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(NSW)HeJerry

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  1. tx还是股东呢,怎么这样啊。
  2. Warframe的第9个周年纪念还没开始么?
  3. Thanks to Rebecca for posting the developer log, I combined with the video, I personally feel that the front makes people want to give up, and the back sees a lot of optimized changes. Personal views as well as issues are as follows. 1, about avionics, this current version 2.0 of avionics is not quite enough, but also to reduce again. If I understand correctly is that the personal configuration of the weapons side of the mod, and the ship body completely separate. I wonder if the late friendly? 2. Concerned about the change of avionics equipment to mods, is it all replaced? Is there
  4. 感谢大佬的翻译,我看了视频,我个人感觉前面的让人想弃坑,后面看到了一是曙光。个人观点如下: 1、关于航电设备,这个本身现有的九重天2.0的内容航电设备已经不太够用了,还要再减少。如果我没理解错的话就是,个人配置攻击的相关mod,与飞船本地的完全分开。不知道后期是否友好,观望态度。 2、关注的是航电设备的哪些mod是否全部替换,如果不替换,如何补偿,狄拉克核心也是如此,除了升级区格已经消耗的目前还有17万,全部都变成内源核心么? 3、关于内源之力的问题,也是我超级关心的,这个重新定义,是原来的等级归零,还是全部清空啊? 4、关于船员的能力点数,是无论你用什么船员都可以完成全部属性满级么?那能力点数是否有限,就像赛博朋克2077那样。 5、关于“修复了至少 1 件残骸或制造了至少 1 件氏族航道星舰军备/组件的玩家:等级 1”“修复了至少 12 件残骸的玩家:等级 2”“修复了至少 30 件残骸的玩家:等级 3”这三个我不太明白,本身干船坞里面残骸的数量是有限的,肯定保留最强的,效价格融合的算么?这个30个是以九重天2.0的为基础还是以3.0为基础? 6、已经开完的九重天节点是否需要重新打一遍?
  5. 我是NS平台,确实prime access挺贵的,每次都相当于买了2个游戏。期待3月8号开发者日志的翻译。
  6. “我们了解到跨平台是一项迫切需求! 我们目前没有任何要公布的内容,但是你也可能已经听过或看过了。” 这句话输在没搞明白,难道是怕破坏各个平台的收益么?但是除了pc的主机玩家数量太少了,真的可以考虑跨平台。
  7. 我遇到的问题是,主机迁移,机甲的经验清零。
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