health though and doesnt work on shields and does cap at 90% , eclipse affects health and shields , only DR now that will be 95% is shatter shield but it only protects from guns so is justifiable
  15. if only they smooth the enemy damage curve like they did with armour , would solve a lotta issues and make health tanking more viable if one wanted a differing path but we can wish
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