L115A3_XB1
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I mean it as a bug fix for now , of course I know she needs more haha that i will agree on
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Equinox's passive being a very weak equilibrium ( please just make it a full one) , anyways the main problem is it still behaves like old equilibrium in that you only get health orb pick up when you do not have missing health , you recently fixed Purple archon shards with same effect to match current equilibrium in having health orb pick up even at max health - so would be nice if you could: 1) Make it a full equilibrium ( Harrow gets a full Preparation mod as one of his passives nevermind having 2 passives.) 2) Make it work on full health please This is a minor thing but it would help her out massively
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Lethal Levitation does not buff melee damage
L115A3_XB1 replied to xXDragonGodXx's topic in General Dante Unbound Bugs
This should be fixed however it must be coded like arcane arachne in thats its a universal damage buff and that also does not affect melee so maybe some code copying has went on without realising -
It was a bug , it was fixed in one of the hotfixes or the main update for Dante cant remember exactly off top of my head but its in notes
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if they took advice everytime joe blogs on the internet gave his 2 dollars in rage at an ability change the game would be a shambles , if DE want LoS the n LoS will remain , i aint white knighting them cause DE aint close to perfect and have done some legit questionable stuff regardless tragedy still hits like a truck , oh god forbid you cant nuke the next room with it - plenty of abilities using LoS just suprised they didnt go harder on changes , still issues with overguard and chroma interactions but thats a different issue that Dante isnt exclusive too just highlighted it more . Frames on launch are always subject to pending changes upon public release , theres hardly any mislead anywhere just wish folk would remember to think from a Dev's perspective and not from an emotional standpoint
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Love this whole sentiment of community wants LoS removed thus must get it , if DE want LoS then that is what will happen , ifg anything its just in line with Expedite Suffering , people acting like he still cant nuke level 600 and above enemies like nothing or still compete at level cap , crowd mentality at its finest
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In the arsenal when you hover over Venari's abilities there is no descriptions and it says "unlocked at level 255" , it is the same for Protect and Heal .
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Dante Unbound - Dev Workshop: Inaros Rework
L115A3_XB1 replied to [DE]Megan's topic in Developer Workshops
pretty sure its untouched , some of the best healing game for objectives as its uncapped lol -
Dante Unbound - Dev Workshop: General Quality of Life
L115A3_XB1 replied to [DE]Megan's topic in Developer Workshops
basically eclipse scales off light and its internal buff , its basically gonna be bufed by eclipse instead but retain the internal buff it gets from itself -
Dante Unbound - Dev Workshop: Inaros Rework
L115A3_XB1 replied to [DE]Megan's topic in Developer Workshops
Is this armour from scarab armour , flat or additive like it is before rework im hoping its flat bonus if you use suport menu , same one that you use to use railjjack abiliites / teleport , you can click o na teammate and can cast a preset ability thats dependant on frame they are using at your location -
yeahh the biggest issue is enemy damage curve needing checked , I for one would love to see health tanking viable to any level , it inherently has it s own drawbacks in that you haveto invest in multiple mods but would be nice for health to be fully relevant beyond a certain point , as for DRs stacking dont see a major issue in their multiplicative stacking really
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Null star only affects health though and doesnt work on shields and does cap at 90% , eclipse affects health and shields , only DR now that will be 95% is shatter shield but it only protects from guns so is justifiable