Jump to content

Shrintoo

PC Member
  • Content Count

    21
  • Joined

  • Last visited

Community Reputation

21

About Shrintoo

  • Rank
    Initiate
  1. TSD is definitely doable with starter equipment, I recently made a new account and successfully did it. As it's really where the game begins you'd expect it to be this way. Give it another couple of tries :)
  2. The fact that the Lich killing players or not doesn't actually even matter (4 revives per mission) and yet so many players are complaining should hopefully speak volumes to the devs. It is purely a massive experience breaker - because the player won the fight. Not just that, but then our chance of another encounter which we wanted in the first place diminishes. I can completely understand it killing you when you lose, but when you win personally I believe it should simply die and your sequence failed to stop it from coming back. The Lich should rank up, control more territory and still remain as angry (he remembers what just happened after all). Many players hate having the mods known and then failed attempts on the Lich make the meter go down again and it takes a few more virtually worthless missions just to get another attempt. Thanks for reading! edit: small qol text tweak ๐Ÿค“
  3. Thankyou for another devstream, and an oldschool all on the couch having fun one that also blew our minds a bit. The only problem I saw (you mentioned the crew will come later and they will make solo much more viable, plus all the tweaks you mentioned not making yet mean i'm not worried for any players) is that the ships looked a bit oddly sized when going in/out of them, hopefully just due to the whole "actually motionless" window aspect of the railjack and easily adjusted. Also the firing from the ship/turrets could potentially feel much more sort of "grounded" and immersive if the projectiles come more from where the warframe is/beneath it rather than off to the side like standard play. See you guys on the 20th for more g times ๐Ÿค“ and congrats Space Mummabear ๐Ÿ’œ
  4. Personally it seems the only problem with DE nerfing things based on usage is that some things are much easier to obtain than others. Mara Detron is a perfect example - I used it heaps when I was new because it was easy to get that 100% status on a good wep without needing tonnes of resources/time/endo spent collecting/maxing out rank 10 mods. I don't use it anymore because now I have so many options, but I still think it's my most used because now I have a massive variety and it's going to take a long long time for another wep to overtake it. Also the average player finds a good wep and sticks with it, not because they think it's the best one, but because they don't want to/can't afford more slots or the time spent getting other things. TLDR: There are shades of grey here, many of them, and it just seems kinda shortsighted them nerfing things based purely on usage. Hopefully, and surely, DE do know the other stats and base their changes off more than only this.
  5. Another hotfix ๐Ÿ’œ i'm a wear n tear guy but the option is great. The lighting stuff is also wicked, every time it updates is super exciting. Just to paste what I said in a much less easy to find place earlier, My suggestion with the new melee is to remove polarities on stance mods, so any weapon can use all of it's possible stances (still giving the extra capacity ofc). After this all you would need to do is bring some new stances out which have more simple/less momentum moves for the players who prefer this playstyle (think quick strike kinda combos) and everyone is happy without too much work for you guys or any compromises for us. Stances without polarities, and more variety of stances solves the melee animation problems that people have and opens up more combos for the future. If you say just forma the stance slot you're silly, this is giving us options rather than limiting them and would be a very welcome gift from the devs to us that nobody could complain about. In terms of the new blink, to me it was plain as day as soon as steve spoke about the cd on blink that people wouldn't be too happy with it. I'm also not even an eidolon hunter since I have so much else to do, however completely understand why just taking away a massive part of their playstyle may not be great. Charges on blink is a great compromise and will actually make it feel like that reticle is cooler than just a cd, as hitting blink every 3s as soon as it is off cd simply just feels too stale and repetitive. There is absolutely nothing wrong with charges if they replen one after another, it just means on takeoff to a new destination, to get some lures, head to another cave etc, players will have the initial burst they are so used to enjoying by now. The keybind is fine, anyone who uses default keybinds just needs to attempt spending a couple of minutes, maybe more if they get into it, making all their future hundreds or thousands of hours better by making some slight changes to optimize/personalize their experience ๐Ÿ˜€ Thankyou any players or devs for reading ๐Ÿ’œ
  6. forgive me sir, i should have quoted OP ๐Ÿ’œ one thing i do think is that warframe is realistic in it's own way, it's a universe in which they set their own rules. so really as long as it feels better to play then it is more realistic at the same time ๐Ÿ™‚
  7. Personally don't see the issue when you say it seems unrealistic. It's a freakin ninja space suit set of wings? If it wants to stop suddenly it can probably do that ๐Ÿ™‚
  8. This was my suggestion ๐Ÿค“ takes a few seconds to fully scan them without cc, seems taking the time to work out how to cc them and setting that up is eating into time you can just be scanning
  9. Thanks for another hotfix, super fast on those bugs ๐Ÿ’œ My suggestion with the new melee is to remove polarities on Stance mods, so any weapon can use all of it's possible stances (still giving the extra capacity ofc). After this all you would need to do is bring some new stances out which have more simple/less momentum moves for the players who prefer this playstyle (think quick strike kinda combos) and everyone is happy ๐Ÿ™‚ In terms of the new blink, to me it was plain as day as soon as steve spoke about the cd on blink that people wouldn't be too happy with it. I did try sending multiple messages into the chat saying it needs 2/3 charges to not feel repetitive and also give eidolon hunters a better compromise, but this is a better place to say these things. Stances without polarities, and more variety of stances solves the melee animation problems that people have (if you say just forma the stance slot you're a goose). Charges on blink is a great compromise and will actually make it feel better not worse, as hitting blink every 3s as soon as it is off cd is simply not fun for long at all. Thankyou for reading, and whether taken on board or not, I am happy to have somewhere i can share these thoughts.
  10. Many of us forget with such a vast array of deadly abilities, companions, aoe weapons etc that you can in fact "aim" at each point and capture the target. Quite easily. If you need some sort of CC you maybe just need some practise at the target range ๐Ÿ’œ
  11. Align melee attacks to camera, in your settings, GLHF
  12. First is that the disruption node on Lua was controlled by him, and one of the demo guys was a thrall. It let me down him, and the countdown let me complete the defense but no option to Mercy so he stayed downed after the defense and no other thralls could take his place. Second just the spy mission, when i select it the options are the normal Corpus Spy and then my guy's Grineer Exterminate. The Exterminate is actually still the Spy mission. Thanks for reading :blush:
  13. My suggestion for Liches is when we do kill them they have a drop table, which would be very similar to Sorties (minus riven mods). This would mean the system can stay as is, which is actually quite fun and merely lacks that reward at the end and motivation to want to continue rolling the dice. The rewards in the drop table could rank up slightly as the Lich does, also making that something worth doing. Thankyou for reading and the continued hard work โค๏ธ
  14. There are simply too many keybinds to be bound. Of course those who have mouses with multiple buttons could do this, but it still won't be very "functional" using mouse scroll as a melee attack or any other keybind really. This is a way for them to fix both problems ๐Ÿ™‚
  15. Just for all the people saying to make the heavy attack a different hotkey or a toggle option, The fix is simple really. Rather than hold to heavy attack depending on attack speed, we hold to attack based on time. For instance, we hold for .8s (or w/e number they like) and *that* is when we heavy attack regardless of attack speed. Solves both problems, you only need one keybind but you can still use it multiple ways.
×
×
  • Create New...