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_Anise_

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Everything posted by _Anise_

  1. draws not gains? draw could imply its removed from the enemies, is this correct ? and wisp....right? a passive invisibility skill is still an ability surely?
  2. so I can finally make any frames invisibility look like wisps ? and actually see/show off my premium skin! count me in
  3. I found her really fun to play once I deleted her first ability and packed my own energy economy instead really looking forward to the augment that should let her #4 (crit buff) continuously chain to new targets
  4. Just for QOL this augment should put Splinter Storm DR on all allies in range of the blast too https://warframe.fandom.com/wiki/Shattered_Storm
  5. to jack this topic, does Gara's passive work in the new lighting ?
  6. you didn't understand, you can get party invited to someones dojo to "look around" then accept a clan invite with them while still at their dojo then because you are a member of the clan and you are at the clan dojo you can replicate any blueprints without needing to craft the key! then you can leave the clan / dojo
  7. then you're probably going to have to run a frame that gives allies / companions damage resistance / status immunity or do what Hexerin said and go all in on survivability mods (pretty much that build was my old goto build) but dosn't leave much room for the new fun things. though I guess you could always just stack a bunch of the revive time reduction mods and let your companion die with the aim of getting it back up quicker? I guess vulpa still self revive too
  8. tip get invited to clan dojo, then get invited to clan ad you can replicate blueprints without needing to craft the key and leave
  9. if you want to cheese it the only mod you need is pack leader and all you have todo is melee every now and again (do it with a gunblade if needed) and your companion now has 2 shieldgates https://warframe.fandom.com/wiki/Pack_Leader you can also run a moa with blastshields and the 200% shield mod (not the link mod the base mods are good now) my moa runs around constantly with 5000 shields, and 1200 overguard and does really well against high level enemies! I dont think I used any other survivaiblity mods
  10. curious if the base decoy reflects damage ? anyway I recall them saying that the decoy would scale with enemies now but I don't know if they were alluding to them casting it on an enemy or if the base clone version also scaled to the current enemy level ? anyway this seems more appealing than mind control to me, defiantly have a few frames I want to try it on
  11. sounds like it could be related, I should have mentioned I am running it in fullscreen windowed mode (this mostly because allows me to easily tab in and out) also even though I have v-sync disabled the internal fps meter always seems to report it's matching my monitor refresh rate though I didn't check to see if it was doing that with the game out of focus, edit: I think it can also end up taking even more cpu power when minimized vs just tabbed out where it theoretically shouldn't be using hardly any at all ?
  12. ever since the latest update I am noticing leaving warframe open in the background is having massive system wide degradation in performance, things like windows minimizing being noticeably slower, apps being unresponsive specially firefox performancing issues like choppy scrolling, laggy video playback on sites, input latency on text boxes on forums. I am noticing that sometimes I look at warframe on top (top = linux applicaiton performance viewer) while I am doing nothing but sitting around in my orbiter and warframe will be chugging along at 100% cpu usage (I have even seen it over 200%??) using the 525 nvidia driver, rzyen 5000 series, 32 gigs of ram, ssd, 3060ti etc on linux mint, mostly wondering if anyone else is noticing issues ? worth mention that I did get some performance boost in the new zones disabling one the new volumetric ? lighting settings. only noticing this issue with warframe and nothing else, other games on proton seem fine so far and this seems to have started happening since the new Deimos areas were added, anyone else experiencing similar ?
  13. seems DE deleted the other thread... were they fed up of me bumping it or is it actually on the fix list now ? this skill is still busted for 4 months now
  14. I wonder why, I think its just as important as the damage portion, and I jokingly say they will make it 52% because I don't think it would be reliable as a damage reduction on its own that low. squish frames are primarily where I would want to use this and DE sometimes have a nack for making their nerfed stuff unusable.
  15. full disclosure I always since frame inception wanted Meurlina to be a hold/press ability but I feel like it's too late? now they have multiple augments for Meurlina that change how it plays, feels like DE want the player to choose a lane for her and stick to it, which I don't think is a bad thing?
  16. can you also tone down the screen shake effect?
  17. I kinda get the his theme I was mostly just thinking he would flow a lot better if his rotationed ended up up being 4, 2 to keep the 2 buffs up with an occasional 1to keep shields topped up I found against easier enemies it was just impossible to take any damage to make his 4 do anything at all at around 4k with overshield I found it painful to use #1 being directional to actually recharge shields after spending them for a short buff
  18. I think her 4 has partial line of sight, as in if you can see the enemy on screen they get hit ?
  19. it just seems weird to me that his 2 eats up all of his shields to give a buff his 4 makes him immune but absorbs damage to make another buff ..... Why isn't there a glaring synergy that wants exist here between those two abilities.. I'm talking about having his #4 make his #2 not eat shield but give the full buff as if it did, while also counting the amount of damage #2 would have done to shields as "damage absorbed" to scale the crit buff from his #4 so basically you go 4, 2 get crit, haste and not lose shields ? it just seems like one of those design things you look at and think why does it not already just work this way ?
  20. tbh I want to use it just for the damage reduction, they said it would be capped at 90% and didn't mention what the helminth cap would be just curious what number people think the DR has to be at for it to be usable ? should I half 90% and add 7% ? 52% ?
  21. It was stupid change but Orokin called it, its now has worse damage than Roar because they don't do the same thing
  22. I can't believe this ! someone on the official feedback thread responded with exactly that saying weeks ago it should be 30% to be in line with roar though I found my response to that was incorrect partially but ... roar applies damage to E V E R Y T H I N G? warframe abilities, allies ? I just dont even know what DE is thinking anymore, if we can't have a hellminth system dont bother
  23. also I dont need viral from nourish all my weapons are already built for viral meaning I would need to rebuild them then using those same weapons on every other warframe would mean having to put nourish, Wyrd Scythes on everything or run a panzer....
  24. sorry it seemed to have gone over my head, I guess that makes sense! also I wanted to like harrow but actually hate the Thurible skill, it feels stopping everything to wind up a childs toy so it can keep going to the point where If I ever revisit him I would probably drop it and get my energy elsewhere, but it probably wouldn't be nourish, it still needs a source of energy to amplify and ( I think ) its overrated. come to think of it maybe the last time I tried him was before helminth was a thing I can't quite remember but that defiantly opens up some more options for him. though the "meta" is to replace his chains with pillage, I might actually enjoy having nullstar or the reworked eclypse for the defense portion over Thurible to double down on his tanky overshields but I mean with his haste roar might just be better because it double dips then get armor strip from a companion if needed... anyway my tldr: someone got mad at me for replacing #1 on citrine and I used companions / energize for my economy even at 75% efficiency I have no issues, people will get their energy elsewhere if they want to replace warframes energy genrating abilities ? all nerfing nourish does is give us less fun things to play around with in helminth which already has a LOAD of fluff that isn't ever worth taking edit: a though is like ... "it's popular and powerful skill so that's bad" vs "it's popular but terrible compared to the main version then it's aok in our books _/" why ?
  25. I was quoting a streamer I watched the live reaction to the devsteam, though I don't know why players put such high value on nourish being OP when you can get a free energy economy from focus, arcanes, companions, some weapons even .. (and to a lesser extent from mods) then do it ? peoples will should be greater than mindlessly following the meta ? then the nourish usage numbers go down, consequently they don't need to nerf it? hypothitically tomorrow 99% of players subsume cloak arrow over octavia stealth because they hate crouch spam, do DE say "well maybe we should address how stealth works on Octavia" or do they go "lets nerf the range on stealth arrow"
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