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Doomelf

PC Member
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Everything posted by Doomelf

  1. At 200% is fine, without the toggle. The inconsistency and extra steps you have to take keep it in check, such as using an invisible frame to snapshot the buff and benefit from it even in dark areas. They said if eclipse is going to have a toggle will get nerfed so doesn't make sense to be left at 200% on mirage. For example, garuda's passive, primed chamber, and beguiling lantern also give a 100% multiplicative increase, similarly to eclipse. It also becoming 100% would be just fine. Bad weapons are bad for a reason. Instead of buffing them massively just to make them viable, use better options. Just because someone wants to use bad weapons, doesn't mean eclipse staying at 200% on mirage is fine. I get people are attached to it and don't want a big nerf, but that's not objective.
  2. With the toggle eclipse remaining at 200% on mirage is too strong, and 30% for the subsumed version too weak. Adjusting them to 100% and 50% would be more reasonable.
  3. Please add the bounties to the huts in plains of eidolon again. Going in and out of cetus each time and dealing with loading times is a huge pain.
  4. Final Stand limits his movement a lot, but can increase it with sprint speed bonuses such as those from Amalgam Serration and Praedos. Will be getting overguard from Intrepid Stand constantly so won't need Primed Sure Footed and can go with Rush for even more sprint speed. It's quite noticeable so won't be a sitting duck anymore. This also helps with survivability as the additional freedom while moving makes Styanax even harder to hit and enemies don't have good accuracy to begin with. The most important factor to keeping Styanax alive and preserving his overguard is killing enemies fast. On a min-maxed Final Stand build will be using Holster Amp, Arcane Arachne and Vigorous Swap which affect the ability's base damage and are multiplicative to ability strength. At base steel path enemies will be dying instantly so Bleed procs won't even have time to shine. For even more survivability have the option to use the uncharged shot of Epitaph before casting Final Stand for additional CC with forced Cold procs and Blast ones which reduce enemy accuracy even more. Since will be used as a primer, the Viral procs will contribute for even more damage as well. At base steel path is unnecessary, though helps against eximus and acolytes. There are players who have reached and maintained over a million overguard in steel path before the Intrepid Stand change. How do you think that was possible if Styanax had issues preserving his overguard? And here we have people complaining they can't maintain the amount Intrepid Stand can reach after the change. With overguard having a 0.5s invulnerability period when broken and another from the shield gate the only way Styanax can die is if the one playing him has skill or build issues. Even if are playing at high levels such as in the thousands where overguard will be breaking frequently still won't have survivability issues if are using Vazarin with its amazing Protective Sling and Guiardian Break nodes.
  5. There are higher levels than 9999. And level 200 enemies don't one shot a 15k overguard unless are standing still and being a punching bag. Getting one shotted with shield gate and overguard is a skill issue.
  6. Doesn't change anything. Styanax can spam final stand and get more overguard easily. At base steel path enemies will be dead long before can shred it so will have high amount constantly.
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