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Kaliphear

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Posts posted by Kaliphear

  1. 10 minutes ago, TotallyLagging said:

    Can I please one-shot their globes with bows and snipers now? I think it's a good trade off now that they can destroy a Snow Globe I spent 40 waves stacking.

    Last time I checked you can't even target nullfier bubbles to shrink it.

    Actually the interaction prior to this is that Mesa would shoot at the nullifier inside the bubble but do no damage. So you wound up infinitely gun-posing angrily at the nullifier and burning energy for no reason.

  2. There's a bug with the Saturn junction (the junction that goes from Jupiter to Saturn). One of the requirements listed is "Complete a corpus spy mission with 3 successful data extractions on Jupiter". The problem is that, from what I can tell, this objective is not updating correctly. I've cleared Adrastae 3 times now with my Ivara (the third time I even stealthed the entire way through. Not a single enemy or camera was ever aware I was there), and gotten all 3 data extractions completed, but the objective still shows incomplete for that junction.

  3. Just now, GamrPhysics said:

    She said all she had to do was her voices, thats really all they have to do atleast thats what she said in primetime

     

    No I was pointing out that the reason that a major bug involving killing progression or double-charging someone hasn't occurred in a very long time is because DE hasn't made changes to either of those systems in a very long time, the implication being that obviously bugs will only occur in systems DE changes.

  4. 2 minutes ago, GreyEnneract said:

    Imagine if they did this with U16, and just called Wyrmius "Part 1."

    Pure comedy.

    That'd be almost as disgraceful as allowing a kavat bug to delay the shipping of a major overhaul to the starchart.

    Or delaying the implementation of an upgraded tutorial because of pet dogs.

    Or releasing an entire update that is just a poor imitation of Rocket League.

  5. 1 minute ago, GreyEnneract said:

    I'll wait for the official notes and actually playing it to decide that.

    Seeing as people thought the same with U18.

    Not that I'm saying these constant delays are excusable (I'm of the mind they they probably should have just lumped Kavats in with War Within), but given the sheer scope of the systems they're overhauling (market, starchart, void, archwing tweaks), those systems (apart from archwing) have either incredibly wide-spanning implications or are just interconnected with several other systems in the game. Honestly if DE just tossed a warframe and a couple weapons in this update in and of itself could qualify as all of U19.

     

    This patch is massive, and its interconnectivity through several systems multiplies the probability of severe bugs exponentially. Not trying to excuse it, but context is important.

  6. 4 minutes ago, JacobKoopa said:

    Im sorry, I myself have been looking forward to Kavats just as much as the rest. Not only that, but the core set of words are "One of the Reasons." That means that what you may consider core game updates may also be having issues that could be causing some of the delays. Please remember, you are not the only player here. We are all looking forward to different aspects of this update, and though we may not agree of which one is more important than the other, to the developer, all aspects of the update are important for the community as a whole to keep everyone happy. Please remember that before you show such ignorance again.

    You can look forward to kavats. That's fine. If you really want to play with cats and dogs then that's an okay stance to have. What is not okay is allowing the "cat and dog having system" to actively delay the implementation of system upgrades (the market, map upgrades, starchart update) that affect (hopefully benefit, but you never really know) EVERY PLAYER in the game. The correct design call when kavats are delaying a build like this is to turn off kavats, release the rest, then hotfix in kavats when they're ready. The correct decision is NOT to hold large-reaching core gameplay updates hostage for the sake of a Neopet.

  7. Just now, mantasas17x said:

    HOW DARE YOUY INSULT THE HONORABLE BREED OF THE MAJESTIC BEASTS?! Your ungraceful muts  are the reason for delays , cause they came before kitties! yOU BETTER APOLOGIZE , ELSE I am going to hunt you and ur dog down!

    Kubrows were primarily responsible for the delay of U14, which introduced the Liset and the revised tutorial (a "core" gameplay update designed to help with new players). I am on-record as saying that allowing "Nintendogs" to delay a core update is a terrible decision. The same thing is happening now with Kavats.

     

    Dog, cat, parakeet, monitor lizard.... I don't care. Holding back NECESSARY CORE gameplay changes for the sake of small distractions like "pets" is not okay.

  8. I know I'll probably catch flak for this, but Vauban. With the addition of Parkour 2.0 basically making Bounce redundant (it still bounces enemies sure, but that's more novelty than function), along with Bastille and Vortex (two awesome abilities in their own right, mind you) essentially making EACH OTHER feel redundant (they both do more or less the same thing, and what's worse is that you generally mod for these abilities in an identical fashion). Vauban has a lot of room for a pretty sick rework, even if he is already perfectly usable. Now that's not to say he necessarily NEEDS one, at least not over frames like Ember, but I think Vauban's design space is rife with missed opportunities and chances to make him that much more amazing (similar to what the Excal rework did for him).

  9. Before the Ash Prime addition I would have said continue to sell out his parts since they were so lucrative. But since his systems are now obtainable on 2 keys instead of just 1, it's not worth as much to keep selling systems since the prices will drop now. Probably best to go ahead and build it now.

  10. AND it's the only weapon in it's "category" (sort of) while being a bad weapon stat-wise.

    I think that OP has a point in giving it a secondary shooting mechanic.. I mean, it COULD work kinda like the Phage where aiming focuses the fire and gives it a stronger intensity (status chance/dmg)

    Also: they could also consider giving it a different model.. as it stands it's a Grakata.. that shoots fire.

    I would love to see this coupled with an update to the grineer unit as well

  11. Not to be a jerk, but y'all are kind of asking for these things by playing on the day of an update.

    When, have you ever, seen an online game experience a large update and NOT have login issues, new bugs, new glitches, new annoyances, getting kicked off and generally just having nothing go right?

     

    That's kind of part of having a game. I think in my entire online gaming life, I've only seen one game ever have a major update and it all worked perfectly the day of update... and incidentally, that game was Warframe.

     

    Give them a break.

    This isn't a patch day, it's just a random Thursday.

  12. But then Spy Vault affinity would still trigger Syndicate effect....sounding alarms. (Along with shared affinity)

    Okay I've been with you for the most part, but I kind of have to disagree with you here. If you're stealth running a Spy mission, you can cycle to another weapon to open the vault.  The real problem is that if you're trying to stealtthily clear a room the affinity you gain can cause the enemy to go on alert, which would be 100% alleviated if affinity generated from stealth kills (which the game is capable of recognizing because of the stealth multiplier) did not contribute to the syndicate gauges.

     

    I'm not a fan of further tying behaviors to the context button primarily because it already doesn't function 100% the way it's supposed to (the default context action is reloading, but if for any reason you are downed you cannot reload your weapon by pressing context action, even though that's the only conceivable action you could take in that position).

     

    Not to mention the other obvious solution is to quit using Syndicate equipment to do stealth runs.

  13. I don't see any reason for DE not to just up the drain to 14 at max and make it 220% crit chance instead of its current 12 drain, 187% max (which incidentally, is 7% more than a theoretical 12-drain Primed Actual Pistol Gambit would be worth at that cost). The potential abuse cases here aren't really an issue since with Target Cracker and Hollow Point you're still only getting +120% crit damage at a cost of 15% damage (paltry in the grand scheme of things, but still a theoretical drawback that rifles do not have to suffer, along with the face that such a  multiplier requires 2 mod slots instead of 1).

     

    And that's not even touching the fact that almost none of the pistols would even get into red crit territory with the mod (AkMagnus might? It'd be close. I'd have to doublecheck).

  14. That is why I suggested the Combined keybind.

    Like some of the Melee combos requiring Block+Melee

    If it were Contextual Use + Fire/Melee then it could activate the Syndicate proc.

    Combined keybinds only serve to create a more complicated control scheme than is ultimately necessary. Of the ideas posed in this thread, the simplest and most straightforward solution I've seen is to just change stealth kills so that they no longer contribute to the affinity charge on the syndicate proc.

  15. This would break the usage of Syndicate procs in normal Gameplay.

    It would be easier if the Stealth/Unalerted kills did not add to Syndicate weapon affinity (to allow Stealth gameplay with high-powered weapon but not send a random signal flare)

    Having a new button or bonus bind like: Contextual Use + Fire/Melee (if using a melee weapon or gun) or an option to toggle the Syndicate proc off via settings would be nice.

    I just think that, since Warframe is now fully supporting consoles and controllers, that we have to begin to think about solutions through the lense of limited mappings. That being said, not having stealth kills add to the Syndicate counter would be effective.

  16. I believe they're planning on letting you control when it's triggered.

    I think a far more elegant solution (and one that would not require any extra buttons to be pressed), is that the syndicate procs simply don't activate as long as enemies are not alerted to your presence. Just make them build up like normal, but stop their activation unless you are noticed by the enemy. Once you get noticed by some other means, if the gauge is full, let them go off as normal. Think of it as something akin to a buff only working while "in-combat".

     

    Stealth players won't miss the loss of procs, but they'll be there if they suddenly decide to stop being sneaky.

  17. I look at it this way: If the only way a weapon can be made to be functional is if you use Mirage to make five copies of it, then the weapon is not worth using. It's fine if a weapon can be made better by Mirage, but when a weapon requires Mirage to be useful then there is a problem. I feel Simulor falls into this latter category.

     

    It's got a relatively short range, which wouldn't be so bad except that the damage requires some setup, which means that you are left vulnerable in close proximity to enemies while you attempt to stack globes to get damage off. Add to that the fact that the actual damage range seems to be pretty inconsistent (I had two enemies standing what appeared to be radially equidistant from an orb. One took several thousand damage, the other took about 300). It just winds up feeling clunky and not very satisfying to use. And unfortunately the clunkiness seems to be a byproduct of its mechanics, so even with a numbers buff I don't think this weapon will be seeing much use.

  18. Just throwing this out there:

     

    Their attempted "compensation" for the mod being 187% at max is by making it only a drain 12 instead of drain 14 as would be expected. I'm not saying I agree (I don't, I think if you're going to call it "Primed Pistol Gambit" then it needs to have the same base and per level gains as the regular version, even if that does put it at 14 drain), I am merely offering an observation as to potentially why.

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