dagre2
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Posts posted by dagre2
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8 hours ago, Gamma745 said:
OP already has Ivara? Oh no, this is the second one I see so far. I thought that one before was a special case, but it looks like those fools who thinks Loki is a winning ticket to Spy have shifted to Ivara.
i still use loki. i find jupiter rather easy with decoy+teleport. not sure what the hype is about ivara for spy missions. unless you can't remember where lasers are and just walk into them constantly. then i can see how ivara is a crutch and worth the extra time of crawling through the mission.
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On 2019-06-11 at 4:11 PM, Knight_Ex said:
Before it was Trinity and Frost, now its Nekros Prime? Why not give away a frame that has an insane amount of grind like Nidus or Ivara? Nekros prime is a luxury, its regular counterpart only share slight stat differences and different visuals, however it is a kinda pathetic move to put a vaulted frame as bait to watch tennocon, again it feels like DE takes a look at the market value of prime sets and uses that to determine which frame to "giveaway", Though you cannot purchase prime warframes directly from DE outside their prime access, you can however purchase frames like Nidus, Ivara, Harrow and Khora for plat, perhaps this is their game, giving out prime frames that cost them nothing rather than taking the grind away from frames that would cost them something.
Oh to people wondering what I'm on about, if you watch TennoLive on twitch you get a free Nekros Prime, cause clearly DE needs them views.
you're kind of ignoring the part where people would buy the vaulted ones with straight cash also when its their turn. its not like people can't just buy the normal ones with plat they make. though farming them would be more likely and none of them take all that much time overall.
anyways, its a gimmick to attract viewers and a prime will attract more players. just like handing out plat, etc, every week when they stream. its basically super cheap advertising for them in a place that is almost entirely gamers.
oh, i may be biased, i don't have nekros prime yet and that was one of the next on my list.
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I dont' know why people think that games only compete with other games in the same genre/style. i play a large variety of games. they all compete with each other for me. fps to rpg to rts to building games. a new rts game isn't more likely to pull me away from the current rts game i'm playing than a new bethesda rpg. well actually, a new fallout/elder scrolls is almost a guarantee to pull me away from what i'm currently playing but that's an extreme. anyways, a new indie building sim is just as likely to grab my attention than a new game similar to warframe. i'd say its even more likely because when i play other games, i prefer them to be a different type instead of doing the same things with a different skin.
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9 hours ago, Sunai_Moonswing said:
I've been collecting rivens for quite some time. And... I now can't! I'm going to have to sell, transmute or dissolve them. I can't make a storage account, since that breaks the TOS... Not all rivens are good but.. It's one of those I want to try them all!
Anyone else have the problem?
i would be rather satisfied if there was enough riven slots to have one for each weapon but as others have said, you're not going to be using the vast majority of weapons anyways and you'll get another one for that weapon either way. so dissolve the junk rivens or whatever you want to do with them to make them vanish. there's no reason to hold onto a large chunk of rivens, especially since you're bound to get another at some point.
this situation really doesn't help push players to use the 'lesser' weapons. since they're just junking the rivens for them instead of keeping them and playing with said weapons.
1 hour ago, Helch0rn said:the thing is: normal mods do not need nearly as much storage as a riven
a normal mod stores its rank and amount in the database plus some otherbit and bobs
for example: Serration rank 5 amount 9
so the game knows you have 9 serrations at rank 5
a riven stores : up to 4 stats, percentage of the stats, rolls, rank, polarity (because not every riven has the same polarity) plus some other bits and bobs
so a single riven needs a lot more space in the database than a normal mod and where 5 billion normal mods need only one entry in the database 5 rivens need 5.
a bigger database means more server side storage, which in turn means longer load times. while longer load times won't affect me due to my 3k$ PC others are not so fortunate and I don't want them to spend an eternety to load into a mission that is over in 2 minutes
i know there's a reason that creates this issue, whether it be software or hardware or a combination, i'm unsure. though storage space itself is rather cheap so i doubt its that specifically. it would be nice to finally have a dev give a detailed explanation of the reason. all i know is they aren't the only devs to have similar issues. diablo 3 locks extra storage space behind seasons because the majority won't do seasons for them and it eases their load. last patch they tried to give everyone several extra stash tabs and it was bugging out peoples normal stashes while it was released only on the ptr. so they reversed the decision and locked the new ones behind a long season grind. which you can only unlock one per season.
though i should add that all gear in diablo has random stats, within a range. just like rivens. and you can keep far, far more than just 90 different pieces of gear. they also have to keep all pieces loaded for all players(in group) just in case someone decides to dump their entire stash. so the limits are a bit beyond 90 but we're comparing what blizzard can do to what DE can do. i'm sure DE would like more than 90 riven slots also.
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reasons i dont like doing defense/interception in pub groups especially lith. can't count the amount of times an equinox shows up in a lith defense and just kills everything as it spawns then we end up with around 5 reactant. you'd think that after the first couple of rounds of 0 reactant they'd clue in.
as for capture, just try to get as much as possible BEFORE you capture. i've yet to run into this issue in a capture mission that switches but i get my reactant as quickly as possible then just zoom to end.
fissures should just keep spawning enemies no matter what until extraction. at the very least code it in so that it only triggers if someone doesn't have 10 reactant yet.
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adds up fine to me. mind you mine decided to remove todays and -1000 standing soon as 8pm hit. err, soon as i relogged, after 8pm. to be accurate.
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so what you're saying is that because you don't like using chat to create a group, i'm going to have to spend 5 minutes screwing around with some host/join system in a game where a large chunk of missions are a couple of minutes?
no thanks.
i rather drop a rare mission that's making me go bonkers either due to other players or technical reasons than have to screw around before every single match. if i wanted to screw around, i'd be using recruitment chat, like in the vast majority of games i've played.
something i could get behind is a UI for recruitment. like how world of warcraft does it. look for groups listed or list your own. accept invites of those requesting to join yourself. can't be done while in a mission. which is also something i'd suggest doing for trading, since that's what this type of system will end up being used for by many people if both aren't implemented same time. the OPs idea will be used in the same manner also.
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with the amount of money they save by not hosting games and leaving it all p2p, you'd think they'd be able to manage increasing the riven limit close to the amount of weapons we have available.
yeah i went there 😄
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add back in the rarity colour to the name, i'm already looking at the name. the bar is not bad, though i'd prefer to have a full square outline with rarity colour on top of the name to make it more in your face obvious. I like the concept of the bar, since my first few relic runs ever, i had a hard time telling what indicated rarity though a full outline so i don't have to look around to see rarity is the standard for this kind of thing, dont' be different just for the sake of being different. its just easier to see while looking at the reward icon, without having to look somewhere else, which the rarity bar on top forces us to do.
having to mouse over to get information that was already there before is definitely backwards to me. not sure why they went that way. i would much prefer the owned number be back on the icon, even if its just a number then leave additional info for mouse over tooltip, which would help newer players figure out what the number means.
I wouldn't mind this as much if there wasn't a timer counting down the entire time i'm having to do additional things to get the information that was plain and easy to see before.
they also need to change 'equip this relic' to 'play without relic' when you have no relic selected to make it a tad more obvious. and the prompt likely shouldn't be a paragraph when its asking confirmation of your selection so you can quickly see you haven't selected a relic and/or name of the relic. or just 'strongly' bold and caps out no relic or relic name.
they should also mention void traces somewhere in the relic menu, so new players can figure out what they're called O.o /baffled
the rest of the ui changes i'm fine with. it will take a bit of time to adjust but other than properly displaying information the look seems fine to me. -
i'm not a fan of being able to skip the MR test but I think the once per day limit should be removed.
from what i've seen i doubt i'll have a difficult time with any test but i know some players that will and the tests aren't making them any better so far, they're just creating an even longer and frustrating time gate to what they can use.
besides, there's already a skip button as long as you know someone with better hand-eye coordination to do it for you. MR ranks don't mean much beyond how many ranks you've grinded out over time.
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speed aura for volt fun times of course.
nitain extract, in case it doesn't show up next nightwave. i'm a new player and i've stocked up on that in fear of having to endlessly grind that out. i'll get potatoes next time but that would be the smart purchase for any new player. though if you're selling items for plat, you'll probably generate potatoes quicker that way vs trying to farm nitain.
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when it comes to gaming in general, if i join a pub group i always enter with no expectations. i expect people to be doing whatever they want with their time and for their entertainment. and I certainly don't expect everyone to be playing on my level, there are worse and better.
constructive criticism is always fine but if you have some sort of control issues there's almost always ways to premake a group and organize the way you want in a game, or the solo option.
The pace of Warframe
in General Discussion
Posted · Edited by dagre2
so what you're saying is that wow has endgame for 4 out of 12 months of the year basically.
besides, just because you consider raiding end game doesn't mean raiding is the only end game. i've seen this discussion many times and there's a large chunk of players that consider all max level content as end game. there's even some that consider cosmetic farming end game. of which there is a boat load of in wow. very very few people have all pets/mounts/transmogs. just achievement farming at this point in that game would likely take half a decade to complete, add in all the pets, mounts, armour/weapon pieces, reputations and i'm sure you have end game content for a good 10 years unless you play 16 hours a day every day.
then again, i may be biased because i don't consider farming gear that'll be replaced and irrelevant in 4-6 months 'good end game content'. not even close. I prefer something more permanent, like every other mentioned end game activity.