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Gelos.Prime

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  1. I have had a good experience with Deep Archimedea, but would like to see a form of squad filling implemented in the future. To summarize my PUG experience: Week 1: Successfully ran normal DA Week 2: Group fell apart in the first mission. Second group successfully ran everything and I qualified for Elite Week 3: Ran Elite DA and we pretty much blew through all 3 missions without any issues Each run, the lingering uneasiness in my mind was thinking how if any group failed or otherwise fell apart in missions 2 or 3 that I would have to start all over again from scratch in mission 1 with a new group. Due to the difficulty level involved, each mission takes a fair amount of time to complete and I really didn't look forward to a possible fail in mission 3 and have to then spend the time involved to re-run missions 1 and 2 with a new group. My suggestion is to implement a squad filling capability where, say, if I had completed mission 1 with a previous group that then fell apart, that when I entered the queue to re-run the series that I would be matched up with a group of less than 4 members who had completed mission 1 but were then moving to start mission 2. And likewise for having completed mission 2, moving to mission 3. This functionality would greatly diminish the potential angst and wasted time of successfully completing the first 2 missions only to have the group fall apart in mission 3 and then have to run missions 1 and 2 all over again.
  2. Respectfully, DA is not flawed. It just requires patience. Last week my choices for warframe and weapons kind of sucked. So I just went for a Gold run and got it. This week one of my warframe choices is Wukong. Given that, I don't really care about the weapon choices. I haven't run it yet, but I'm expecting with high confidence to complete a Diamond run. Next week? Who knows? If my gear choices suck, I'll just go for another Gold run. If not, Diamond it is. The DA options are not going to allow a Diamond run every week, or at least will make that goal very difficult (except for the top 1% of all players). I, for one, plan to be patient and run Diamond when I can and Gold when I can't. I'm happy with that.
  3. I sympathize with players who don't like the Deep Archimedea loadout randomizer. We all have carefully configured warframe and weapon loadouts optimized for high-level play and want to use those in high-level content. But I must respectfully disagree with players who want to get rid of the loadout randomizer entirely. I think the underlying problem lies in player expectations. It appears that some players want to max out all Research Points every week, whether running normal or Elite Archimedea, but I (again, respectfully) think those expectations are too high. Yes, there are the elite 1% of all Warframe players who could do that. To be clear, I am not one of them. Keep in mind that the choices offered by the loadout randomizer will change each week. If one week the stars align and the choices are optimal for any given player, then that player can pick their optimized loadout and go for Diamond or higher awards that week. But in weeks where only non-optimal choices are offered, players can then just pick the best they can and possibly try for Gold awards. To me, this is quite reasonable. The compromise I would offer is to increase the number of choices in the loadout randomizer for both warframes and weapons from 3 to 4 (or even 5) choices. That, at least, would give players a better chance of successfully earning more Resource Point awards on any given week.
  4. For someone asking that question, I recommend a Rhino Prime. Use mods that maximize Strength, Health and Armor, while keeping Duration, Efficiency and Range at least 100% each. Keep Rhino Armor (Ability 2) up at all times and you'll survive pretty much any and all missions. After you have grown used to using it along with its other abilities, then start branching out by building and exploring other Prime warframes and learn how different mod combinations can improve their abilities. But the simplicity and toughness of a basic Rhino Prime build is hard to beat.
  5. I would like the ability to rearrange the order of the Archon Shards I've placed on a warframe. There are currently 5 Archon Shard slots on a warframe. All I want to do is be able to drag-and-drop an existing Archon Shard I've placed on a warframe from one slot to another. If the target slot is empty, then the Archon Shard would move to that slot. If the target slot already has an Achon Shard in it, then the 2 shards would switch places. This does not involve adding a new Archon Shard to the warframe nor removing one. It would simply add the ability using drag-and-drop to move a shard already on the warframe from one slot to another slot. Could this functionality please be added? Thank you in advance.
  6. Is the Recovery Timer Reduction cumulative for the Momentous Bond mod? For example, with a Rank 5 mod, killing an Eximus enemy reduces the companion's recovery timer by 18 seconds. Will killing 2 Eximus enemies reduce the companion's recovery timer by 36 seconds (and so on)? Also, does the Recovery Timer Reduction only apply during the 30-second bonus Elemental Damage phase, or will it last after the phase has ended?
  7. Is the Recovery Timer Reduction cumulative for the Restorative Bond mod? For example, with a Rank 5 mod, picking up 1 Health Orb will reduce the companion's recovery timer by 3 seconds. Will picking up 10 Health Orbs reduce the companion's recovery timer by 30 seconds?
  8. Thank you to those of you who have responded in a thoughtful, constructive manner. It is true I am only a single user. But it is also true Host Migration issues affect all of us, platinum buyers and non-buyers alike, whether we're on a PC or console platform. Yes, "demand" is a strong term, but in regard to continuing Host Migration issues I, for one, have moved on from the "Hey, could you pretty-please fix this issue?" approach. I agree DE probably cannot completely re-write their entire network and group-based architecture. But I also assert they can do a lot more to make it better and more reliable. I'm sure everyone remembers the first couple of months running Duviri, where we were all praying not to get a Host Migration before getting to the Orowyrm fight at the end because that would mean losing all our progress to that point. Yes, DE fixed that issue, but the solution was really just putting another band-aid on the problem. While it may be true my current approach is overly aggressive, I would encourage everyone to speak up in whatever manner they deem best so DE takes notice and fixes, once and for all, these continuing, chronic Host Migration issues.
  9. I do not play many online games, but the few I do are major titles. Warframe is the ONLY game where when I join and start a group activity that at some point the game is interrupted and I'm suddenly solo in that activity. That has never happened with any the other games and only happens for me in Warframe, so no, it's not an issue on my end. Or to put it another way: The other major games I play don't have this issue in my normal Windows 10 environment on my normal fast, wired internet connection. Warframe shouldn't either Something tells me that as a regular platinum buyer who therefore helps pay salaries and the electric bill at DE (among other things) that, actually, I am in exactly that position
  10. I am sick of getting Host Migration issues and am growing more angry each time they happen Tonight I was trying to run Steel Path Incursion missions. Three times I joined a full group, we landed, started moving, and after 2-3 seconds my screen froze for anywhere from 20 to maybe 45 seconds, I received the Host Migration message and was left alone at the start of the mission Host Migration issues continue to be a problem release after release after release and I am sick of it DE, this is not a request, but a demand: Fix the Host Migration issues once and for all, in every case they may happen, in every mission type possible, whether happening at start, mid-mission or at the end. Stop development on all new warframes, weapons and other game features, put as many developers on it as are needed and fix these issues in a reliable manner NOW
  11. The Rubble Heap mod for Atlas kicks in when his Rubble count is over 1,400. Where is the Rubble count value on the screen? As I collect Rubble, I can clearly see the Armor value being built up in the lower-right corner of the screen, since 1 Rubble gives 50 Armor, but where do I look for the total Rubble count value? I'm not seeing it anywhere When the Rubble Heap mod specifies "Rubble count" is it actually referring to the total Armor value built up by collecting Rubble? What am I missing here? Thanks in advance for any/all replies
  12. I died in the 2nd round of a Medium Index mission (a continuation after completing the 1st round) on Neptune. I don't know if my respawn timer started as a positive number, zero or as a negative number but I suddenly noticed it was displaying a negative number. It then continued to "count down" increasing in value to a larger and larger negative number, which means since it was never going to hit zero I would never respawn. The next sequence then happened: I never respawned. The respawn timer kept growing to a larger and larger negative number There was only one other squad member. He/she and I decided they should stop trying and just let the Index timer go to zero. We were ahead in points (Tenno = 110, Anyo Corp = 9) so would not lose the match The Index timer went to zero but we were not marked as a timed-out point victory for that round. The game just froze. The game never exited us to the mission completion window We both had to abandon the mission to get out of the game freeze, thereby giving up the credits we won in the 1st round If need be I can post screenshots where, with 86 seconds left in the match my respawn timer read "Respawning in -91.8 seconds" and another later screenshot where, with 33 seconds left in the match my respawn timer read "Respawning in -144.3 seconds."
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