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Ogundiety

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Everything posted by Ogundiety

  1. So it looks like other people hit the various points for the most part. I like dante, but not particularly attached to him, though from people I trust not to overreact the bird status damage especially feels a bit...weird. Nezha change feels just like too much, so I guess I'll take that mod out (if it had lowered by 25% instead..). However, I do want to express my displeasure with the mechanisms for the new mode. It's fairly brutal for solo players, in an extremely unfun way, and gating the elite section (which aggressively makes it easier to rank up points for) behind doing a full suite of choices just feels really strange. Even with this week's obvious weighting on the choices, there are some really problematic situations that can and will arise, and some of the modifiers are, simply, not fun. Didn't get a frame that can selfheal effectively? WEll you're in for an extremely annoying and difficult challenge, especially if you can't find someone else to do it with on your level. Looking ahead to the future challenges, the modifiers for things like Mirror defense just make it seem like it will just be miserable, and you can't even use a 'defense' loadout because you need to have the flexibility for other missions. The 'solution' being 'Well you need to do it with other players' just doesn't seem like a solid one, to me, but perhaps that's just the level of insistence that is supposed to be comfortable at this point? I got through it this week with a friend, but it definitely put a sour taste in my mouth at the thought of doing it again next week, and I feel like I'm going to be dragged in a few times here to help someone do it to unlock elite, because once you've done that you just have what seems to be a significantly easier time getting most of the values. When the thumbs are removed from the scales and we get more actual randomness in, I think most people's interest in doing this is going to be...difficult to muster up. Most of the challenges (reading from the notes, perhaps they play a bit differently) just don't seem interesting, just a lot of 'haha you screwed up, now you wasted 25 minutes' encouraging you to play incredibly cautiously. I did like the little invul guys in the exterminate mission, though they really should drain health a hair slower than 'full to dead in .3 seconds' and they also should probably not teleport in front of you while you're going full tilt. But mechanically they were the only thing I found actually entertaining, so I wouldn't raise a fuss if they were left in as is. Every other challenge was irritating rather than engaging, for me.
  2. Not a bug. Vauban takes the gobsmacking amount of -20- nitain to craft. 5 per part, then another 5 for the overall blueprint. Nightwave will be back in a couple days, you can get it then.
  3. It happens incredibly regularly to me, and I -think- it might be related to some faulty twitch tech for 'are you really watching the stream' or something. If I keep the twitch stream focused and audio on, and don't open any other windows or do anything else, it works almost always in this sense. If I do somehting wacky like click into the 'inventory' to see how the drop is progressing, however, it often will have issues. Other things that can break it- Running anything else in maximized window size (on different monitors). Taking the window to fullscreen then back to windowed without refreshing. Opening up another twitch stream even for a second. Closing another twitch stream. Not interacting at all with the window for about 5 minutes has a reasonable chance. I'm certain there are others, but it's been an ongoing issue for a few months now. Typically, but not always, refreshing the stream will make it 'remember' and take it back to progressing. I'm not doing anything special, but windows 10 machine, 2-3 monitors, chrome (firefox seems less finicky, will probably be moving over to that soon instead). It cost me a few drops this and last week, but typically nothing that I'm frothing at the mouth about. It is a bit frustrating, though, because it will certainly not give you any indication it's just failing unless you go look at the inventory (which reliably stops it, so I have to close the inventory window, refresh the window, then hope). I assume it's something to prevent idle collection or something, but I can't really come up with a reason why.
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